
It's time to build nine of the most intriguing structures throughout history! Match runes to break blocks and uncover the lock and keystone for each round. Rotate the cube face to move your keystone along the pathways you've created to reach each level's lock and conquer all six sides!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This title of the 7 wonders games that I own is my favorite. Quite weird though that it says that ur playing 7 treasures but u have 10 wonders. What I like over the first title is that you can match runes while other runes are still moving. That avoids boring phases that especially happend in the 4th wonder in Ancient World Another plus: the corner stone actually has a path with a starting point and an exit point, and you can change the board clockwise /-clockwise, which is crucial when it gets to the corner stone. The feature of the bonus match freezing the timer for some time makes this game too easy in my minds, because you can do it very often. Wonder 1: Cathedral of Troidheim (Norway) Every level is very easy to finish, as it should be. Wonder 2: Monastery (Russia) Teleporters being added, which can be annoying when they are placed right before the exit. But you can also use them to your advantage because the devs didn't think about that you can reenter them immediately when you got sent off. :D 2-4 is the first kinda tricky level Wonder 3: Leaning Tower of Pisa (Italy) Some levels have weird board shapes, but no level should pose a problem to anyone. Wonder 4: Petra (Jordan) The isolated tiles are making their debut. But I think this wonder overall is easier than wonder 2 and 3. Wonder 5: Throne of Persepolis (Iran) At this point, the levels are getting harder. Also can I please ask about the reason to make the path in 5-7 that annoying? That path is bland bland bland.... worst path in the game. Wonder 6: Stella of Aksum (Ethiopia) When I was doing my playthrough on my YT channel (2020), this wonder had the longest video, due to insanity on one level. In 6-5 the devs introduced locked exits, which have to be unlocked by doing a match of the exit's color. And the demons were coming out in the level after. 6-6... Oh ♥♥♥♥ me senseless, that's all I can say about that level Wonder 7 Kali Temple (India) This wonder is 10 times easier than wonder 6 :') Wonder 8 Porcelain Tower (China) Another average difficulty wonder, with a cracking final level. Wonder 9: Borobodur (Indonesia) In terms of average difficulty, this is the hardest wonder in my eyes. 9-1 can especially ♥♥♥♥ off. But at least the time limits are very generous. Wonder 10: City of Gods (Tibet) 10-7 is easier than 6-6!!!!! WHY??? THAT DOESN'T MAKE SENSE! A lot of levels here have tons of colors so this one is not really hard, except 10-7, but tedious. 8.5/10 I take 1 point off for 6-6 being the hardest level (it doesn't make sense for the second level with the locked exit to be the hardest) and 0.5 for the stupid 5-7 path, where you have to turn the board after every ♥♥♥♥♥♥♥ tile for like 10 tiles -_- That's not creative at all.
This is a really good match-3 game. I specially love the feature of rotating the board, which I hadn't seen in any other match-3 games before. Very cool! This game also has lovely graphics, and works without issues in Windows 11. However, what I don't like about this game is that, although your progress is saved between worlds / sets of levels, there is no way to save your progress between [b]individual[/b] levels. That means that every time you start playing on a world, you have to beat all the levels in said world before you can safely quit the game. You can't save in the middle of a world, which is so annoying. What if I wanted to do just one individual level per day? You can't. Therefore, I would give this game a "mixed" recommendation if I could. Get it only if you are ok with playing around 6 or more levels per session, and if that's the case, get it only on sale with a 75%+ discount.
666666
This game is a copy/paste like its others - meh
since i last played this years and years ago i forgot about the rock cube jumpscare
Neue Mechaniken in diesem Teil...trotzdem gut
Continuação de 7 Wonders II, a jogabilidade melhorou em vários aspectos e colocaram alguns desafios. Porém, o jogo ficou um tanto mais fácil mesmo com várias coisas a mais a se fazer. A trilha sonora é fantástica, principalmente os temas asiáticos, porém são poucas músicas no total, o que o torna um pouco cansativo. Várias vezes eu simplesmente joguei sem o fone de ouvido. O jogo continua carecendo de uma maior resolução, pelo menos aqui o disponível é 1024x768 e aspecto em widescreen. Mas novamente, não é algo tão relevante por ser um jogo bem parado.
Do you remember your dad sitting around for hours matching jewels on his phone or laptop back in the day? Well, times have changed - now you’re the dad, and this game will have you doing exactly the same. This is a simple, old‑school puzzle game. Nothing fancy, nothing groundbreaking. The gameplay is formulaic, and the one twist it introduces - rotating the board and guiding the 7 to its target - shows up early. Still, it’s just as addictive as it was nearly 20 years ago, and the pixel art has aged surprisingly well. A modern indie game could easily use the same style. Is it worth ten bucks? Probably not. Is it something you can sink a few hours into and genuinely enjoy? Absolutely. It’s the perfect pick during a sale, when you want to use up leftover gift card credit or round out a “build your bundle” deal. You won’t regret it.
It is a light match 3 with an interesting mechnizimen turn of the player board around to change the direction that things fall. Graphics are very late 90's style and nothing to write home about. Has a few educational facts that probably got it to count towards late 90 kids' school computer class. Not woth the $9.99 but worth $3 or so if you can pick it up on sale/bundle.
You could play it for a long time, or just long enough for your pizza rolls to finish cooking.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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