
Embark on an enchanting journey to discover hidden Naomis scattered throughout meticulously crafted scenes. Can you find them all? This cozy hidden objects game challenges your attention to detail and perceptiveness. Capture the simple fun!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nope! OK, first of all, whoever decided the Steam page should have a jumpscare on it can get in the bin. Best argument for turning off auto-playing videos on Steam store pages I've ever come across. Anyway. The game. Let's get the positives out of the way. It controls well enough? The music's pretty nice? The visual design of many things, in isolation, is pretty decent? That's it, that's the strongest praise I could give it. Let's get to brass tacks. Let's just start with visuals, just to get it out of the way. The backgrounds are garbage, blurry incoherent low-res messes that look like they may well be AI generated. Just smears of incoherent black and white "artwork". That's a contributing factor to the biggest issue the game has; the actual mechanical task of finding the objects. Fundamentally, hidden object games are a test of your ability to identify something in a busy image, that's it. For a game is this genre to be fair, the following have to both be true; The items must be identifiable as the thing you're looking for. The items must be visible, or if there is some mechanism for revealing them, it must be fairly possible to guess or deduce the method to reveal them. To put it another way, I have to know what I'm looking for, and it has to be findable. That's it, pretty straightforward. 44 Hidden Naomis breaks both of these rules, regularly. What is a Naomi? I haven't played the game this relates to, so all I have to go on is what the game presents up-front, which is that Naomi is an anime girl. So you look for anime girls, click on them, and you're still short. Huh? Here is a none-exhaustive list of other things that are apparently a Naomi: A tree (with a Naomi face on it) A torpedo (with a generic anime face on it) A rubber duck A bundle of heart balloons I just want to clarify something about those last two. The rubber duck is... just a rubber duck. It doesn't have, like, an anime face, or Naomi's hair, or anything. It is exactly what you think of when you hear the phrase "rubber duck", nothing more. Likewise with the balloons; these are not Naomi balloons. They're just balloons. I cannot find Naomi if I cannot know what is and isn't Naomi, and Naomi can be anything. Is she a snarling minotaur? A goat? The sail of a ship? As it turns out, yes, these are all Naomis. So this isn't "44 hidden Naomis", it's "like, 20 hidden Naomis, and then the contents of our artist's doodle folder". This isn't fair, for the same reason as it would not be fair if someone asked you to nip in their room and grab their keys, and then got annoyed at you for not knowing that their keys are in fact a large inflatable beach ball. But, hey, you're forewarned now, right? Naomis can be anything, so... just look out for things that are out of place. (Maybe, some Naomis are in fact in form and position that fit in completely with their surroundings, so... Good luck.) No problem? But then there's that second rule, isn't there? Many of these Naomi's aren't actually in the image when you begin; instead, you have to click on something in the environment to reveal them first. And, fair play, it does give you a counter to see how many of these there are, so you can figure out this is something you have to do, OK. This... isn't inherently terrible, some hidden object games do this well. Like I said, it's fair as long as this is done in a way where the player has enough clues to identify what they need to click on. Like, if your image had a row of buildings, and they all had closed doors except one set that was conspicuously closed? I think it would be fair to expect the player to try clicking on that (and, hey, there's a Naomi, well done). In the second stage of the game alone, one of the Naomis is hidden in a small indistinct patch of water in a lake, and another is under one specific non-descript ceiling tile on a roof with hundreds of tiles, in an image with many buildings with tiled roofs. I want to be clear here. That roof tile doesn't look different from the rest. The image doesn't clue you in that there's something hidden in that area. You are not told that there is a Naomi under a roof tile. You have absolutely no reason to think