
You are stranded in a subway where everybody has seemingly disappeared. With only a penny to your name, solves puzzles around the map and find your way out. Explores shops, and various rooms--and avoid the train tracks.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Navigate around the map solving puzzles to collect coins. Gather enough coins to take the subway home. Simple game without many mechanics, my second game on this platform.
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Stats
Languages: English
Engagement
Reviews
I now know what it's like to own 50 cents. Thanks :D
Short simple puzzle game, took me about 15 minutes
Great little puzzle game Spent about half my playtime trying to pick up one coin
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Modeled estimate over time.
Hours played at review time, across 36 reviews with recorded playtime.
一款第一人称的解密游戏 游戏质量不怎么高,模型粗糙,画面昏暗 目标是在一个地铁站里收集到50美分,然后上地铁回家,完成任务 全流程大概2、30分钟,主要问题就是你要学会如何丢弃道具:按G,因为这游戏你只能手持一个道具,否则你会很尴尬的手里拿着XXX开着前面的YYY,不知所以 另外,这游戏里你可以拾取的东西没有提示,拾取了后可以与什么地方交互也没有提示,纯靠猜;另外50美分也不都是游戏初期看到的,在地上的硬币,不要光顾着找硬币了
Look, this is probably one of the first couple games someone has made, it can be buggy, confusing, and annoying with that one board jump but for what it is it certainly isn't bad. If nothing else its a fun game to mess around in and kill time with. 10/10
Grabbing the coin from the cash register was the most difficult puzzle in the game, and I have no idea what the safe did for me, nevertheless it's a fun short free game
I needed 50 cents... i ignored the fat stack of Benjamins and then walked around with a hammer for 10 minutes. 0/10 would recommend
not bad but not much too it. solid puzzles and a cool ending
very good
Just not a very good game overall. Issue 1: you can only carry one item at a time. This wouldn't be so bad if they told you how to drop items, or when you can use an item, but it's basically "click things until it works". Issue 2: interactables are not indicated in any way. Normally, if you have something you can interact with, it's shown in some way, such as lighting it up. The items you can pick up DO have a glow; but the spots you use them on are not. Issue 3: There is a room (kitchen) that you have to enter at least three times (once with the item you use to get to it, once with a different item to get a coin, and once to take the item that's in the room out of it). There's a door to the kitchen; but it's blocked with an invisible wall for some reason from both sides, so you have to crawl through a crawlspace repeatedly and get a short loading screen. Not awful, but annoying for no reason. Issue 4: There is a box in the storage room where you're supposed to put tools to unlock. First, it makes the crowbar magically shrink to a third of its size for no reason; second, it's almost impossible to notice the recesses if you use HDR. It just looks like a black box. Finally, the ending is just a cheap semi-jumpscare for no reason. This is just kind of a single room, unintuitive puzzle.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.