
A.R.M. is a 2D action game focused on concentrated battle without moving. Take inevitable competition against fearsome monsters that want to destroy our world!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Reviews
무쇠 주먹로보또! 근데 업그레이드는 원래 안되는 것임? 안 눌러지는데? 폰업글이구마잉
[b]An incredibly obscure and small game about testing your reaction skills.[/b] The story the game has is very basic: monsters from another dimension invaded so you have to fight them off with crazy arm weapons. The way the game tells its lore and backstories is at least pretty cool, small as they may be. It's a little like Punch-Out in the sense that it's a 1V1 fighting game where no one moves from their spot except to dodge. You block what you can, dodge the unblockables, react with jabs or slow smash attacks, take advantage of when an enemy gets tired, etc. Pattern recognition and a very speedy reaction time is absolutely required in the harder difficulty settings. After you beat the game with one character you unlock the next one with a completely different style of fighting with different controls. After you beat the game with this one, you unlock the final character with another completely different style of fighting and also different controls. The controls for everyone take some getting used to, but the they're all well made. There are only a few actual problems with the game. Its UI is terribly unintuitive, like, you can only use the keyboard to open this screen, you can only use the mouse to open this other screen, and this is all just from the game's main menu. The Korean-to-English translation is pretty terrible, too, but you at least get the gist of what they're trying to say. Some upgrades have tutorials in how you're supposed to use them, but there's no place in the game you can go back to read them in case you forget how to use them. There's not much to the actual game, and you can finish both the false and true ending stuff in probably less than an hour or two. Issues aside, the game itself is very solid for what it is.
보시다시피 타이밍 맞춰서 때리는게임이었습니다. 몬스터의 종류는 크게 3가지로 보입니다. 보스 뱀 인간형 파고드는 맛은 좋았습니다. 하지만 보완할점이 꽤나 많으니 그점 양해하시고 플레이하신다면 충분히 즐길수있습니다.
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죠습니다 ~
化け物とボクシングするゲーム。 操作方法はマウスの右左のクリックとドラッグのみ、というシンプルさ。 この独特の操作感が魅力のボクシングゲームである。 敵はウルトラマン風の怪獣たちで趣深く、ドットアートのアニメーションも非常になめらかでクオリティが高い。 個性派のバトルゲームを求めている人におすすめ。
정발 직후 받아서 잠깐 해봤었는데 나중에 깔아서 한 번에 밀려고 남겨놨습니다. 다른 후기에 적힌 것처럼 생각이 필요한 리듬겜 같기도 하고 되게 신기했습니다. 그 때 하면서 들었던 생각 중 하나는 '모바일로 출시했으면 어땠을까...' 똑같은 말이 다른 후기에도 있으니 게임 즐긴 후에 새로운 말 붙이겠습니다.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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