
Master thrust-based close-quarters spacecraft maneuvering. Import, build, and export (to share with friends) arena courses for space drone racing. Customize your ships thrust and rates, and work on your manual thrust skills.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Ace Racers SP is a prototype of a game designed to be an FPV drone racing simulator for space drones. The purpose of the project was to test a platform for players to create and share unlimited obstacles and maneuvering challenges for the practice of thrust physics vehicles, primarily a 6axis RCS spaceship. Also available in game is a "lunar lander" style vehicle, and a "forward only" style vehicle (which only moves forward), as well as a 6axis space vehicle purpose built for pushing freight around like a space barge.
There is no deep space exploration, and if you understand the game you know there never will be. This is intended to be "go-kart" for realistic space vehicles.
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Although formatted with many similarities to a racing game, and titled as a racing game, the primary function of the game is intended to be to create courses and obstacle arrangements for the purpose of expanding the available unique maneuvers to practice for the vehicle type. It is possible to export and import saved courses/obstacle arrangements, and the end-goal of the project is to collect an ever-increasing database of course material for players to sift through and expand their capabilities with the sticks.
It IS possible to "race" yourself, although the course order and timing system are intended not for the purpose of player competition, but rather for the purpose of making it easier to share very specific arrangements/courses. By being able to create a course which highlights the next checkpoint it is possible to make a course, save the course order, and for another player to then "race" the course, without having to find a map or video instruction on the specific pattern of checkpoints. The course will simply tell you where to go next and when you are ready to fly without the racing system you can, or you can choose to continue to use the racing system in order to see your lap-times and compare them with your previous laps.
This game was not designed with keyboard and mouse in mind, and is not fully compatible with mouse for steering, and instead was originally conceived as a way to make use of my own prototype home-made 6axis controller. It is BEST played with some form of "space game rig" , for example a 6axis hotas, space mouse, or for some people a gamepad is adequate, if not a bit unintuitive for 6axis. The best "lunar lander" flight performance I personally have ever seen posted on the internet, was in the classic game "Lunar Flight" and was performed by a player claiming to have flown ONLY using keyboard (no mouse), and therefore the default control configuration for my game is also keyboard-only, as although I prefer my 4joystick gamepad , I am confident that keyboard-only is simply the superior choice over keyboard and mouse. This game uses Rewired so virtually any controller can be set up/configured by the player, although most/all should not be set up by default. The mouse does work well in the menus.
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Languages: English
Reviews
☀️
"Ace Racers SP" is best described as a crap game physics simulator. It's a fly-through-hoops racing game and the gimmick is really badly done quasi-Newtownian thrust physics. The challenge of the game is to see how long you can last looking at the incredibly bad game assets before bursting out laughing or quitting and uninstalling as fast as you can. The "game" here is of a pretty low technical standard. The implementation is basic minimum effort stuff, more like a weekend project rather than a serious, professionally made product... and it's bad even compared to most amateur made games. An experimental piece... and the experiment is "Can I spend on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. It isn't. The graphics here are particularly awful, incredibly poor quality assets and nothing positive going for them, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. A peak of [b]4 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam. Remember what I often say... if you don't agree with what I've said about this game, by all means add it to your library and play it. My review is just here to inform your decision, and if you think I was wrong and you downloaded the game, then I've done what I really wanted to do... inform your decision.
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Concurrent players on Steam, sampled daily since tracking started.
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