
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Most likely between $13.8M and $39.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 91% | approximately $23M |
| PlayStation | $79.99 | 91% | — |
| Xbox | $59.99 | 92% | — |
| GOG | $14.99 | 86% | — |
| Epic | $49.99 | 94% |
Cheapest copy: ≈ $14.99 on GOG · United States (−70%). Compare 45 prices in 15 markets →
Reviews
Themes across 1836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
工业化太严重了,剧情能打个5分还是因为我对这个ip有滤镜的情况下,编剧真给美术磕一个吧,第一部可以说是弟弟惹祸姐姐成长,第二部则是完完全全的反过来,莫名其妙的冲突反正带动不了情绪,多次的降智行为给人气笑了,让我打分,第一部能打8分,第二部则只能打个5分,美术也拯救不了无趣的战斗与解密以及莫名其妙的反水剧情以及突兀的情感转换,第二部阿米西亚的人物塑造真的让人共情不了一点点,怎么人设都能崩完,雨果人家都想离开了,姐姐硬是拉着去,出事了还把责任推给Makula,真给我气笑了,后面雨果说要杀人时让他别杀人,隐约的意思就是说这种事情让姐姐做就好,完事后期直接教唆雨果杀人这谁能绷住,怎么这评分还能这么高真的让人感觉到心寒搞笑,我一直都感觉这一代所有人的逻辑都带着一种极其诡异不正常的感觉,极其不合理的三观与关卡规划,作为一款剧情类游戏一直推广这样的理念实在是太抽象了,编剧真的是人类吗?
«Очень тяжелая история...» Вторая часть представляет из себя полное продолжение первой части, где улучшена геймплейная часть, новое оружие, добавленные в некоторых главах новые механики ведения боя, ну и про графику не забыли. У меня ПК во второй части сильно потел. Безусловно, сильная история с очень тяжелыми и прописанными персонажами, где ты к середине понимаешь, как тяжело ГГ, а к концу, что это просто обидно и невыносимо. Ощущения очень приятные и одновременно грустные, но разработчики огромные молодцы. У нас тут и бои один за другим, потом головоломка, далее проба новых механик. Схожесть, конечно, с серией игр «Tomb Raider» сразу чувствовалась, но на простом, коридорном уровне. Из минусов выделить могу только несколько моментов: • Проблемы с сохранениями, где-то они срабатывают как надо, а где-то тебе нужно пройти определенный момент, очень большой разбег между сохранениями. • Очень бесячее - ходьба/бег Я тут не совсем понял создателей, но они в 80% случаях просто урезали вам бег до ходьбы, где нужно исследовать локацию или же, когда даже по сюжету вроде вам нужно бежать, а персонажи идут пешком. Итог: прекрасная игра, в которую нужно погружаться полностью, чувствовать персонажей и проходить с удовольствием. Оценка: 9/10 P.S. В отзывах видел, что некоторые писали про затянутость, не соглашусь, так как игры после первых частей обрастают объемом. И здесь количество = качество. Я доволен P.S. 2 Две части работают как один полноценный проект. Хорошо, что не пошли дальше с 3-й такой же частью (но титры были интересные) P.S. 3 Извините, но еще один момент - крысы. Честно, в какой-то момент почувствовал, что слишком их много в кадре, в первой части такого не ощущал. Всё. Больше не будет P.S.
基本上还不错,但是bug太多,尤其转向的时候老是卡顿,容易搞得人很烦
I loved the first game, so jumping into this one was an easy decision. I'm really glad I did. Amicia and Hugo's story pulled me right back in, and before long I was completely invested in what happened to them. This game is absolutely gorgeous. Every area looks incredible, the music fits every scene perfectly, and the voice acting is some of the best I've heard in a game. The relationship between the two siblings feels real, and there were plenty of moments where you could genuinely feel what they were going through. I also liked that the game lets you play the way you want. You can sneak around, fight your way through, or get creative with fire, smoke, and your tools. I never felt like it forced me into one style, and it even rewards you for sticking with the way you like to play. It's not perfect, though. I had some small hitching here and there, although that could've just been my PC. The puzzles were okay, but they felt like they were added because every adventure game needs puzzles. None of them were very memorable. My biggest gripe is when the game is screaming, "Run for your life!" but then only lets you walk like you're out for an evening stroll. It completely kills the urgency. Those complaints are pretty minor, though. The story, characters, music, and atmosphere are what make this game special. It had me hooked from beginning to end, and I'd easily give it a 9/10. If you liked Innocence, I can't imagine not recommending this one.