that you would need to click on a roof tile, let alone that specific roof tile. But the game still expects you to. And keep in mind, the other one I'm highlighting is a random patch of water. This level has a river/lake running through it, a lot of the picture is just water. There are a couple of bits where you are in fact pointed towards a specific patch, a swirl in the water or such that, yes, has a Naomi under it, I get that... But not this one. This is just... click on a small area of empty space. If you were to divide the entire image into a grid and ask me to put every square in order of how likely it looks to contain a hidden Naomi, this place would be right at the bottom, past the doorways and windows and saddle bags and baskets and every single one of those ♥♥♥♥♥♥♥ roof tiles. But this is where a Naomi is. So we've now strayed from "look at a picture and click on the anime girls" to "just click absolutely everywhere in the picture, every single pixel, one of them may hide a puffer fish which is somehow counted as a Naomi". One of the levels has every Naomi actually in the image from the start. This is the best level. One of the levels has every Naomi hidden at the start, 44 random objects that the devs think count as "Naomi" to be revealed by clicking on 44 arbitrary places in the image. This is the worst level. But, hey, hang on; there IS a hint system. So that's not so bad, right? Maybe there are a couple of Naomis that are a bit unfair to find or reveal, but when you're close to the end and stuck, just click on that lil' question mark in the status column on the right, and you're golden; a circle appears for a while, directing you to what you missed. That's not so bad, surely? So you get stuck, and you click it, and... nothing happens. I mean, the button greys out, a timer starts, you hear the noise the game makes when a clue is brought up, but there's nothing on-screen? Well that's awfully weird, hints have worked before, what's going on? What's going on is a crime against interface design. It is the game kicking you while you are down. Friends; that status column on the right? That's drawn over the image. And the game doesn't let you drag the image further than the screen boundaries. That means that, no matter what you do, some amount of the right side of the image cannot be seen. Ever. On a standard widescreen monitor, when you are completely zoomed out, about 20% of the right side of the picture isn't actually visible to you. Zoom in all the way and that's lowered substantially, but it's there's always some of it covered up. That means 2 things. First, it's possible to take a good luck around the image, and do a really good job of finding Naomis, but still not get them all because you just didn't zoom in quite far enough to reveal enough of the right side to bring them into view. Second, it means that if you click the hint button (which, by the way, immediately zooms you all the way out), and it's hinting at something on the right side, that hint will also not be visible to you. And those hints don't stick around forever, you only have so long to realise what's happening. So you click the hint button and see nothing, so you quickly zoom in a lot and drag the image all the way to the right side, quickly looking up and down until you find the hint circle, and the circle is centred around some random bit of scenery, and you click around this random bit of scenery until you find the very tiny area that counts, and that reveals, I dunno, a dead possum, and you click on the dead possum because that is your final Naomi for the level. Congrats. Stay far, far away from this game.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не думал что эта игра может вызывать лаги, лайк за приятный сюрприз
1.作为找猫猫类休闲游戏想要全成就居然需要不断刷图背板凹手速,搞不懂作者设计那几个恶心成就的目的是什么。 2.交互抽象,很多次点到了会失灵,还要再点一次。 3.ui右侧遮挡画面极其难受。
La primera parte me recordó a las películas de Kubrick. La cuarta parte es de Van Gogh. Solo no me gustó la quinta parte porque no había nada oculto. La música es preciosa, compuesta por separado para cada parte. La mayoría de las imágenes ocultas son bastante difíciles de encontrar. Hay que hacer buen zoom incluso usando la pista.
Es de las pocas veces que un juego de encontrar personajes ocultos se me resiste tanto, los dibujos son tan enrevesados que cuesta la misma vida encontrar algo, pero por la dificultad extra y que supone un reto para ser juego de encontrar personajes le doy el voto positivo.
