
Able Black is an immersive story experience that uses images and sound to guide you through a series of puzzles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
孤独与绝望是情感的出发点,求助是人的本能。 等了很久,终于玩了。纯粹冲着题材和漂亮的界面来的。 作为一个主打剧情的小游戏,其中的剧情已经屡见不鲜,在科幻范围内被讨论来又讨论去,[spoiler]我即是Jack Jack即是我 我杀我自己 蠢逼AI MoTheR 人类完蛋了但又还没完[/spoiler],甚至[spoiler]AI疯了[/spoiler]也是如此没有新意,全世界的科幻宅有几个没看过[spoiler]2001[/spoiler]啊! 谜题也是随大众地意识流。其中反复出现的意象如蛾子、蜜蜂、头骨、乌鸦、狼和狗[spoiler]狗崽天下第一!没杀狗你真是好样的ABLE BLACK[/spoiler]仿佛在各个寓言中已经阐释了,又好像还没有。如果能出个系列,像锈湖一样,这样的意象绝对是好的;如果是在单个游戏内(流程还很短)就让人有点无解。难度= =?题目太模糊了,指示极其不清晰。算了,买故事送游戏。 + 上佳的音乐效果 + “五彩斑斓黑”的优秀美术风格 + 氛围营造得很好 + 各色彩蛋(我指的不是[spoiler]上上下下左右左右BA[/spoiler] + 长度适中 - 谜题有待改进 - 故事欠缺新意 - 人物(蠢AI)缺乏魅力
基础款的AI觉醒故事,没法给人太大惊喜,但经典永不过时,加上简洁并且跟故事和谐的视效,整体上让人很平静。
[i]"What is my purpose?"[/i] Able Black is a narrative game with puzzles that is currently free on the Apple store. I found the game surprisingly good. I thought at first that the game was just a series of puzzles. But in fact, it also tells a very intriguing and thrilling sci-fi story about the path to self-awareness of an android named Able Black. The story is mysterious and very well told and we just want to keep playing eager to know how it progresses. And so the game could easily be finished in one setting. But beware that there is actually a lot to read and not than many puzzles. The game is not very long and one playthrough should take about 2 hours. The game in itself consists of series of moral choices questions and varied logic puzzles intertwined with story-telling. After completing the main game, there are also a few bonus clickable icons to unlock that add some extra elements to the story. Puzzles don't present too much difficulty but it depends on your experience with solving logic puzzles and riddles. In all, this is a very well designed narrative puzzle game that I wish had been longer. I am looking forward to play more games from this dev in the future.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 30 reviews with recorded playtime.
Dear Skot, Your game “Able Black: Sleepwalker” is brilliant. The only time I was disappointed was when it ended. It had a very unique interactive style which I found extremely likable. I thought the story was wonderful. I really don't have much to tell you but about how great it was. I definitely would recommend this game and I will in in the future. This game is great for those who like reading stories with thought provoking themes and simple but challenging puzzles. The only "improvement" I can see is to lengthen the story. I want more!! Write more about Able Black's adventures, please!! Thanks for the great game :)
I loved the storytelling in the game, also the sound design made it quite immersive. The puzzles were challenging and fit quite well in the context of the game. Looking forward to see if the story resumes in an expansion / other title. Thanks Skot !
Honestly love the game, I just wish there was more to do. Maybe an Able Black 2? Or just add another update. But really it was very entertaining with an awesome storyline. Hightly recommend if you want to try a slightly different game. But, i think the achivment where you beat the high score is glitched, i got 153 and got access to the new panel, but not the achivement.
Hi, Skot! My name is Awin, and i absolutely loved your game. Any game that has you wishing you could have more and more after the end is the best kind. I am in love with these kinds of games, the twists and turns and the puzzles, the way you think you've found everything but you really haven't. I hope you come out with more games soon, I can't wait to play them.
very meta. very immersive also Skot ;)
What a great game: puzzles and a fantastic philosophical journey! Hope to see more from Skot!
This can hit you in every feels you didn't even know you had. So much heart for a little game! I thoroughly enjoyed it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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