
Caution! Do not make any plans before playing this game. This game is so addctive that makes The new brand deck-building rogue-like card battle A.C.E is here!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Excuse me? Are you busy?
Could you please save our wonderland?
Our heroine sucked into grandma's pocket watch!
Be the next Alice, a deck master, to defeat the villain in the wonderland!
[A.C.E introduction]
A.C.E is a Balatro-like and strategy deck-building game,
which is to maximize the deck's power to make burst damage.
[Foucs and Select!]
- Defeat the card soldier in every stage to earn the coins.
- You can purchase various essential items to maximize the deck power using the earned coins.
- Focus and Select! Feeling the thrilling moment of Overkill stage boss after building the most powerful deck!
[Various strategy options]
There is no perfect answer!
Feeling the enjoyment of building your deck using joker, items, and scrolls.
- 160 Jokers, with distinct abilities
- 12 card effects can only be experienced in the A.C.E
- 70 items that are able to change the whole situation in the field
- And various scrolls that can enhance the card's ability
[Attracitve Bookmarks]
- Each of the bookmarks has special skills to make it easier to build your deck.
- In only A.C.E, you will meet an attractive outfit of other wonderland characters.

[Ranking Match]
- Compete using your own evolved build!
Genres
Stats
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
ACE: Alice Card Episode is a free-to-play roguelike deck-building game that combines strategic card play with a colorful interpretation of Alice in Wonderland. Developed by MAF Studio and published by Naddic Games, it follows a heroine who is unexpectedly drawn into her grandmother's pocket watch and given the responsibility of becoming the next Alice. Her objective is to confront the forces threatening Wonderland, with progression revolving around defeating card soldiers, earning resources, improving a deck, and eventually creating combinations capable of producing enormous amounts of damage. The basic structure should immediately feel familiar to players experienced with modern card-based roguelikes. Each run begins relatively modestly, but successful battles provide opportunities to obtain resources and gradually strengthen the deck. Coins earned from encounters can be spent on useful additions, forcing players to decide which purchases offer the greatest long-term value. Simply acquiring individually powerful cards is rarely enough. The more interesting challenge comes from recognizing interactions between cards, passive effects, items, and other modifiers until several ordinary components become an exceptionally effective combination. A substantial collection of Jokers forms one of the most important layers of strategy. With 160 available, these modifiers can dramatically influence how a run develops. Some become valuable only when paired with particular cards or effects, while others can provide immediate improvements to an existing strategy. Their variety encourages players to experiment instead of pursuing exactly the same build every time. Finding an especially effective Joker at the right moment can transform an underwhelming deck into something capable of handling considerably stronger opponents. The game expands this customization through 12 specialized card effects. These effects create additional possibilities for modifying cards and constructing synergies. Their real importance emerges when several systems begin reinforcing one another. A card that initially appears unremarkable may become extremely useful after the appropriate bonuses are applied, and discovering these relationships is central to the appeal. The game clearly wants players to pursue exaggerated combinations rather than settle for incremental improvements. Around 70 different items add further flexibility. Depending on the situation, an item may strengthen an already successful strategy or provide a solution when a run begins moving in an unfavorable direction. Scrolls can also enhance cards, giving players another method of improving their overall deck. The combination of cards, Jokers, items, scrolls, and special effects means that optimization involves considerably more than selecting whichever option displays the largest immediate benefit. Bookmarks provide another important strategic element. Each offers special abilities that can encourage particular approaches to deck construction, effectively establishing a foundation around which a run can develop. They are also connected to different Wonderland-themed appearances, combining gameplay functionality with cosmetic variety. Because a Bookmark can influence which strategies are easier to pursue, selecting one becomes part of planning rather than simply choosing a visual preference. The strongest aspect of ACE is the sense of escalation produced when a successful build comes together. Early encounters