
"18 Hell:Lost" is a psychological horror indie game set in 1930s Shanghai. Players awaken in a grand hotel, trapped as fate and soul intertwine, leading them deeper into the unknown.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Az egyetlen probléma ami volt vele hogy a szöveg egy része vagy nem volt lefordítva, vagy lelógott a képernyőröl így olvashatatlan volt, de ennek ellenére tetszett.
经典PTlike,氛围&剧情倒中规中矩。不足之处在于: 1。优化比较一般,个人电脑配置玩多少游戏都没卡过,开这个游戏自动存档必卡顿。 2。体力条。设计有点莫名其妙,全作好像就跳入13层前有个几秒的追逐战,对,就这几秒,而且给了相当充足的提前时间,基本上还没开始就结束了。然而体力条的限制可是全局存在,纯为了拖时间跑两步一喘。 3。手电筒和电池。电池很多基本用不完,所以为什么不核能手电筒?好吧,你说你想学一些经典游戏加入电量系统显得不单调,那你每个电池初始独立占一个格子,明明可以堆叠但是还要玩家手动打开一个个堆叠是什么天才设计? 4。存档点。类上,部分经典游戏会限定存档点,那我也得加一个,但是我就是不用。欸,就是玩,设计天才。
成就神作,2~3个小时即可通关且不看攻略的情况下,基本上不会遗漏收集要素达到全成就。 一款比较常规的“鬼打墙”类第一人称恐怖冒险游戏。主角是一位来上海寻找爱人的道士,但是他发现自己怀孕的爱人被师兄害死。于是主角冒着下地狱的代价杀死了他的师兄和所有侮辱他爱人的罪犯。 后果就是主角在18层地狱设置的轮回梦魇中无尽的轮回。游戏本身不过不失,但是还是有几点需要改进的地方。 1.小成本第一人称游戏的通病,手柄支持度太差。如果不用键盘,很多摁键和操作非常的别扭,视角也不容易锁定。 2.主角的耐力条极其短,虽然游戏只有后期一小段追逐戏份,但是主角走两步就气喘吁吁,耐力条回复的还特别慢,导致游戏的大部分时间在无聊的赶路。 3.游戏没有鬼怪的正脸,唯一出现正脸的还是黑白无常的正面鬼。 游戏唯一一处可能卡关的地方是后期寻找纸钱,这个时候你需要发现上楼的通道从左走和从右走是两条不同的路线,你需要从右侧上楼才能找到纸钱。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice, short looping horror game. The atmosphere is really good. I loved the environment -- it felt detailed and carefully put together. The scares were well-directed, including both subtle spooks and more traditional jump-scares. The story came through well, though it does rely on notes and on screen narration a bit too much, in my opinion. The English translation is understandable, although some lines are not translated and other text gets cut off the edges of the screen for some reason. I got stuck on a few levels. There's a part where you need to crouch, but the game doesn't tell you that you can. I wandered around in my own personal hell for about twenty minutes before checking the (untranslated) keybinds and seeing CTRL listed. I then got stuck in level 14 to 15. Something didn't trigger properly (as I found when I went to look for a video walkthrough) so I couldn't transition to another area. I wandered back and forth between those two floors for ages. I had to reload in the end, and it worked. The final area is quite stylistically different, and basically explains the story to you again, which feels unnecessary. I wasn't keen on the inventory management. You have to manually stack items. The game doesn't seem to pause while you're in your inventory, you still waste battery even in cutscenes. The devs are very generous with the batteries though, which I ended up being grateful for when I got lost. All in all, it's a good, creepy walking sim and I enjoyed it a lot. I felt the initial loops, up to about ten, were the best part of the game though.
做的太差了,全是贴图,至少把几个鬼做的细节一点啊
挺不错的恐怖游戏,前期有点平淡,但是越到后面越有氛围,就是流程有点短,玩完有意犹未尽的感觉。
💜
j'avais deja fait le demo, au moins cela clos le chapitre de ce que je ne savais pas, merci beaucoup
何が起きているのかどんどん気になっていくストーリー ジャンプスケアがないのが良い 儀式的な文化が見れて面白い アイテムが少し分かりづらく迷子になる部分もあったが最後まで楽しめた エンディングに関してはもう少し何か欲しかった感じもする
这款游戏是真的恐怖,环境渲染让我不敢玩了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $8.1K | 112 | 63% | $3.99 | |
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| $91 | 2 | 100% | $1.99 | |
| — | 0 | — | — |
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| $5.5K | 96 | 85% | $3.99 | |
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