
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Most likely between $13.8M and $39.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 91% | approximately $23M |
| PlayStation | $79.99 | 91% | — |
| Xbox | $59.99 | 92% | — |
| GOG | $14.99 | 86% | — |
| Epic | $49.99 | 94% |
Cheapest copy: ≈ $14.99 on GOG · United States (−70%). Compare 45 prices in 15 markets →
Reviews
Themes across 1836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Very good if you like stealth type games. will make you sob.
First off, this is a very bleak tale. There are rays of sunlight in there, but it's mostly darkness. Don't play this game if you're not in the right headspace. Gameplay wise, I feel the game really forces you to mix up your playing styles. I wanted to be stealthy and not kill anyone as much as I could, but that's very difficult. At least for me. And because you can't quick save, but have to rely on checkpoints (which, to be fair, are mostly pretty generous) I quickly abandoned that ambition to avoid getting frustrated. That said, if you just go with the flow and play opportunistically, there are a lot of ways and tools to get through the gameplay arena's. The environmental puzzles are pretty straightforward and not particularly difficult. They usually focus on one mechanic in a confined space. They seem to be there to mix up the pace and offer some gameplay variety, rather than challenge you. Don't expect to be playing all the time, though. There are a lot of sections where you're just walking while listening to exposition. I don't mind these sections at all, but they are numerous. I have to admit I'm not particularly critical when it comes to stories in video games. That said, the game succeeded in making me care about the characters and their fates, and after finishing the game I looked up story interpretations online, which I don't often do. I recommend Lord JLO's video "Unraveling the Prima Macula through Alchemy: A Plague Tale Analysis" on Youtube. The game's story left an impression on me that games don't often achieve, so make of that what you will. Also, I think the English voice actress for Amicia did an amazing job. It's a very melodramatic performance, but that's the entire game, so in that context it comes across as very sincere and believable. The rest of the English voice cast is fine. Sometimes the dialogue and heartfelt moments can feel a bit cheesy, especially the souvenirs, not because they're particularly badly written, but because the in-game facial expressions and animations just can't handle the subtlety that's required. The fact that you can freely move the camera around during some of these scenes also doesn't help. As a collectible, the souvenirs are great, though. They really add flavour and depth to the experience. The game looks amazing, although the HDR doesn't seem particularly well implemented and the ray tracing seems buggy. Also, the water often looks a bit too shiny and oily, which is typical of most video game water, but because the static textures (like rocks and other surfaces that don't have to move) look very realistic, it can be jarring. Since there are a lot of scenes with water, it stood out to me. A thing that stood out to me in a positive way is the music, relying on a chamber choir (which I feel is pretty unique for a video game), a small ensemble of (seemingly) time appropriate instruments, and electronic percussion and drones. To me it fits the game's focus on the characters interact with the world and the plague, rather than emphasizing the scope of the plague and how it leaves its mark on the world as a whole. It's a more intimate musical approach, instead of going for bombast and epicness. Great looking game with decent gameplay and a touching story that left me an emotional wreck at the end.
Хорошо, но затянуто. Можно спокойно было вырезать пару глав или сделать их гораздо короче, игра в этом только бы выиграла. Конец грустный, но как по мне недокручен, можно было и побольше эмоций выдавить имхо. А еще, зря не сделали несколько кардинально отличающихся от себя концовок, которые зависели б от прохождения игры, убивать всех или стараться не сделать ни одного убийства за игру, кто знает тот поймет о чем я. В общем 8 из 10. По скидке рекомендую, все же история очень хороша + красивая картинка, но геймплей быстро надоедает + тягомотина лютая местами.
«Очень тяжелая история...» Вторая часть представляет из себя полное продолжение первой части, где улучшена геймплейная часть, новое оружие, добавленные в некоторых главах новые механики ведения боя, ну и про графику не забыли. У меня ПК во второй части сильно потел. Безусловно, сильная история с очень тяжелыми и прописанными персонажами, где ты к середине понимаешь, как тяжело ГГ, а к концу, что это просто обидно и невыносимо. Ощущения очень приятные и одновременно грустные, но разработчики огромные молодцы. У нас тут и бои один за другим, потом головоломка, далее проба новых механик. Схожесть, конечно, с серией игр «Tomb Raider» сразу чувствовалась, но на простом, коридорном уровне. Из минусов выделить могу только несколько моментов: • Проблемы с сохранениями, где-то они срабатывают как надо, а где-то тебе нужно пройти определенный момент, очень большой разбег между сохранениями. • Очень бесячее - ходьба/бег Я тут не совсем понял создателей, но они в 80% случаях просто урезали вам бег до ходьбы, где нужно исследовать локацию или же, когда даже по сюжету вроде вам нужно бежать, а персонажи идут пешком. Итог: прекрасная игра, в которую нужно погружаться полностью, чувствовать персонажей и проходить с удовольствием. Оценка: 9/10 P.S. В отзывах видел, что некоторые писали про затянутость, не соглашусь, так как игры после первых частей обрастают объемом. И здесь количество = качество. Я доволен P.S. 2 Две части работают как один полноценный проект. Хорошо, что не пошли дальше с 3-й такой же частью (но титры были интересные) P.S. 3 Извините, но еще один момент - крысы. Честно, в какой-то момент почувствовал, что слишком их много в кадре, в первой части такого не ощущал. Всё. Больше не будет P.S.
