
"18 Hell:Lost" is a psychological horror indie game set in 1930s Shanghai. Players awaken in a grand hotel, trapped as fate and soul intertwine, leading them deeper into the unknown.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice, short looping horror game. The atmosphere is really good. I loved the environment -- it felt detailed and carefully put together. The scares were well-directed, including both subtle spooks and more traditional jump-scares. The story came through well, though it does rely on notes and on screen narration a bit too much, in my opinion. The English translation is understandable, although some lines are not translated and other text gets cut off the edges of the screen for some reason. I got stuck on a few levels. There's a part where you need to crouch, but the game doesn't tell you that you can. I wandered around in my own personal hell for about twenty minutes before checking the (untranslated) keybinds and seeing CTRL listed. I then got stuck in level 14 to 15. Something didn't trigger properly (as I found when I went to look for a video walkthrough) so I couldn't transition to another area. I wandered back and forth between those two floors for ages. I had to reload in the end, and it worked. The final area is quite stylistically different, and basically explains the story to you again, which feels unnecessary. I wasn't keen on the inventory management. You have to manually stack items. The game doesn't seem to pause while you're in your inventory, you still waste battery even in cutscenes. The devs are very generous with the batteries though, which I ended up being grateful for when I got lost. All in all, it's a good, creepy walking sim and I enjoyed it a lot. I felt the initial loops, up to about ten, were the best part of the game though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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