
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Most likely between $13.8M and $39.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 91% | approximately $23M |
| PlayStation | $79.99 | 91% | — |
| Xbox | $59.99 | 92% | — |
| GOG | $14.99 | 86% | — |
| Epic | $49.99 | 94% |
Reviews
Themes across 1819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
топчик
Ідеальний сіквел. Сюжет, локації, девелопмент персонажів - 10/10. Достойне завершення історії Амісії та Г'юго. Й дуже сумне. Рекомендую.
Rats everywhere !!!!!
OKE
Неплохое продолжение первой части игры, но с некоторыми минусами в геймплее и сюжете. Игра стала слишком фантастической, так сказать. Хоть она и задумана как фантастика, главную героиню сделали буквально Терминатором, а малыша Юго её супероружием. Но порадовало, что появилось больше прописанных второстепенных персонажей, за которых даже переживал, чего не хватало в первой части. Финал вообше очень странний как по мне. Амицию сделали стрижку под мальчика, а Юго просто тупо убили. Короче, финал разочаровал. Насчёт геймплея он стал динамичнее, появилось много разных фишек, а прокачка снаряжения стала хоть и сложенее, но интереснее. Но вот ресурсов слишком много как мне показалось,в первой части нужно было рассчитывать почти каждый снаряд, так еще и убрали увороти, иза чего игра стала слишком не реалистичная. Ну и система навыков, полностью бесполезная и ничем не упрощает геймплей. Короче говоря, 6/10. Хоть геймплей более менее порадовал, сюжет и особено финал игри оставили плохое впечатление.
傳承第一代的優點:如詩如畫的風景、雄偉壯麗的建築、優美的音樂和詩歌,緊張刺激的潛行關卡和難易適中的解謎關卡。 缺點:一般難度的士兵AI太敏感,玩到中途只好切劇情模式不然通不了關;優化不足,只要進入大地圖畫面就會開始卡頓和撕裂,嚴重影響體驗。建議調整幀數和一些相關設定,至少電腦比較不容易燒掉。 劇情方面:玩的很過癮,但也很難過,雖然在網路上已經被加減劇透過了,但實際通關完一論還是會感覺難過到喘不過氣,劇情太寫實,難怪劇情會被罵XD,但還是強烈建議大家把劇情過完。總體而言只能說像是掃把星的倒楣姊弟,所過之處彷彿蝗蟲過境.......劇情這樣走也有它的合理之處。 但還是想說:編劇不當人。XD 另外建模剛開始看的不習慣,看久了就還蠻習慣的,艾蜜西亞還是很漂亮,雨果跟一代相比更漂亮了,路卡斯好像變黑了,媽媽還是很漂亮,其他角色建模除了士兵基本沒有重複,城鎮和市集的熱鬧氛圍也很令人喜歡,老鼠跟一代相比更多了,鄰近結局時的場面也很壯觀。 延續一代遊玩的習慣,我聽的是英文配音,真的很喜歡艾蜜西亞的配音,彷彿身臨其境,非常厲害。雨果的配音還是很可愛。路卡斯的配音二代換人了,雖然我還是比較喜歡一代的配音,不過二代的聽久了也就習慣了。 二代也有一些不錯的新配角登場,涉及劇透就不說了。 我應該會再找個時間再快速把第二輪該拿的獎盃拿一拿。 哦對了,瘟疫傳說前傳:共鳴上市了,是跟本作配角有關的劇情。
10/10 game amazing graphics amazing story
When I first played Innocence, although there were plot points left open, I honestly didn't see where the story could go, it felt very much like it was over and a nice place for it to be. With Requiem the writers decided "Hey, actually not.". The story in this one has its ups and downs and starting with the downs, besides like mentioned it sort of undoing the happy ending of the previous, it has some issues. Amicia for example feels like a different character not only compared to the previous game, but also within different parts of this game's story as well. There were also plenty of moments that were immersion breaking in a way, things that Amicia could have definitely have gotten really sick from and die, but the story chose to ignore it while people around were dying from less. Random characters also get introduced, seemingly meant to be of importance only to be thrown out within a chapter or two. There's also a lot of "you're dead/you lost; but actually not, it's part of the story" which can be made interesting in videogames, but I feel like it gets borderline overused in this one, it would have been more effective to have it just once, two max. I also mentioned before that some points from the previous game were unsolved, but this game didn't touch on those at all so there's no resolution to those. Enough with the bad, some of the ups of the story are that we get to learn more about the Macula and previous carriers. I found the story also effective at making me care for the characters and their well-being. Another aspect I liked was that the story didn't act ignorant regarding gameplay aspects from the previous game, something common among sequels as they try accounting for some players not having played the previous game, instead it acknowledges it like "Hey, remember this thing we used to do before?". This a minor point, but I also liked that it didn't waste much time getting into the action, a positive present in the previous game as well. I found quite interesting that we can also see a visual progression of Amicia's character model as she goes through the story, not many games do that, but it's always nice to see that attention to detail. Going over gameplay now, there were some annoyances like occasional getting stuck in the map's geometry and some jankiness, especially in chase scenes when you're controlling Amicia from the front. Rats also don't always get off you after you get back into the light, this was an issue present in the previous game as well. One more annoyance is that the game has buffs that you upgrade passively which are inconvenient to do so as it's not super clear what upgrades one and not the others. You're also unlikely to fully level up up all of them within one playthrough so if you care about achievements, NG+ is necessary. And finally, some levels feel repetitive when it comes to how to progress through them. As for positives, the level environments are varied, and so becomes the gameplay too on the second half of the game [spoiler]as different companions can provide different helpful skills[/spoiler]. We also get a new weapon, a crossbow. It's fun to use, but the ammo is hard to come by. Another great thing that no one expected or asked for, but great that it was added, is that there is a secret collectible you can obtain that provides some buffs. It's very easily missable, but I won't say more about that, you can look it up if you wish to find out more. Overall I'd say my experience with Requiem was good and that it's a good game despite finding it previously unnecessary.
这游戏真的是又臭又长。节奏拖沓,操作感极差。这和一代可是差的太多了。反复开多次,反复后悔多次。算了,我在第十关放弃了,也不想学怎么操作了,也没哪个耐心了。有时间看看别人玩吧。
Absolute cinema part two sailing boogaloo.