
Explore a tiny monster town in VR and search for hidden objects.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interessantes Spielprinzip. Benötigt aber viel Platz!
Juego cortito donde pone a prueba tu capacidad de búsqueda y atención. Básicamente interactúas con los elementos de la "maqueta" hasta dar con todos los objetos de la lista.
Ein entspanntes, cozy Game. Diese Miniaturwelt ist sehr schön gestaltet und dabei auch noch kostenlos
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Very charming. There was a lot of attention to detail in the world building and I loved the snippets about all the locations in the town. I'll be looking out for any future games by this developer!
Cute and fun. I didn't manage to find the Melon, but I did find the other 14 items. I encountered a bug: I couldn't 'open' a particular building again, at some point. Not a showstopper, but unfortunate. At the low price of free, this game is a bargain.
nice looking game ad free shot find and win :)
such a lovely small game, fun and relaxing at the same time, with a captivating artstyle. The only sad part is that the sequel seems to be dead.
(PSVR2) Миленькая коротенькая игра по поиску предметов.
Gorgeous little game, really made me feel like I was playing one of those old point and click games that made me fall in love with computers as a kid, where I could click on things and make them light up and open. A nice and tight experience as well: it does what it wants to and gets out! While I understand the game is in its final form, I'd (politely!) request that for their next project, the dev could support button turning?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.