may involve fairly ordinary combinations, but repeated improvements can eventually create enormous multipliers and spectacular damage. Overwhelming a boss that initially appeared intimidating is particularly satisfying when victory comes from interactions the player deliberately assembled. This progression from a basic deck into an almost absurdly powerful engine provides much of the incentive to begin another run. Randomness naturally influences this process. Players cannot depend on receiving exactly the same Jokers, items, scrolls, and upgrades every time, so adaptability is essential. This uncertainty improves replayability by preventing every attempt from becoming identical. It can also create frustrating situations when desirable components fail to appear, but responding to imperfect options is an established part of roguelike design. Experienced players will generally obtain better results by recognizing several possible strategies rather than stubbornly pursuing one specific combination. The experience is not restricted entirely to solitary deck building. Online cooperative features and competitive ranking elements broaden the available activities, while cross-platform multiplayer support gives the game a stronger social component than many traditional single-player roguelike card games. These features provide additional motivation for players who enjoy comparing their strategies or engaging with others rather than exclusively defeating computer-controlled opponents. Visually, ACE uses a bright mixture of 2D, anime-influenced, and pixel-style imagery that suits its playful Wonderland interpretation. Characters and card designs give the game a lighter personality than many grim fantasy deck-builders. The developer also discloses that AI-generated illustrations were used and subsequently modified, which may be an important consideration for players with strong preferences regarding AI-assisted artwork. The free-to-play model makes the game easy to try, although in-game purchases and chance-based purchasing elements are part of the overall package. Online communication and account-related functionality also mean this is not designed purely as a self-contained offline card game. Players primarily interested in a traditional premium roguelike without online systems or monetization may therefore find some aspects less appealing. Steam Deck compatibility is currently unofficial rather than carrying a clear Steam Deck Verified or Playable designation. As a result, players should not assume completely seamless operation on Valve's handheld. Running the game may be possible depending on SteamOS and Proton compatibility, but online functionality, controls, interface behavior, text readability, or other features may require adjustment. Anyone purchasing or investing significant time specifically for Steam Deck use should therefore treat handheld compatibility as uncertain. Overall, ACE: Alice Card Episode offers considerable experimentation through its large Joker selection, specialized effects, numerous items, scroll enhancements, Bookmarks, multiplayer options, and escalating deck combinations. Its greatest pleasure comes from discovering interactions that transform an ordinary collection of cards into a devastating engine capable of crushing bosses. Randomness, monetization, online requirements, and AI-assisted imagery will inevitably make the experience less attractive to some players, but the underlying deck-building systems provide substantial room for creative strategies. For players who enjoy chasing increasingly ridiculous synergies and adapting their plans around unpredictable rewards, Wonderland provides an entertaining card-based playground. Rating: 7/10
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Hours played at review time, across 29 reviews with recorded playtime.
둘중 하나는 분명함 개발자가 최적화라는 단어를 모르던가 서버가 달에 있던가
핸폰으로 즐기다 스팀에서도 보니 반갑네요 늘 언제나 재미있는 게임과 남다른 해석의 동화속 케릭터 좋네요 합리적 과금도 한몫한다고 생각합니다.
赤石都吃不上新鲜的 崩坏三一年前就抄袭过小丑牌的玩法了,你等小丑牌人气都过去了才学???
i go into one little hole and...
评分:2.5/5 评测:二游版的小丑牌,新手给的抽奖次数挺多的,比如主线只要3星通关就能一次获得9张票,很容易就能轻松抽满200次数。不过游戏虽然是小丑牌的主要玩法,然而实际决定胜率的基本都是角色养成,角色等级高全出散牌都能赢,等级低轮轮同花顺都赢不了,到后期不抽卡的话基本就完全打不过了。并且这个游戏的角色也不是凑齐一组就行,1星/3星/5星的强化可以+10倍率,将攻击力直接翻十倍,因此抽卡还不能往收集全角色抽,而是需要选出部分角色把星级拉满,0星角色技能再强也没有1星角色用处大。此外这个游戏并不算常规二游,没有自动战斗功能,都是需要手动打牌通关的,倒是有一些小丑牌的操作感,不过实际决定胜率的并不是打牌技术,再不能跳过感觉玩起来就比较无聊了。
Un jeu gratuit qui n'a de gratuit que la première heure. Achetez Balatro si vous voulez jouez à un bien meilleur jeu et complet, lisez Alice au pays des merveille si ce fantastique monde vous intéresse mais ce jeu est une véritable purge, que je vous déconseille vivement !
비교적 많이 캐쥬얼한 발라트로. 심지어 편의요소도 있고 파고들 요소도 있고 나름 스토리도 있다. 메인 게임보단 사이드 게임으로 해도 좋아보인다. co op도 있으니 친구랑 해도 가능한 발라트로라는 것은 확실히 귀한 요소다
발라트로 좋아하면 추천함 ㅋㅋ 근데 먼가 부족함
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| $59.4M | 198.7K | 98% | $14.99 | |
| $3.1K | 21 | 100% | $6.99 | |
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