
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Most likely between $13.8M and $39.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 91% | approximately $23M |
| PlayStation | $79.99 | 91% | — |
| Xbox | $59.99 | 92% | — |
| GOG | $14.99 | 86% | — |
| Epic | $49.99 | 94% |
Cheapest copy: ≈ $14.99 on GOG · United States (−70%). Compare 45 prices in 15 markets →
Reviews
Themes across 1836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
工业化太严重了,剧情能打个5分还是因为我对这个ip有滤镜的情况下,编剧真给美术磕一个吧,第一部可以说是弟弟惹祸姐姐成长,第二部则是完完全全的反过来,莫名其妙的冲突反正带动不了情绪,多次的降智行为给人气笑了,让我打分,第一部能打8分,第二部则只能打个5分,美术也拯救不了无趣的战斗与解密以及莫名其妙的反水剧情以及突兀的情感转换,第二部阿米西亚的人物塑造真的让人共情不了一点点,怎么人设都能崩完,雨果人家都想离开了,姐姐硬是拉着去,出事了还把责任推给Makula,真给我气笑了,后面雨果说要杀人时让他别杀人,隐约的意思就是说这种事情让姐姐做就好,完事后期直接教唆雨果杀人这谁能绷住,怎么这评分还能这么高真的让人感觉到心寒搞笑,我一直都感觉这一代所有人的逻辑都带着一种极其诡异不正常的感觉,极其不合理的三观与关卡规划,作为一款剧情类游戏一直推广这样的理念实在是太抽象了,编剧真的是人类吗?
Full Gameplay: https://www.youtube.com/watch?v=SySMRLn4_6U Overall Rating: ★★★★☆ (7/10) Gameplay: Decent (6/10) Graphics: Great (8.5/10) Story: Average (5/10) Soundtrack: Good (7/10) Difficulty: Medium hard Game Length: 12 - 15 Hours Here I will leave the cat, people who pass by can pet her and give her a thumbs up 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ_)__) \二つ
基本上还不错,但是bug太多,尤其转向的时候老是卡顿,容易搞得人很烦
Cara, eu simplesmente não tenho palavras para descrever o quão bom foi a experiência de jogar A Plague Tale Requiem, foi um jogo que do começo ao fim me prendeu na história muiitoooo fácil mesmo. A forma que a história toma um novo rumo, O desenvolvimento dos novos personagens, uma perspectiva nova da vida dos protagonistas, a incrível mistura de "não há esperança" com "há esperança". Só esses detalhes já agrega para esse jogo se tornar lindo e atrativo por si só. A mecânica do jogo junto com os gráficos melhoraram bastante desde o primeiro jogo, é algo notável e digno de elogios, oque a Asobo Studio fez nesse game é absurdo, simplesmente de tirar o fôlego. A Furtividade e a Exploração são nota 10 também. A furtividade por si só é algo que me atrai bastante em um jogo, e a mecânica de furtividade deles é bem bacana, porém ela é mais legal se você jogar em uma dificuldade maior. Agora a exploração, sem palavras, melhorou muito desde o primeiro jogo, na minha perspectiva isso tornou o jogo bem mais imersivo. Cara, agora oque realmente me fez sentir arrepios ao longo da história foi a trilha sonora. Meu amigo, oque esse jogo pode te proporcionar de arrepios e sentimentos é brincadeira. Cada cutscene, cada fase, cada diálogo entre os personagens... A trilha sonora presente nesses momentos conseguiu deixar o jogo extremamente cinemático e dramático. Dito isso, eu tive uma sensação geral que eles pegaram tudo do primeiro jogo e aumentaram a escala drasticamente. Agora a todos que forem jogar essa obra de arte, recomendo que primeiro jogue o A Plague Tale: Innocence para não se sentir perdido na história. Não vão se arrepender, é outro jogão incrível também. Nota 10/10
Here's your full ghoulish rundown for A Plague Tale: Requiem: A Plague Tale: Requiem — RECOMMENDED Few games this beautiful are willing to be this bleak. A Plague Tale: Requiem picks up the tragic tale of Amicia and her plague-touched little brother Hugo and drags it somewhere darker, sadder, and far more devastating than the first game dared. Asobo Studio built a sequel that improves on its predecessor in nearly every way — a gorgeous, gut-wrenching, cinematic descent that'll stay lodged in your chest long after the credits. The story is the beating, bleeding heart of it. This is a game about a sister who will do anything to save her brother, and about what that devotion costs her soul. It goes to genuinely disturbing places — powerful, evocative, and unflinching about grief, desperation, and the monstrous things love can justify. The bond between Amicia and Hugo is one of the most affecting relationships in games, and the writing and performances sell every crushing beat. Wrap it in some of the most stunning visuals on the platform — sun-drenched Mediterranean vistas one moment, seas of writhing death the next — and you've got a game that's constantly, hauntingly beautiful even at its ugliest. And the rats. Oh, the rats. The signature swarms return, and they're horrifying — oceans of scurrying vermin that devour anything not standing in light, forcing you to weave fire and shadow just to survive. Watching a tide of thousands of rats pour through a corridor and strip a body to bone is a nightmare image this series owns completely. The stealth, the light-and-dark puzzles, the desperate improvised combat — it's all streamlined to serve the dread and the story. What'll gnaw at you: the gameplay itself is the weak link. It's simple and can get repetitive — sneak, distract, snuff a torch, repeat — and it won't satisfy anyone hunting for deep, challenging mechanics. Technical performance took some heat too, so a beefier rig helps it run as gorgeously as it wants to. This is a linear, guided experience, not an open playground; you're here to be told a story, not to break systems. The ghoulish truth: you don't play A Plague Tale: Requiem for the gameplay — you play it to be moved, and on that front it delivers one of the most emotionally shattering journeys in modern gaming. It's dark, it's disturbing, and its ending will haunt you. Steel yourself, light your torch, and hold onto Hugo. You'll need to.
