
The new "DROPS" gameplay system is now live. You can now use keywords to unlock lost memories and undiscovered records to pursue the truth hidden amidst the fog. You play as an amnesiac, piecing together fragmented memories to uncover the dark secrets hidden within yourself and on the island.
Modeled estimate, not a reported figure. How we estimate →
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About
New Feature: DROPS Memory Unlock System
By entering keywords related to the story, you can gradually unlock hidden memory fragments, event records, and clue entries.
Some information will not be placed directly in front of you. It must be uncovered through words repeatedly mentioned by the characters, unusual descriptions found in records, and the connections between different memories.
You play as an amnesiac, piecing together fragmented memories to uncover the dark secrets both within yourself and hidden on the island.
One day, you notice that two of your regularly scheduled pills are missing.
That night, your dreams overflow with bizarre visions—the man who usually visits you on schedule transforms into a killer intent on ending your life.
At the same time, your therapist at the hospital has been replaced by a new doctor: gentle, caring… and unnervingly similar in appearance to your “boyfriend.”
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In this fragile emotional web, will you choose Grit or Faith?
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Two Parallel Routes
Each of the two male leads has an independent storyline.
Multiple Endings
Your choices affect two hidden stats—Grit and Faith—and determine which of the 8 possible endings you’ll reach.
Playtime
Approximately 5 hours of main-story content.
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GIRT: In your forgotten past lie fragments that have seeped into this world from the abyss. Silent and inscrutable, he seems bound by some unknown rule.
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FAITH: The true origin of all things can be deceptively simple, but the path of discovery is lined with thorns. At the limit of trust, sacrifice and paradise may coexist… and perhaps regret is the only right choice.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
还可以。 优点:画风有特色,氛围感很强,带耳机玩沉浸感拉满。 缺点:流程有点短,感觉刚玩到高潮就结束了,意犹未尽。 还有就是,千万别在晚上一个人玩,那个音效真的哈人。
本来以为是那种岁月静好的恋爱模拟,结果被吓得手机(划掉)鼠标差点扔出去!😰 但是!新来的那个医生真的好帅啊啊啊啊!这就是那种“虽然他想杀我,但他长得好看所以我原谅他”的感觉吗?立绘绝了,特别是那个眼神,简直就是在我的XP上跳舞。为了这张脸我也要给好评,哪怕剧情让我掉san值我也认了!😍
先聊聊优点。本作的画风很不错,立绘在独立买断乙游里算比较抓人的一挂。由于背景具有一定科幻风格,在ui设计上也有呼应。切换存读档时的那种微弱的信号接触不良动画塑造的氛围很不错。本作在剧本遣词造句上也不错,文笔很细腻。包括点击历史可以跳转回对应剧情的操作细节,可以见得作者在很多细枝末节上下了功夫,力图将每个角落都打磨到至臻至善的程度。 但是,我依然需要说,本作是一个不好玩的游戏。很难说一个文字avg不好玩,因为文字avg本身就没什么玩法。这里的不好玩指的是,本作比起游戏更像是一种作者倾诉欲的具象化。玩家在游玩过程中体验感很低,更像是作为观众一不小心钻进了主角和男主的被窝。没有世界观的搭建、没有发生什么的前情概述,只有穿插在现实里一遍又一遍闪回的回忆。我前面说过,作者非常精益求精,但太精益求精了。认为一切铺垫与剧情衔接都是闲笔,于是整个作品都是碎片化的剧情拆成一块一块再用回忆切片粘在一起,也不知道什么时候是回忆什么时候是现实(其实有画面或者字体的区别但说实话作为玩家看不大懂,这里又再次佐证了作者真的蛮细节),每段碎片剧情都很精致,像下一秒高潮就要来临,用流行的话讲就是都“抱着必出金句的决心”。这样的做法好吗?如果想要写作一篇只有自己欣赏或者是由他人阅读理解的文章,那这样当然好,怎么样都好,创作自由。但如果是游戏,那些被看做是无用的衔接、字句,就是玩家能够沉浸其中的必要抓手。最典型的问题例子即第一章的配乐。本作的配乐其实选得不错,很有塑造悬疑氛围的感觉。第一章作为常规作品里引人入戏的桥段,更多起到一个铺垫的作用。但本作第一章选用的许多段配乐则都跟要马上决战了似的,在其他游戏里这都是放在boss快死了揭示真相环节用的BGM,游玩过程中我一度怀疑我读错了谁的存档亦或是整个游戏只有一个章节。这算是一种打扑克先出王炸听个响?整个作品都充斥着一股类似于第一章配乐选用的紧绷感。玩家就这么紧绷着——直到一条男主线结束。说实在的,我还是没看懂说了啥。 本测评最后还是会给出好评。一直到结尾我依然觉得本作即使只是搭好了一副精致的骨架也确实足够优秀。我相信作者是想要做一个好游戏的,也相信以作者的能力能做出足够精彩的重制或者更加精彩的新作。期待能看到新的作品。 另:如果推荐购入的话还是推荐打折购买。
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