
A game in which you explore surreal and beautiful forests.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра имеет красивый стиль но нету настроек оптимизации и простого yбирания блюра при движения камеры, я могy и так поиграть но это не особо удобно и от этого не получишь эмоции...
i love it but i cant find all the shapes
Nice aesthetic, but for the life of me I couldn't find several of the symbols needed to progress. I was running each zone's perimeter and I just couldn't figure out where to go
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful game. But I cannot manage to activate the symbols. They just don't light up.
Мне кажется автор вдохновлялся Алисой из зазеркалья. Играть легко и просто
The game is more of a walking simulator. The graphics are good. I wouldn't recommend it because it gets boring after a while.
Nice Free Game with a different Visual Style. Sometimes the music feels creepy and the movement is a bit Janky. Nice game if you like exploring. Can try and see if you like this!!!
♥♥♥♥♥ какая-то.
Very pretty environments to walk around in, all you really need.
This game is mainly a visual showcase. It's free, go for it. It is stylized, it looks nice, but that's where the good stuff ends. Since it is a game, I am going to rate the gameplay. The game, as the name implies, features seven distinct reagions, biomes, which the player gets to explore, some not being initially accessible. They are interconnected, each hiding a number of distinct keys which unlock access to other regions. So far so good. You'd expect as much from a walking simulator. The problems with this: 1. Show don't tell in bad way: the game relies on being familiar with (basic) gamer logic. There is no indicator that you can pick up keys and which button is used to interact with them or the world. The amount of keys you have collected is only shown temporarily when you pick a new one. 2. Map design: maps usually feature a linear path surrounded by uninteresting, uninteractive, featureless dead space. However, players need to traverse and explore this dead space since that is where the keys are hidden. No hidden glades or intriguing natural design rewarding the player to stray off the path. 3. Back tracking, lots of it. Especially since the exploration approach often ends you up in a dead end, aka a locked portal, forcing you, at a slow pace, to backtrack bland areas. The game neither features running nor fast travel. 4. Puzzle out of nowhere: of the seven regions, while all of them require exploration to solve, one also features a mandatory puzzle. This concept is never introduced before, nor explained, nor picked up on again. Again, relying on gamer logic and being familiar with such concepts. 5. Regions being closed off: returning from a region that required unlocking locks it again. I'm not sure if this was because I found all keys in the area nor did I want to find out. I couldn't revisit them. While this reduces the exploration complexity, it also prevents the player from enjoying the main feature of admiring the sometimes beautifully designed biomes. 6. Requires above average sense of space: between being required to traverse featureless dead space, a labyrinthian biome, wide open areas and an actual maze, the game neither features a map, nor quick travel, nor a reset option. Players who have a hard time getting a grasp of where they are will have serious issues finishing this game. 7. No clear end: I collected and used keys of all regions. There was no indicator if this ended the game or not. Since I explored the entire world I assumed this it where it ended, but I cannot be sure. From a gameplay standpoint, I think this game is terribly designed. If you have nothing better to do, go for it, otherwise avoid it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.