
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $23.8K — a different platform, not this one.
688(I) Hunter/Killer, the most realistic submarine simulation ever developed for PC. Master the sonar and weapons control systems, learn to develop real target situations and outfit your boat with the latest advanced weaponry. Then use your skills to complete the tour of duty and earn your dolphins to become a true submariner. A truly authentic simulation: Developed by Sonalysts, a defense contractor who designs submarine simulators for the US Navy Over 12 detailed operating stations: Control all aspects of submarine warfare, including the sonar suite, fire control, helm and target motion analysis Real-World Terrain: Ocean depth and water density for the entire globe are based on actual satellite topographical data Real-life situations: Conduct detailed training and single missions, plus a full campaign based on political analysis from real world situations Multiplayer Warfare: Seek and Destroy up to 8 players over the internet or LAN Full 3D Technology: Full 3D technology allows for multiple camera views and accurate 3D models of over 20 different naval weapons platforms Complete Control: Manage all of the resources of your submarine, including crewmen training and weapons load-outs
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Stats
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.99−80% | 16ratings | 76% | — | not modelled |
| $3.79−80% | 227reviews | 82% | — | $23.8K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 21 | 86% | $2.99 | |
| — | 6 | 86% | $23.99 | |
| — | 6 | 86% | $35.99 | |
| — | 6 | 96% | $2.49 | |
| — | 122 | 66% | $4.99 | |
| — | 1 | 100% | $35.99 |