
Play as a guy who is trying to beat a platformer to pay his debts.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Interesting and unique idea for a platformer but the game just feels absolutely atrocious to play. The controls feel extremely jerky and awkward, the camera is way too zoomed in, and many of the mechanics are just plain annoying.
I am a bit split on recommending the game or not. It is an incredibly difficult game, which is fair. There are just some issues that made it often feel like I got through a level by luck and not skill. - The hitboxes of obstacles are bigger than they appear which I assume is due to black outlines. Especially the donuts are frustrating as they can hit you even if you aren't really near it. - The dashing can let you clip through walls - Sometimes keyboard inputs are not recognized, which was the biggest source of frustration for me. A situation where this can be forced is in No-Runner mode, if you hold right at the level start, the character does not move. - The upwards teleporters are buggy I feel like. They kill you if you did not move the camera up enough before entering them. Normally they are supposed to kill you if there are still enemies on screen but even if no enemies appear (if you moved the camera up enough) it can kill you. I liked the music and the point&click gameplay during the "story" segments. It is a bit sad though that the story gets a bit bland at the last third, because each segment is more or less the same and the ending was a small let down. Also, the game was for me way too fast on normal speed. I am glad you could turn it down to 60%, because the game is still incredibly difficult in normal mode. I can also recommend the game to people that are not so much into the hardcore challenge, because there is an easy difficulty. Overall I'd still recommend the game, because it nailed the "just one more try" feeling you get with other hard games like Super Meat Boy or Hotline Miami.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 27 reviews with recorded playtime.
I came into this game with the mistaken belief that I was somewhat good at platformers. 20 hours and 120 levels later I'm leaving with the knowledge that I'm trash, as well as a blister on my thumb and a deeply ingrained hatred for berries. Worth a look if you're into the super-hard platforming genre. Super tight camera and auto-run/jump controls means you don't have time to plan a route, it's pretty much all either reflexes and reaction or brute muscle memory. Pretty decent worldbuilding outside of the platforming segments, and the point and click portions provided a good pallet cleanser, but overall the story was sparse.
Güzel aslında ama adventure game olan kısımların biraz daha uzun olmasını isterdim.
Juego muy entretenido peroo he de decir que es muy complicado
意识流+果冻质感
Fun and unique platformer with a cool story, kind of like geometry dash.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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