Хорошо, но затянуто. Можно спокойно было вырезать пару глав или сделать их гораздо короче, игра в этом только бы выиграла. Конец грустный, но как по мне недокручен, можно было и побольше эмоций выдавить имхо. А еще, зря не сделали несколько кардинально отличающихся от себя концовок, которые зависели б от прохождения игры, убивать всех или стараться не сделать ни одного убийства за игру, кто знает тот поймет о чем я. В общем 8 из 10. По скидке рекомендую, все же история очень хороша + красивая картинка, но геймплей быстро надоедает + тягомотина лютая местами.
First off, this is a very bleak tale. There are rays of sunlight in there, but it's mostly darkness. Don't play this game if you're not in the right headspace. Gameplay wise, I feel the game really forces you to mix up your playing styles. I wanted to be stealthy and not kill anyone as much as I could, but that's very difficult. At least for me. And because you can't quick save, but have to rely on checkpoints (which, to be fair, are mostly pretty generous) I quickly abandoned that ambition to avoid getting frustrated. That said, if you just go with the flow and play opportunistically, there are a lot of ways and tools to get through the gameplay arena's. The environmental puzzles are pretty straightforward and not particularly difficult. They usually focus on one mechanic in a confined space. They seem to be there to mix up the pace and offer some gameplay variety, rather than challenge you. Don't expect to be playing all the time, though. There are a lot of sections where you're just walking while listening to exposition. I don't mind these sections at all, but they are numerous. I have to admit I'm not particularly critical when it comes to stories in video games. That said, the game succeeded in making me care about the characters and their fates, and after finishing the game I looked up story interpretations online, which I don't often do. I recommend Lord JLO's video "Unraveling the Prima Macula through Alchemy: A Plague Tale Analysis" on Youtube. The game's story left an impression on me that games don't often achieve, so make of that what you will. Also, I think the English voice actress for Amicia did an amazing job. It's a very melodramatic performance, but that's the entire game, so in that context it comes across as very sincere and believable. The rest of the English voice cast is fine. Sometimes the dialogue and heartfelt moments can feel a bit cheesy, especially the souvenirs, not because they're particularly badly written, but because the in-game facial expressions and animations just can't handle the subtlety that's required. The fact that you can freely move the camera around during some of these scenes also doesn't help. As a collectible, the souvenirs are great, though. They really add flavour and depth to the experience. The game looks amazing, although the HDR doesn't seem particularly well implemented and the ray tracing seems buggy. Also, the water often looks a bit too shiny and oily, which is typical of most video game water, but because the static textures (like rocks and other surfaces that don't have to move) look very realistic, it can be jarring. Since there are a lot of scenes with water, it stood out to me. A thing that stood out to me in a positive way is the music, relying on a chamber choir (which I feel is pretty unique for a video game), a small ensemble of (seemingly) time appropriate instruments, and electronic percussion and drones. To me it fits the game's focus on the characters interact with the world and the plague, rather than emphasizing the scope of the plague and how it leaves its mark on the world as a whole. It's a more intimate musical approach, instead of going for bombast and epicness. Great looking game with decent gameplay and a touching story that left me an emotional wreck at the end.
No other piece of art had such an emotional charge as what I experienced in this game. Great sequel to A Plague Tale: Innocence. The already fun gameplay got improved even more, it has mindblowing soundtrack, visuals and the story will leave you completely broken, just staring in the mirror with some difficult thoughts. Definitely one of the potentially life changing titles. 10/10, masterpiece
I was absolutely hooked to the storyline, was too curious on what would happen next but i sadly had to force myself to stop. I enjoyed the graphics of the game, the immersion of the location and the bond you build with Hugo and Amicia. Sadly the game had to end and the story still spooks inside my thoughts. Altough i defenitely liked the game, sometimes mechanics are a bit wonky, and some parts are quite hard.
Very good if you like stealth type games. will make you sob.