Here's your full ghoulish rundown for A Plague Tale: Requiem: A Plague Tale: Requiem — RECOMMENDED Few games this beautiful are willing to be this bleak. A Plague Tale: Requiem picks up the tragic tale of Amicia and her plague-touched little brother Hugo and drags it somewhere darker, sadder, and far more devastating than the first game dared. Asobo Studio built a sequel that improves on its predecessor in nearly every way — a gorgeous, gut-wrenching, cinematic descent that'll stay lodged in your chest long after the credits. The story is the beating, bleeding heart of it. This is a game about a sister who will do anything to save her brother, and about what that devotion costs her soul. It goes to genuinely disturbing places — powerful, evocative, and unflinching about grief, desperation, and the monstrous things love can justify. The bond between Amicia and Hugo is one of the most affecting relationships in games, and the writing and performances sell every crushing beat. Wrap it in some of the most stunning visuals on the platform — sun-drenched Mediterranean vistas one moment, seas of writhing death the next — and you've got a game that's constantly, hauntingly beautiful even at its ugliest. And the rats. Oh, the rats. The signature swarms return, and they're horrifying — oceans of scurrying vermin that devour anything not standing in light, forcing you to weave fire and shadow just to survive. Watching a tide of thousands of rats pour through a corridor and strip a body to bone is a nightmare image this series owns completely. The stealth, the light-and-dark puzzles, the desperate improvised combat — it's all streamlined to serve the dread and the story. What'll gnaw at you: the gameplay itself is the weak link. It's simple and can get repetitive — sneak, distract, snuff a torch, repeat — and it won't satisfy anyone hunting for deep, challenging mechanics. Technical performance took some heat too, so a beefier rig helps it run as gorgeously as it wants to. This is a linear, guided experience, not an open playground; you're here to be told a story, not to break systems. The ghoulish truth: you don't play A Plague Tale: Requiem for the gameplay — you play it to be moved, and on that front it delivers one of the most emotionally shattering journeys in modern gaming. It's dark, it's disturbing, and its ending will haunt you. Steel yourself, light your torch, and hold onto Hugo. You'll need to.
Simplesmente fenomenal, toda vez que parecia ser o final, uma grande plot... E devo dizer, meus amigos, que final de tirar o fôlego. Super recomendo esse jogo incrível e fenomenal.
If you are a muslim, this contains shirk, and forces you to participate in it. Found this out halfway through the game. Avoid for that sole reason.
Отдельное спасибо ублюдкам за повестку про сильных независимых женщин. А так же спасибо ублюдкам сценаристам которые изменили характер Амиссии, где после событий первой части она деградировала до уровня 5 летнего которая истерит, сама себе противоречит, орет, психует, спорит со всеми и творит откровенную ♥♥♥♥♥. Сюжетные повороты скатились до уровня "Знакомься, это новый персонаж, знай в след.главе он умрет". Честно, я ожидал большего раскрытия лора про чуму, крыс, остров с фениксом - по факту сценаристы провели по губам со словами "все было в пустую, ничего нет".
Um excelente jogo! Não sou dos stealth mas esse jogo é tão bom que ate pra quem não curte esse estilo de gameplay, vai gostar. Havia zerado o 1 e deu pra ver uma evolução gritante nos gráficos, arte e musica sensacional com uma historia muito envolvente e cativante, respeito demais o final escolhido e a coragem que tiveram. O jogo começa meio devagar, mas ao ir pra ilha e começar a subir a montanha, fica tão envolvente que você nem sente jogar, muito boa a construção de narrativa e o fluxo da historia, enfim, recomendo!
中世纪版美国末日 至今还记得XGP首发?时候玩的带来的画面震撼 对当时的我来说绝对的划时代 从没见过这样的游戏画面 太精致了 喜欢这个系列的点就是流畅的线性体验 绝佳的场景氛围 以及女主ASMR般在耳边的轻声细语 在紧张的时候人就是会极轻的发音 甚至小于呼吸声 但很多游戏在潜行的时候 说话语气和音量变化不大 就很影响代入感