
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Most likely between $7.3M and $20.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is a game based on 4x4 tiles and placing your units/constructions cards on your tiles. You also gain perks (which you manually choose) for every king you play. It has plenty of unique kings and cards to choose from but that's about it, fairly simple and straight forward. [b]HOWEVER,[/b] It is so much fun breaking the game with absurd amounts of damage, health, attack speed, etc! I played it with my wife for fun on a date night, ended up being hooked. I had runs where damage numbers were incalculable, so much fun [h3]I rate it 10/10[/h3] P.S. I did almost %85 of the achievements with a single run because I was waaaaay too overpowered, highly recommended if you enjoy achievement hunting!
O jogo é brasileiro cara, só compra.
I love this game. Single player: ok this is pretty cool, lots to try and unlock Then they added Quest Mode: this is pretty cool and some are really challenging. Out of nowhere, A-sync multiplayer with a casual mode (no rank points lost): this is pretty cool and fun! Until you get stomped by someone with the busted combos or portal spam (or even a few hackers). Still fun to mess around with no consequences. And it gets updated with new/different rainbow combinations, so it's not always the same meta. Look forward to 1.0!
игра топ играл с релиза, развивается в лучшую сторону. но самое приятное и то что засело в душу это то что у меня сегодня днюха и в игре выпала песня ДР и она начала играть. спасибо так приятно :)
A clever strategic auto-battler with roguelike chaos sprinkled on top. The build variety is huge, and the game constantly rewards weird ideas, which is great. The best strategies usually look like mistakes until they somehow win.
:)
good!
It's cool to find out all the overpowered combinations to push the difficulty just a little higher. Fast paced runs make it fun to experiment.
Bueno, está entretenido pero no es la gran cosa. Por el precio que tiene hay muchos otros rogues que recomendaría antes que este. Mucho tienen que meter de aquí a que acabe el acceso anticipado para que cambie de opinión. Lo recomiendo con un descuento de minimísimo el 50% y siempre y cuando sepas de antemano que te van este tipo de roguelikes.
9 Kings succeeds in building a fun and fast paced deckbuilder that is intrguing and engaging. I love the single player mode of placing units and buildings to get crazy synergies and multiplayer sounded like an exciting mode to try once I had gotten better at playing at higher difficulties. Ultimately my negative review comes from my experience with the offline scenarios mode called 'Quests' where the player is given a king to play with modifiers that change the original formula of the game to give them unique and interesting scenarios to conquer. I am not against a challenge and have beaten many roguelikes and deckbuilders on their highest difficulties. I understand that randomness is baked into the formula. However, I ran into multiple scenarios that I could not complete even after lowering the difficulty all the way down because it felt like said scenarios were so unbalanced that I needed to get supremely lucky to even stand a chance. The enemy AI scales up incredibly fast in health, damage, and unit numbers and I would frequently get steamrolled if I didn't find the perfect cards to keep up. It didn't feel like there were multiple strategies to use to win these scenarios and I felt relief rather than satisfaction from completing them. They did not feel like cleverly crafted challenges that I could out-wit but instead an expertly crafted series of stone walls for which I was invited to bash my skull into. I hope to return to the game again someday if and when the scenarios mode gets tweaked because the game is fun. I was hoping to 100% the game by beating all quests, leveling up all the kings to max level, and beat the game on the highest difficulty with each. But at this time, I had to stop because I stopped having fun with the quests mode.