
Access Denied: Escape is a puzzle game where you have to hack data vaults and interact with various devices to escape.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice puzzle game! While a couple of puzzles (namely #25 and #29) have... Let's say, questionable logic behind them, the game leaves a very pleasant impression nonetheless. If you are into puzzle games - a must buy!
[b]My score: 6/10 ⭐ TL;DR:[/b] A slightly improved version of its predecessor with a light escape-room flavor, but still too short, too easy, and too forgettable. 🟥 [b]NOTE:[/b] Despite featuring many color-based puzzles, the game does not seem to include any colorblind accessibility options. [h2]Overview[/h2] Slightly longer, slightly harder, slightly better than its 2016 predecessor ([url=https://steamcommunity.com/profiles/76561199851789306/recommended/562570/]🔗read my review here[/url]). This one comes with a vague escape-room theme and a shy Portal-esque storyline, which is nothing special but at least helps tie the experience together by giving the puzzles some context and purpose. [h2]One Thing I Liked / One Thing I Didn’t[/h2] ✔️ [b]Liked:[/b] You can actually move around the room and solve puzzles like, you know... in an actual escape [i]room[/i]. ✖️ [b]Didn’t:[/b] It’s still too easy, too generic, and way too brief. [h2]Key Points[/h2] [*][h3]DIFFICULTY:[/h3] With attentive observation and just a tiny bit of lateral thinking, it’s a breeze. [*][h3]PRESENTATION:[/h3] Solid, simple, effective. There’s also a slight cyberpunk flavor here and there, which is always a plus for me at least. [*][h3]STORY:[/h3] There’s a timid attempt at worldbuilding and an NPC that briefs you (aka lore-dumps at you) between puzzles. It ain’t no [i]GLaDOS[/i], but at least it gives the game some purpose. [*][h3]GAMEPLAY/GAMEPLAY LOOP:[/h3] Standard puzzle solving and environmental interaction, with a stronger escape-room feel compared to the previous game. [*][h3]TECHNICAL POLISH:[/h3] No glitches or bugs detected. [*][h3]MONEYxCONTENT VALUE:[/h3] Although roughly twice as long as its predecessor, it’s still a very short experience. Wait for a discount. [/list]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While not an awful game by any means, I found some of the puzzles just too vague or obtuse. This is quite possibly because I am not in tune with the mind of the developer or do not grasp some logic concepts immediately. Most of the game is honestly quite nice, and admittedly quite weak story at least held my interest. Unfortunately, stuff like having to turn my head to look at puzzle information or to manipulate a second object were kind of distracting. The screwdriver felt entirely unnecessary as its main function was uncovering plates that... could have just been off to begin with or allowed you to use the tools [i]already there[/i] on the table. As said, a couple of puzzles just completely stonewalled me and even after looking at the hints in-game I was sometimes going "..what?" I suspect the developer must have realized this, as well, because shockingly a few hints are just flat-out the solution to the puzzle. One late puzzle involves a trap, and I [i]do not[/i] know how you're supposed to figure it out; I simply blundered into the solution by misclicking in the room and something happened. That isn't to say I hated the game, I think a lot of it was neat and had fun, but I had enough moments of genuine confusion that I'm leaning on a [b]No[/b]. Please do take it with a grain of salt, you might love it but it did not impress me the way I'd hoped. I think I was somehow under the impression it'd be more like.. I dunno, The Room or something.
An hours worth of uncreative repetitive puzzles that offer little challenge or variety. The AI art adds an additional bit of insult to injury.
Another great bite-sized puzzle game. It iterates on the ideas of the first Access Denied just enough so it feels fresh while still scratching that same itch. Very easy to recommend.
В целом в этой игре либо супер просто либо сидишь и думаешь что именно хотел от тебя автор, сюжет ну он тут просто есть, скорее наверное рекомендую чем нет
[h1]Вторая часть забавного паззла, теперь с элементами иммерсив-сима [spoiler](можно случайно умереть)[/spoiler] и хаус флиппера [/h1] Концептуально, эта та же головоломка, что и первая часть [url=https://steamcommunity.com/id/andrewthestalker/recommended/562570/] (мой обзор на нее тут) [/url], но теперь завезли сюжет и эксплоринг. Сами шкатулки и методы их вскрытия, конечно, изменились. [quote=arstotzka_ctzen] [b]Простая, но притягательная графика[/b], все эти лампочки, переключатели, экранчики, потертости, царапинки очень мило и тепло смотрятся. Если в детстве (и не только) любили разбирать все что еще не разобрано, то за счет визуального стиля точно нужный вайб поймаете. [/quote] В качестве [b]музыки[/b] теперь добавили какой-никакой эмбиент, по звуку все эти переключатели и кнопочки хорошо и тактильно звучат. [b]Сложность[/b] снизилась по сравнению с прошлой частью, но появилось взаимодействие с разными "инструментами", открываемых по ходу "сюжета". Теперь определенные шурупы можно вкручивать/выкручивать, и есть комп со "справочными" материалами для решения очередной задачки. [b]Ачивки[/b] так же изи, но какие-то моменты надо будет перепройти. Я бы конечно тут поругался и на наивный и сильно простой сюжет, на простецкие записки в игре, на кое-какие косячки в графике, на "дубовый" вид от первого лица, на длительность прохождения и что можно было шкатулки сделать еще оригинальней с таким инструментарием, а их вскрытие еще более "тактильным" (продолжая идею с шурупами аля хаус флиппер), но... удивительным образом мне не хочется. Видно развитие концепции, и разработчика хочется с этим поддержать. Вывод оставляю тем же с прошлого отзыва, берите обе части: [quote=arstotzka_ctzen] Вывод: всем кто обожал головоломки в стиле the room, тех что были в старых резиках и мобильных играх 100 doors, советую. Брал на распродаже, с хорошим скидосом деньги отбивает. Мб можно использовать как айдлер в перерывах между нудной работой щелкать по одному или по паре уровней. Спасибо выпуску рефанда от стопгейма за рекомендацию второй части, так и купил обе.[/quote] Оценка: [i](порядковый номер части + количество землекопов из советского м/ф)[/i] из [i](количество уникальных букв у студии разработчика - 3)[/i] З.Ы. респект создателю за отсылку на систем шок)
ai
На пару часов головоломка, в целом можно и поиграть
Неплохая, не аховая, но вполне качественная головоломка. На внимание, на логику. Несколько раз лениво было думать, пользовался встроенными подсказками :). Рекомендую, одним словом :)).
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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