
1990 is a fun, casual RPG with turn-based combat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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I'm sorry but even though it is free I can't reccomend this game. [h1] Gameplay [/h1] [h2] Combat [/h2] There multiple areas in the game that have around 2 or 3 different enemy types each, But you can quickly find the optimal strategy for them so you just repeat the same thing over and over again. The only difference is how many SP/HP you still have left after the last encounter. Because you have to take some damage per turn (if the enemy is not stunned) you just have to decide if you want to spend your SP (for more damage/heal/stun) or HP on a battle. So instead of using strategy to fight, you just have to make the decision in which ratio you want to use SP and HP. Because the SP and HP regenerate after a level-up it just comes down to guessing how many encounters is still left until your next until the next level-up. [h2] Hotels [/h2] At a few points there are hotels where you can where you can buy items/upgrades and rest to regenerate your SP and HP. At a certain point you have so much money that you can rest every time. I never needed to buy items or even use them in the game. So the only choice you have was which upgrades you want to buy. But you will probably have enough money to just buy the best upgrades for everyone because you can sell all of the items you find. There are also rings/badges you can equip that give you a boost in a certain stat. So that is pretty much the only choice you get to make but I doubt that is going to much of a difference because most of the encounters are so simple. [h2] Difficulty progression [/h2] I had the most trouble at the beginning where you only have one character. I always had to attack or use an item to heal the damage you took from attacking. After that the game just becomes very easy. I do think that games can be easy if executed correctly but here you can just repeat a strategy that worked once until the end of the game. At the end the game gets slightly more difficult which just means that the enemies have better stats. But that doesn't really matter because you can just keep attacking and stunning which means that you take no damage. So the main difference is that the later areas are just a lot more drawn out. [h2] Walking [/h2] Inbetween the encounters you'll just walk on a linear path. There are essentially no turns (at least that I found) you can take that diverge. That wouldn't be so bad if there were unique enviroments. But every area just has one tileset that gets reused the entire time. Room layouts get reused very often which just makes everything look the same. For some reason there are a lot of empty rooms with no chests or enemies. I have the feeling that these only exist to make the game longer. [h1] Presentation [/h1] The music of the game is fine. It's not bad but is also doesn't fit too well. There are only 2 tracks in the game: one for battles and one for the overworld, and they reused for every area. The visuals are also very repetetive which I wouldn't mind if they were somehow interesting. But the tilesets just look like "an rpg cave level" or "an rpg lab level". Overall I think the presentation is ok but it just feels like it was taken from an asset pack. [h1] Story [/h1] The main story is that you have to stop an evil scientiest. At the end the plot twist is that it was all just a dream. Your party doesn't really say anything besides "I want to join your party" so the only at a character's personality is the title they have. The antagonist said the most in the game but the only thing he did was make jokes. And if you don't find them funny that character is kind of bland.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
Not bad
"1990" is a poorly made RPG Maker asset flip with your usual high school anime club dropout fanfiction writing, clumsy use of RPG Maker's map editor, flipped tilesets, and zero reason to ever want to play this even for free. RPG Maker is a terrible construction kit that never results in products of any value to gamers. This features really godawful, lazy pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
[h1] 类似魔塔机制的游戏 [/h1] 非常好的游戏,重复使用的背景资产,简单的战斗。 你实际上可以一遍又一遍地使用相同的技能组合来击败游戏,这让它有点单调,很好的像素艺术,甚至不用麻烦使用头脑。 总的来说,有趣的游戏可以消磨你2个小时左右的时间。 只是很可惜没有中文,we need Chinese [h1] 戴了又不舒服,不戴又不安全---N95 [/h1]
Best time of my life! Yes 10/10. I recommand this game for everyone who is bored. Be awareness NSFW.
[h3][b][i]1990[/i][/b][/h3]
Не знаю что сказать, простенькая игрушка
Bad: Combat trash Almost no variation in anything Story plot is insanely bad Graphics meh Unnecessary rooms / (2000h walking) Good: its free ngl 12 bananas is better
The movement of the character is slow. Dash function should be needed. The map is monotonous.
нудна розтягнута замальовка на тему стареньких RPG. Спочатку хотів поставити палець вверх, але занадто і не виправдано довго її проходити
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.