
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Most likely between $13.8M and $39.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 91% | approximately $23M |
| PlayStation | $79.99 | 91% | — |
| Xbox | $59.99 | 92% | — |
| GOG | $14.99 | 86% | — |
| Epic | $49.99 | 94% |
Cheapest copy: ≈ $14.99 on GOG · United States (−70%). Compare 45 prices in 15 markets →
Reviews
Themes across 1836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
中世纪版美国末日 至今还记得XGP首发?时候玩的带来的画面震撼 对当时的我来说绝对的划时代 从没见过这样的游戏画面 太精致了 喜欢这个系列的点就是流畅的线性体验 绝佳的场景氛围 以及女主ASMR般在耳边的轻声细语 在紧张的时候人就是会极轻的发音 甚至小于呼吸声 但很多游戏在潜行的时候 说话语气和音量变化不大 就很影响代入感
基本上还不错,但是bug太多,尤其转向的时候老是卡顿,容易搞得人很烦
工业化太严重了,剧情能打个5分还是因为我对这个ip有滤镜的情况下,编剧真给美术磕一个吧,第一部可以说是弟弟惹祸姐姐成长,第二部则是完完全全的反过来,莫名其妙的冲突反正带动不了情绪,多次的降智行为给人气笑了,让我打分,第一部能打8分,第二部则只能打个5分,美术也拯救不了无趣的战斗与解密以及莫名其妙的反水剧情以及突兀的情感转换,第二部阿米西亚的人物塑造真的让人共情不了一点点,怎么人设都能崩完,雨果人家都想离开了,姐姐硬是拉着去,出事了还把责任推给Makula,真给我气笑了,后面雨果说要杀人时让他别杀人,隐约的意思就是说这种事情让姐姐做就好,完事后期直接教唆雨果杀人这谁能绷住,怎么这评分还能这么高真的让人感觉到心寒搞笑,我一直都感觉这一代所有人的逻辑都带着一种极其诡异不正常的感觉,极其不合理的三观与关卡规划,作为一款剧情类游戏一直推广这样的理念实在是太抽象了,编剧真的是人类吗?
Cinematic master piece, Amazing sound track. story is legit worth alll the iffy gameplay idc the story is just wortth it PLAY INNOCENCE FIRST
Хорошое продолжение истории Амиции и Гуго которое всё также даёт тебе огромный спектр эмоций. Если Innocence была более тусклая и мрачная показывая мир во время войны и чумы, то Requiem сначала показывает светлые и красочные локации а после того как всё идёт к беде переходит на мрачные и тусклые.
Uma obra de arte! Uma jornada que simplesmente te marca do começo ao fim 🥺.
Overall: Absolutely not as good as Innocence. Visually striking but lacking significantly in gameplay and emotional appeal. This game is significantly less compelling than the first. The linearity of the first game has been exchanged with more open level designs, allowing you to take your own path to the goal. This doesn't work, however, paired with idiotic enemy AI and ridiculous lines-of-sight, and plenty of times ends up with the player completing the section without actually using any stealth. The "souvenir" system feels incredibly unrewarding and actually somewhat annoying when, paired with the open level design, I simply want to progress the area to get to the next piece of story and, not knowing which path truly leads forward, I end up taking a long-winded side path or puzzle with an obtuse solution just to be rewarded with a soulless bit of dialogue and a vector art thumbnail of a cutscene. While the environments, modelling and voice acting are all superb (minor gripe: I wish everybody didn't sound so blatantly british in the sequel), and the game is visually very striking, that's about where it ends as far as recommendability. The dialogue is completely oblivion-esque; characters don't feel like they're talking to each other as human beings, they're just spitting platitudinal one-liners more for the benefit of the audience than the person they're talking to, making most interactions feel compeltely stilted and robotic. The dynamics and relationships between the characters are completely forced, and there's no real substance behind any given person's motivation to assist the protagonists, aside from Mom and Lucas (who were in the first game). The story is bloated and repetitive, and as the characters' motivations to help each other are unclear, so too are their courses of action through the world. The scope of the story expands and so too does its complexity; the significance of all of the major complexity in the first game having to do with the "thresholds" or stages of Hugo's ascension could have been expounded upon, but instead the writers (or editors) opted for a storyline filled with new characters of no import and goals of no significance. I don't care about [spoiler]Arnaud[/spoiler], I don't care about [spoiler]Sophia[/spoiler], and I CERTAINLY don't gaf about the latter enough to play a whole third game about her that seemingly has nothing to do with anything that made the first game so good. The ultimate goal of [spoiler] getting to the island for the sake of a cure [/spoiler] returns absolutely nothing, and while it could be argued that this futility is the very catalyst that drives [spoiler] Amicia to finally kill Hugo, as she arguably should have done or allowed in the first place [/spoiler], this doesn't detract from the fact that this is a deeply unsatisfying method of elucidating that point. This could have been done gradually, through meaningful interactions, rather than a whole weird side quest [spoiler] on a cult island with weirdo leaders and a rat nest ground zero that tells us literally nothing about our characters or the world they live in, aside from some very heavy-handed environmental cues (like the giant rat's nest cave)[/spoiler]. Also, the entire segment where [spoiler] Amicia is searching for Aelia and echoing her thoughts and feelings as the dynastic protector feels completely unconvincing and made up on the spot. The fact that all of the skeletons of the killed soldiers and Aelia's final resting place lines up feels convenient, not earned[/spoiler]. Overall, this game felt much less focused than PTI, and it suffered a *lot* as a result. maybe buy it on sale, if you're REALLY into these games, but honestly if you want to save your money and have just as much fulfillment and closure for the end of the story after Innocence: >>> [spoiler] Amicia kills Hugo in the end, submitting to the fact that he will always be an existential threat while alive[/spoiler].
通关之后我和剧情和解了 画面表现,大场面都是顶级水平,每一关都有前有绝景的意思,风景好到让我停下来看一会,从头到位都没有吝啬画面这一块,并且最后那段找雨果的场景也让我感觉有点艺术品的味道,加上与之契合的中世纪bgm,这段体验足以给十分 缺点也不少,大部分场景你根本猜不到哪边才是主线哪边是可探索区域,但凡你不小心开了主线的门,就不能回来,甚至回档都不行,这对一个舔图党来说很不友好,不过考虑到剧情玩法表现需要,到也能接受 再就是玩法方面,基本上就是纯潜行游戏,还有打火盆,爬墙,无非就是用特定材料的差别,解密也简单,属于是同质化严重,个人不太感冒潜行,更喜欢战斗爽、所以对我来说前期就是靠着画面玩下去的,到了中期拿到十字弩对我来说游戏才开始,直接开启一键扫荡模式😤😤😤 剧情就不多讲了,坚定为一群极端若智抢一个正太,基本上属于能猜到结局的那种,中间有几段看的我都掏出手机了,确实有点流汗,不过结尾收尾的还不错,也算是和解了 总之,满分十分在画面场景表现上能有满分水平,但是到了剧情上就见仁见智,跟美末一样争议少不了,玩法刚开始新鲜,基本上玩一点时间就腻了,后面无非就是重复一样的操作,综合来讲可以给到8.5分,完整体验完绝对值回票价。
A plague innocence oyunuyla kıyasladıqımda cidden bazı bölumlerin geçilmesi zor.A plague innocenci oynarken daha çok zevk almışdım.Hikayeyi bitireyim diye oynuyorum şimdilik
To say I cried during the last quest is an understatement