
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
After his father is drafted and sent to the front, the protagonist volunteers in Mariupol, leaving his studies behind and ignoring his mother’s fears.
Artyom never takes up a weapon. This is a story about a traumatizing environment, inner conflicts, and the search for one’s place.
Past and present intertwine, turning into an internal dialogue in which Artyom must answer not to the world, but to himself—for fear, for guilt, for the choice he made, and for the choice he did not.
The plot and setting are based on real events, but their details are intentionally composite. We consciously avoid interpreting or appropriating other people’s specific, personal stories.
In terms of genre, the game is inspired by narrative masterpieces such as What Remains of Edith Finch and Firewatch.
— Special attention is paid to sound design: radio conversations, distant explosions, footsteps, rustling, creaks, and that overwhelming silence. All of this brings the scene together into a single, living space.
— A realistic visual presentation helps convey the weight of the environment and prevents emotional detachment from what is happening.
— Artyom is voiced by rapper Husky, while the fighter with the callsign “Bear” is voiced by Dima OM., a familiar voice from Donbas.
Genres
Stats
English, Russian*, Spanish - Latin America, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 1586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не смог спасти котышку ((( А так 10/10 Очень атмосферно!!!
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Media

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Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ЗАДУМКА ИГРЫ ПРИКОЛЬНАЯ, НО КОГДА ТЫ В КОНЦЕ ЕДЕШЬ ПОСЛЕ БЕД ТРИПА ♥♥♥♥♥ В ЗАПОРОЖСКУЮ ОБЛАСТЬ, И СВЕРХУ У ТЕБЯ ♥♥♥♥ ШЕВРОН НОВОРОСИИ ♥♥♥♥♥, И ФЛАГ ДОНЕЦКОЙ ♥♥♥♥♥ ОБЛАСТИ, А НЕ ДНР ♥♥♥♥♥, И ТАМ ♥♥♥♥ ФЛАГ УКРАИНЫ, И НАДПИСЬ ♥♥♥♥♥ ЗАПОРОЖСКАЯ ОБЛАСТЬ, ВНИЗУ ♥♥♥♥♥ НАПИСАНО МЫ ВМЕСТ С РОССИЕЙ ♥♥♥♥♥, ИГРА КАЛ, СТАВЛЮ ДИЗ ♥♥♥♥♥, ОТ СПАЙСА ОТОЙДЕШЬ, ПОМЕНЯЕШЬ СЮЖЕТ ♥♥♥♥♥, ДАЛБАЕБ
232
сильно
очень хорошая игра
классная игра, трогичная и интересная
молодцы!
это лучшая экранизация проблем в мире, так же это лучшее повествование в игровой сфере, если говорить об этом как об игре и в сравнении брать все части метро, эта игра крайне сильно выводит на эмоции как и метро но главное различие это смысл и геймплей в метро есть законченная история и захватывающий геймплей, но этой игре геймплей не нужен, она повествует нас о людях которые помогали выжить остальным не желея себя. и смысл того что происходит в мире. музыка, звуки, голоса идеально создают атмосферу и заставляют задуматься. таких игр крайне мало которые правда заставляют задуматься, которые правда выводят на эмоции и захватывают дух. большое спасибо всем кто на этим работал. это создание прекрасно.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 180 | 72% | $1.74 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 32 | 31% | Free | |
| — | 0 | — | — | |
| $65.3K | 234 | 94% | $6.99 |