
In A Little Physics Roguelike aim to grab the best equipment, then build your unique board with a variety of item to defeat cute enemies.
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About

In this game inspired by pachinko and coin-pusher traditional games, aim carefully and throw your cute character to get the best equipment. Either for fighting your enemies or to collect resources. These little bouncy fellows can be clumsy and will require all your skill to take the right path and grab as many stuff as they can.
Your board is your deck. Build it, change it, improve it. Add layers and layers of weapons and money to equip your characters. They don't have hands so they can grab anything matching their color.
In a fight there is no such thing as holding too many weapons !

Every game is different ! Each time you defeat an enemy, choose one of two unique items to bend the rules. Double money ? Double bounce ? More balls, more power, more speed, anything can happen. Build a unique and different strategy every time and snowball to victory !
If infinite replayability is not enough ? Compare your performances on the worldwide leaderboard.
Can you defeat the eight terrifyingly cute enemies ?

This game made absolutely no use of any "gen ai" or LLM of any sort. Not for the graphics. Not for the code. Not for the sound, or for the ideas. As a human being I disagree with the use of these technologies, and think that you, as a player deserve better. You deserve a game made by a real person.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Premetto che ho ricevuto il gioco come Key (sono un Content Creator e ci ho fatto un video e uno Short) e ci ho giocato per quasi due ore. Il gameplay è carino, il concept è valido e l’art style è davvero molto bello. Il problema principale è la durata: alla prima difficoltà lo finisci in 40 minuti. Resta un cozy game perfetto per "chillare" ogni tanto, ma vale i 5€? Per l'arte e il gameplay dico di sì, ma per la longevità... meh. A 3€ sarebbe stato molto meglio!
Drop your little fighters. They fall, they bounce, they fight… they take money and stash it straight in Switzerland. Win big. Drop them.
Jeu super choupi et chill, c'est très satisfaisant de voir rebondir nos petits bonhommes à travers l'écran en couinant, et disparaître derrière leur montagne d'armes et de pièces. On améliore notre "tableau de jeu" avec l'argent qu'on récolte à chaque combat, pour acheter de nouveaux bumper, des armes etc. et optimiser le tout. Il n'est pas très difficile de battre la première salve de boss, mais il faut mettre plus d'acharnement sur leur version améliorée qui deviennent des sacs à PV. Je n'ai testé qu'une seule combinaison d'objets (qui donnent des bonus particuliers selon les couleurs utilisées) et je me suis focalisée sur une seule couleur. Je languis de tester d'autres combinaisons ! Le bémol : des ptits bugs qui demandent de relancer le jeu de temps en temps, mais rien de méchant. En plus, le jeu est vraiment pas cher, ça vaut le coup !
Petit roguelite très mignon et facile à prendre en main (même s'il est en anglais). J'ai adoré l'animation des petits persos ainsi que la musique. J'ai cru que j'avais cassé le jeu jusqu'à ce que je vois tous les PV des derniers boss, pas si simple que ça finalement ! Par contre j'ai malheureusement eu un bug qui s'est renouvelé plusieurs fois : certains persos se bloquaient dans un coin ou sur une des ressources et ne voulaient pas descendre (le son était buggé aussi). Sinon à par ça, vraiment top, surtout pour le prix !
This is a nice and simple little game that reminded me of old Flash games. I like the cute visuals and bouncy animations! Very well suited for playing a short session. If you want a cheap and short game, try this one out! Minor issues: The screenshake feels a bit too extreme for me, especially when there's a lot of collisions going on at the same time. It would be nice if there's was an option to disable screenshake or adjust the intensity. Sometimes, things got stuck between a bumper and the wall. It would be nice if there was a timer for those situations, so that it would either disappear or get pushed by a larger force into the middle of the playing area, to make it break out of the stuck situation.
Excellente découverte de ce jeu ! Que ce soit les mécaniques faciles à prendre en main, la DA très mimi et l'ambiance sonore satisfaisante, tout est réuni pour en faire un jeu intéressant et satisfaisant avec une grande rejouabilité. Si vous chercher un petit jeu de réflexion et de stratégie, foncez
This games great! The bottle is a BIT strong and breaks the game constantly(along with the blue balls getting stuck IN THE PEGS sometimes) but its a lot of fun and I cant wait to see where it goes!
This a super short but very sweet pachinko rougelite that's about an hour long. I love the concept and hope we can see some updates later on. One HUGE note for the Dev : When mixing the green bottle and blue glove together it can break the game pretty consistently by either having the balls get stuck in the bumper's or launching them out of the map.
Je ne pensais pas m'investir autant dans le rebond de ces petites boules colorées ! Des armes et bonus variés permettent de renouveller le gameplay et la façon de battre les ennemis. Le plaisir du pachinko, sans avoir à remettre encore et encore une pièce dans la machine. En plus le petit "plop" quand on touche une boule a le même côté satisfaisant qu'éclater du papier bulle ^^
While the game is fun, it's really easy to get overpowered, and the number of viable options for builds don't seem to be that big. Additionally, it doesn't take away any of your purchases or powerups when you lose to a boss, so it feels way too easy and is essentially a sandbox once you have a decent build. I think there's a really really good core here, but it just needs more substance. Not quite worth the AU$7.50 without that yet, but I'm excited to see where it goes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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