
一个忘记自己姓名与过去的人,在突然出现的神秘人物的帮助下,从一个空无一人的医院开始探索自己的过去。只有取回真实,才能从这里离开,即使……真相不像你所期待的那样,他也依然盼望着他的未来。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice
特别特别好,要是有生之年有续作就好了。
"A Random Maze 某个迷宫" doesn't seem to have been made with the godawful blight on gaming that is the RPG Maker asset/construction kit... but it's almost completely indistingishable from an asset flip churned out with it. This one is not an RPG even though it looks 100% like it's an RPG Maker asset flip. Instead this is a badly written e-book stapled to a highly mediocre pixelcrap adventure/puzzle game of zero notable value to gamers. Just an amateur flip/kitbash fan-fiction. As a construction kit kitbash/asset flip, this doesn't contain much in the way of original game assets, it's just a bunch of pixelcrap assets from the construction kit combined with that all too common high school anime club dropout fan-fiction cringe writing. These JRPG construction kits are pretty much all the same as far as gamers are concerned... low quality engine, pixelcrap "art" instead of anything remotely contemporary or professional, completely amateurish design and implementation... "A Random Maze 某个迷宫", like all the other JRPG construction kit asset flips, has no real value as a game for gamers at all. The argument can be made that these construction kit toys are intended to let would-be developers learn something about real game design without having any skill, talent, or training, or to pass little demos around with friends. But what's happened here is someone got their hands on it and thought it was an "Ez-Mode" button to turn themselves into real game developers without having to do any of the real work or have any of the skill and talent that real developers need. The result is this disaster. There's no English translation for the game, but that's okay. The language of bad games is universal. So, it's hard to describe this as a game, the focus of the product is more like that of an e-book/visual novel, there's only minor, shallow and uninteresting gameplay elements. The crux of this is to push some very low quality, badly done fan-fiction tier writing, where we see once more a developer fail to understand the importance of "Show, don't tell", and for whatever reason, weren't able to convey their narrative through gameplay, giving us endless lines of badly written e-book text instead. My gaming rig is not a kindle. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer tries to defend his toxic use of an EULA (which he could change at any time in any kind of hostile act he chooses) by attacking a reviewer. A disgusting, unacceptable act from an untrustworthy developer who pushed utter garbage onto Steam. If the developer was serious and could be trusted, there would be no EULA on garbage this bad. But there is because he seeks to enact control over users at some point in the future. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
多结局探索向游戏的游戏体验非常好~剧情真的很棒!如果最后pes,desty和basil三人可以在一起就好了~~~~!!!!!
「 無盡的付出,總被埋沒, 只得閒言,不絕於耳。 不被允許的心意,深藏於心, 誰知道,那只是自我催眠罷了, 直到被揭露那天,成為折斷的稻草, 『到底何時才能開口?』 少年無聲地吟唱著遺願。 無數選擇,無數情緒, 逃不出的迷宮,走不出的陰影, 心靈的瘋狂,自我的接納, 向前的旅程,尋找著救贖, 試圖拯救,墜落的生命。 」
画面、音乐、人物、情节设计都挺用心的,我也相信多周目通关后会是一个好故事,但实在玩不下去了: 有相当数量的解谜太迷了,提示也少得可怜,一旦跟作者脑电波对不上,就很容易卡着。 场景和房间很多,但是大多数都是相似重复且没有意义的,探索没有及时得到正反馈的话,就失去继续玩的动力和热情了。 道具也很多,但基本都是一次性使用的,就比如钥匙,用完也没有消失,全挤在物品栏里眼花缭乱的。
世界观喜欢,我想看Pes的故事,期待后续
剧情有点看不明白,设定倒是挺有意思
不太适合我 我感觉有些无聊并且有点依靠攻略
特别特别特别好玩啊啊啊!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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