广告没什么问题,不过确实太抽象了,什么东西都是,藏的东西有点多,很多要打好几遍才能差不多记得,容错率还很低。 窗口还不能缩放,搁那一小坨啥也看不见,右边ui还能挡图,服了。 其实说白了还是成就过于难拿,但凡友好一点,也不至于这么不友好。
[b][strike]Ayanami[/strike] Naomi is anything. Naomi tree, Naomi fish, we are all Naomi.[/b] In this game, 44 Naomi will be hidden on each of the 5 levels. Only unlike the cats, it will not be so easy to find them. Most will be in a visible place, albeit with a changed form (in the form of anything). But the rest will be hidden in places where they first need to be unlocked, and only then collected. And the problem is not that it is very difficult to find these places, but that if we click on an empty place, we will lose the combo. So, in order to complete all the levels with a perfect result, they need to be completed at least several times, remembering what is hidden and where. And this is not such a big problem. The last straw was that the game is in a small 480p window, which is why the whole picture is in pixels and the cursor is just huge. In general, of course, the idea is not bad, but the execution was not very good( [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
🟡 [b][i]Mixed review - slight recommendation (can be enjoyed in short bursts) Originally posted on Backloggd.[/i][/b] A while back we often see hidden object slop released on Steam every month mostly about cats though I did find a few good ones. However, this is purely anime and no cats to be found. Believe it or not, this is the spin-off of the then-upcoming visual novel titled [i]Uberich: Advent Sinners.[/i] There is no story after all. However, the synopsis in the game says that Naomi Hartson, whom she is split into forty-four beings, is shown all over the place with few being hidden. The object of the game is to find all of forty-four clones of Naomi per stage. But unlike most hidden object games, it features the scoring system. Your score is multiplied when you find each Naomi as fast as possible. The combo timer is colored blue and it indicates that you keep your combo streak until it times out. You get extra few seconds per Naomi found in a quick reaction. The maximum combo is forty-four per stage. You score a lot of points when your streak is higher. Another way to score higher is finding all hidden Naomis who are hiding in unique locations. If you waited for a regular timer (colored white) to show one minute left and you find each hidden Naomi, you'll score a last minute bonus worth 10,000 points. Although score is not needed since all you do is find all Naomis to clear the stage. However, if going after high scores (which also tied to achievements), you'll need to figure out how to score higher along with last minute bonuses. The problem for this game, however, is the performance and technical issue. Initially, it looked fine to me at first until I start to notice frame drops while in-game. This happens when the numbers is still on screen and they slowly disappearing. Not to mention, there is an input delay on clicking and the movement isn't smooth. Sometimes while looking around, the game moves to other direction itself for no reason (most likely a bug). Believe it or not, the game is powered by KiriKiri, a game engine which is designed exclusively for visual novel genre. For hidden object game design, this is not the right engine to use, as it feels unstable when moving, making actions, and effects shown. I was struggling to beat stage 3 under one minute and my click responsiveness was laggy as hell when there are lot of numbers shown on screen. And if you trying to go back to main menu either you cleared the stage or just clicked the right arrow, the game sometimes backs out to desktop for no reason. You'll have to alt+tab to return back to game yet while in fullscreen it messes up the screen completely, forcing you to alt-tab back to Steam and click 'Stop' to quit the game completely (not sure if this is just a Linux issue or not but I assume it is). If wanted to save your high scores properly, [b]my advice:[/b] click 'Next Stage' after finishing it before going back to main menu. At least the achievements pop immediately after met the goal requirements. While the game is fun in short bursts, it is severely ruined by the laggy performance and technical issue. If the developer choose a different engine (say Unity for example) and optimized it better, it would have made the experience more enjoyable. But hey, at least it's freeware. [b]Note:[/b] [i]I played both demo and full versions of the game and each of them has achievements. Basically, you can 100% both of these.[/i] ⭐ [b]Trivia:[/b] Naomi Hartson is not exactly the original name. In fact, it's her localized English name. She is originally named 'Hao Sijia' in Chinese. And for some reason, they didn't bother to translate the characters' names properly in Japanese, meaning they don't provide a furigana w/ Chinese pronunciations; they'll just use Japanese pronunciation per characters' kanji instead. In this case, Hao Sijia is simply 'Shiki'. ([b]Source: game's official website[/b])
This game has no reason to have this good of background music, inspired me to write a 100% achievement guide at 1am in the morning last night. Still debating on if this was worth it.
真的没人担心作者的精神世界吗???太抽象了。 刷分和时限的全成就真的有点难了,特别是右边的界面还影响了找图。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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