
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Most likely between $27.1M and $76.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 93% | approximately $45.2M |
| PlayStation | $39.99 | 87% | — |
| Xbox | $39.99 | 94% | — |
| GOG | $3.99 | 90% | #105 |
| Epic | $39.99 |
Cheapest copy: ≈ $0.90 on Xbox · Türkiye (−98%). Compare 45 prices in 15 markets →
Reviews
Themes across 2710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 93% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Это довольно трогательная история о взаимоотношениях брата и сестры во времена эпидемии Бубонной чумы
I went into A Plague Tale: Innocence without expecting much, and I honestly came out with one of the most memorable gaming experiences I've had in a long time. This isn't a game that relies on huge open worlds or endless side content. Instead, it focuses on telling an emotional story, and it does that incredibly well. The story follows Amicia and her little brother Hugo during one of the darkest periods in history, and from the very beginning it hooked me. Every chapter made me want to keep playing just to find out what would happen next. The world feels dark, hopeless, and dangerous, but somehow the game still manages to create beautiful moments between the characters. The atmosphere is amazing, and the soundtrack fits every emotional scene perfectly. There were several moments where I just stopped moving to appreciate how incredible everything looked. The graphics are beautiful even years after release. From medieval villages to forests and plague-ridden cities filled with thousands of rats, everything is incredibly detailed. The lighting, weather effects, and environments make the world feel alive despite how devastating it is. The gameplay is simple but never boring. I actually liked that the game doesn't try to overwhelm you with dozens of mechanics. The sling combat is surprisingly satisfying, and unlocking new alchemy abilities throughout the story keeps things interesting. The stealth sections create a lot of tension, especially when you're trying to avoid soldiers while also dealing with the endless waves of rats. Every encounter felt like a puzzle instead of just another fight. The characters are probably my favorite part of the game. Amicia grows so much throughout the story. She starts as someone who barely knows her brother and slowly becomes someone willing to sacrifice everything to protect him. Watching her character develop was amazing. Now... Hugo. I know he's just a child, and I understand why he acts the way he does, but I have to admit he drove me absolutely crazy at times. There were moments where I wanted to scream at my monitor because he kept wandering off or creating problems that could have been avoided. It definitely fits his age and the situation, but that doesn't make him any less annoying sometimes. Despite that, by the end of the game I still cared about him because that's exactly what the story wants you to feel. The supporting characters were fantastic too. Arthur quickly became one of my favorite characters. He was funny, loyal, and brought some much-needed humor into such a dark story. His death genuinely hurt. I wasn't expecting to get attached to him so quickly, and when he died it was one of those moments where I just sat there in silence. He deserved so much better. The same goes for Rodric. He was incredibly brave and probably one of the most selfless characters in the entire game. The way he sacrificed himself to help everyone else escape was heartbreaking. After everything the group had gone through together, losing him felt unfair. I honestly wish both Arthur and Rodric could have survived because they became such an important part of the journey. I was also disappointed that Mélie didn't stay with the group after everything that happened. I completely understand why she chose to leave, especially after losing her brother, but I really enjoyed her character and hoped she would remain part of the family they had built along the way. It just didn't feel quite the same after she left. One thing this game does incredibly well is making you care about the people around you. When something bad happens, you actually feel it. Not many games manage to create that emotional connection. The pacing is excellent, the voice acting is fantastic, and the soundtrack deserves special praise because it amplifies every emotional and tense moment. There wasn't a single chapter where I felt bored or wanted to rush through it. If I had one small complaint besides Hugo occasionally testing my patience, it's that I wish we had spent even more time with some of the supporting characters. They were all so likable that I wanted to learn more about them before the story ended. Overall, A Plague Tale: Innocence is one of those rare games that reminds me why I love story-driven games so much. It isn't just about surviving the plague or escaping the Inquisition—it's about family, sacrifice, friendship, and growing stronger through impossible circumstances. It made me smile, it frustrated me, and it genuinely made me sad several times. Arthur's death hurt. Rodric's death hurt. Mélie leaving made me sad. And somehow... even though Hugo annoyed me more times than I can count, by the end I still wanted to protect him. That's how you know a game has done its job. I can't recommend this game enough. If you enjoy emotional stories, memorable characters, beautiful environments, and games that stay in your mind long after the credits roll, you absolutely need to play A Plague Tale: Innocence.
Реально сюжет захватывает. Очень интересно. Стелс мне понравился, в целом не напряжно. Единственное беда с ачивками... Придётся перепроходить, просто не захотели получаться
Gameplaywise a very linear experience with a combination of stealth and rat puzzle sections. Rather easy but that puts the games story into the foreground. And the story, man. It's good! From start to finish you are catpures by Amicias and Hugos dramatic story. One the one hand you have a heartfelt and warm story about the protagonist Amica and her brother Hugo, who didnt really know each other before, grow together as siblings. One the other hand your have a depraved and sometimes depressing backstory set in medieval france with lots of horror rats and depraved stuff like torture, human sacrifices and the like. Hard, gutpunching stuff at times. But the developers have managed to build both these storylines into one coherent and moving game that has you engaged from start to finish.
Good
A journey beyond words
good game, love it
bao po compra
A Plague Tale: Innocence is an absolute banger and a breath of fresh air if you are burnt out on bloated open-world games. The story completely hooked me, and watching the bond develop between Amicia and Hugo while dodging the Inquisition and literally millions of flesh-eating rats was wild. The atmosphere is insanely grim, the lighting is gorgeous, and the cello soundtrack gives you actual goosebumps during the intense stealth sequences. Sure, the stealth mechanics are a bit basic and the levels are super linear, but the game has zero filler and respects your time with a perfect 10-hour runtime.
于黑暗之中,守住心底的光|《瘟疫传说:无罪》通关有感 玩多了快节奏、强打斗的商业游戏,沉下心打完《瘟疫传说:无罪》,反而被它的叙事功底、画面氛围和角色塑造狠狠戳中。Steam常年高口碑不是没有道理的。 它没有堆砌繁杂的玩法系统,而是把重心全放在了讲故事上。以中世纪黑死病的乱世为底色,整段逃亡旅程张弛有度——紧张的生死危机过后,总会留出细腻的情感喘息。乱世的压抑、人性的挣扎,都藏在旅途的细碎细节里,叙事克制却有力量,全程代入感很强。 画面氛围感是本作的一大亮点。破败的村镇、阴冷的墓穴、饱经战火的古堡,光影渲染细腻真实,昏暗朦胧的环境把瘟疫年代的绝望感烘托得恰到好处。鼠潮涌动的视觉冲击、场景里残存的生活痕迹,搭配贴合情绪的配乐,沉浸感直接拉满。 最让我印象深刻的是角色塑造,姐弟俩的形象特别立体。阿米西亚从青涩脆弱的贵族少女,在一次次生死考验中蜕变为坚韧的守护者;雨果的天真、敏感与不安也鲜活真实。两人的羁绊不是刻意煽情,而是绝境里彼此依靠、双向救赎,成长弧线自然饱满,很容易让人共情。 玩法以潜行和解谜为主,上手不难,线性关卡节奏流畅,收集内容也丰富了世界观。缺点当然有——后期玩法略显重复,战斗体系偏单薄,部分配角戏份有限,但这些完全掩盖不住它在叙事、画面和人物上的亮眼表现。 折扣入手性价比很高,偏爱剧情向、注重故事质感和画面氛围的玩家,这款游戏值得一试。它没有酣畅淋漓的打斗快感,却会让你记住:绝境之中,人与人的陪伴就是最珍贵的光。