เกมดีที่ภาคใหม่ก็พึ่งออก เราก็เล่นภาคเก่าๆเป็นรอบที่ 2 ใดๆเลย ใครเล่นก็ต้องชื่นชมว่าเป็นเกมที่ดีใส่ใจในรายละเอียดในทุกๆด้านจริงๆ ภาคนี้ก็เนื้อเรื่องอลังการยิ่งใหญ่ขึ้นมาก ตับพังเหมือนเดิม ภาพสวยปนหลอน ไม่ต้องพูดเยอะเล่นเถอะ เป็นเกมผจญภัย ลอบเล้น เนื้อเรื่องดีที่ต้องเล่นให้ได้สักครั้งในชีวิตอะ ถ้าไม่เล่นก็มาดูไลฟ์ก็ได้ https://www.youtube.com/watch?v=tST6ITD34mA
First off, this is a very bleak tale. There are rays of sunlight in there, but it's mostly darkness. Don't play this game if you're not in the right headspace. Gameplay wise, I feel the game really forces you to mix up your playing styles. I wanted to be stealthy and not kill anyone as much as I could, but that's very difficult. At least for me. And because you can't quick save, but have to rely on checkpoints (which, to be fair, are mostly pretty generous) I quickly abandoned that ambition to avoid getting frustrated. That said, if you just go with the flow and play opportunistically, there are a lot of ways and tools to get through the gameplay arena's. The environmental puzzles are pretty straightforward and not particularly difficult. They usually focus on one mechanic in a confined space. They seem to be there to mix up the pace and offer some gameplay variety, rather than challenge you. Don't expect to be playing all the time, though. There are a lot of sections where you're just walking while listening to exposition. I don't mind these sections at all, but they are numerous. I have to admit I'm not particularly critical when it comes to stories in video games. That said, the game succeeded in making me care about the characters and their fates, and after finishing the game I looked up story interpretations online, which I don't often do. I recommend Lord JLO's video "Unraveling the Prima Macula through Alchemy: A Plague Tale Analysis" on Youtube. The game's story left an impression on me that games don't often achieve, so make of that what you will. Also, I think the English voice actress for Amicia did an amazing job. It's a very melodramatic performance, but that's the entire game, so in that context it comes across as very sincere and believable. The rest of the English voice cast is fine. Sometimes the dialogue and heartfelt moments can feel a bit cheesy, especially the souvenirs, not because they're particularly badly written, but because the in-game facial expressions and animations just can't handle the subtlety that's required. The fact that you can freely move the camera around during some of these scenes also doesn't help. As a collectible, the souvenirs are great, though. They really add flavour and depth to the experience. The game looks amazing, although the HDR doesn't seem particularly well implemented and the ray tracing seems buggy. Also, the water often looks a bit too shiny and oily, which is typical of most video game water, but because the static textures (like rocks and other surfaces that don't have to move) look very realistic, it can be jarring. Since there are a lot of scenes with water, it stood out to me. A thing that stood out to me in a positive way is the music, relying on a chamber choir (which I feel is pretty unique for a video game), a small ensemble of (seemingly) time appropriate instruments, and electronic percussion and drones. To me it fits the game's focus on the characters interact with the world and the plague, rather than emphasizing the scope of the plague and how it leaves its mark on the world as a whole. It's a more intimate musical approach, instead of going for bombast and epicness. Great looking game with decent gameplay and a touching story that left me an emotional wreck at the end.
Why? WHY did you do this to me? You absolute sadist. I can’t even dare to replay it to get all the achievements 😭 100/10 game btw.
Спасибо, нарыдалась в конце
Very good if you like stealth type games. will make you sob.
Cara, eu simplesmente não tenho palavras para descrever o quão bom foi a experiência de jogar A Plague Tale Requiem, foi um jogo que do começo ao fim me prendeu na história muiitoooo fácil mesmo. A forma que a história toma um novo rumo, O desenvolvimento dos novos personagens, uma perspectiva nova da vida dos protagonistas, a incrível mistura de "não há esperança" com "há esperança". Só esses detalhes já agrega para esse jogo se tornar lindo e atrativo por si só. A mecânica do jogo junto com os gráficos melhoraram bastante desde o primeiro jogo, é algo notável e digno de elogios, oque a Asobo Studio fez nesse game é absurdo, simplesmente de tirar o fôlego. A Furtividade e a Exploração são nota 10 também. A furtividade por si só é algo que me atrai bastante em um jogo, e a mecânica de furtividade deles é bem bacana, porém ela é mais legal se você jogar em uma dificuldade maior. Agora a exploração, sem palavras, melhorou muito desde o primeiro jogo, na minha perspectiva isso tornou o jogo bem mais imersivo. Cara, agora oque realmente me fez sentir arrepios ao longo da história foi a trilha sonora. Meu amigo, oque esse jogo pode te proporcionar de arrepios e sentimentos é brincadeira. Cada cutscene, cada fase, cada diálogo entre os personagens... A trilha sonora presente nesses momentos conseguiu deixar o jogo extremamente cinemático e dramático. Dito isso, eu tive uma sensação geral que eles pegaram tudo do primeiro jogo e aumentaram a escala drasticamente. Agora a todos que forem jogar essa obra de arte, recomendo que primeiro jogue o A Plague Tale: Innocence para não se sentir perdido na história. Não vão se arrepender, é outro jogão incrível também. Nota 10/10