
A challenging 2D action platformer with brutal one-hit-kill combat, consequential choices, and a lore-rich story set in the dark fantasy world of Kurogawa, Japan. Inspired by Sekiro and Blasphemous, Jomaku is a free preview of One-Thousand Cuts, "raising the curtain" for the full game coming soon!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Jomaku (除幕) "Curtain-raiser" a short act or monologue to introduce a longer kabuki play. A preview.
1000 Cuts: Jomaku is a 60-90 minute proof of concept experience of One-Thousand Cuts, with a short tutorial, plenty of exploration (over a dozen hidden pettable cats, an optional boss, bonus lore drops, three alternative video modes), unlockable upgrades, a three-phase final boss, and multiple endings based on which moral route you choose.

Combine instant-death combat with unique special abilities and environmental hazards to devastate your enemies, or die trying. Strategize efficient solutions or overwhelm with brute force as your slice your way through the Army of One-Thousand, one cut at a time.

Discover and fight a deadly collection of challenging bosses on your journey. Master each of their martial art styles to unleash powerful combat techniques on your enemies. If you can defeat them, that is.

Find hidden lore throughout a rich, dark fantasy Edo Japan. connect the shattered pieces of this expansive world, inspired by real Japanese history and folklore.

The time of the samurai is coming to an uncertain end. Exiled as a child by his father Hidetsugu, young Hiroyuki has grown up training at his Uncle Jiro's secluded dojo, hoping one day to prove himself worthy enough to return home. Now caught at the center of a hostile takeover within his clan, Hiro is torn between loyalty and honor.

Hiro has to choose: side with his father and kill his friends and Uncle Jiro - the only real family he's ever had - or side with Uncle Jiro and attempt to face down the fearsome army under his father's control. It only takes one cut to kill, but what is one man against the Army of One-Thousand?








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Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жёсткий, концентрированный экшен: один удар — смерть, один точный удар — победа. Боевая система требует идеального тайминга парирований и уклонений. Боссы с уникальными паттернами атак, окружение как оружие. Линейно, коротко, но адреналиново.
Jo-maku quit
Pretty good small game. Easy to understand. Had some bug issues, but i sent them the bug description on their forum. Hope they get fixed soon
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $0 | 16 | 88% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $4.1M | 21.6K | 91% | $11.24 | |
| $700.9K | 10K | 95% | $3.59 |
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sekiro at home. 10/10
Short and quite rough game. Found many bugs and annoyances. Good concept and since is free I will give it thumbs up.
Vamos Lá!!!! A proposta do jogo é interessante e tem bastante futuro e a gameplay e legal, porém o jogo tem uns bugs bem chatinhos onde as vezes você não consegue salvar, a tela fica preta do nada e teve um bug que eu tive que começar tudo de novo pois um boss não iniciava a luta. Conquistas Feitas: 10/10 = 100%: 100% [Para fazer 100% é fácil e é necessário duas runs uma usando as duas armas diferentes.] Avaliação NOTA: 6 / 10 Gráficos: 7 / 10 Gameplay: 6 / 10 Duração de jogo: Pouco Tempo Som/Música: 6 /10 Rejogabilidade: Baixa é um jogo para zerar e é isso.
I had to reload the game 9 or 10 times due to it randomly giving me a blank screen. The parry system feels very slow and unresponsive but I do love the fact that this is a love letter to Akira Kurosawa and other great samurai film directors of the 50s. If you're okay with mid gameplay that has a great story then I recommend this
1000 Cuts: Jomaku is basically a love letter to samurai cinema, and as a free prologue, it’s a hell of a hook. It’s got that gritty, high-stakes "one mistake and you’re dead" energy that makes every room feel like a puzzle you have to solve with a blade. - What works: The atmosphere is easily the best part. Between the pixel art and the "Kurosawa Mode," the game looks and feels moody as hell. The combat is simple but tense—you’re either a god-tier swordsman or a puddle of blood on the floor within three seconds. I also really liked the choice between using a real sword (lethal) or a wooden bokken (non-lethal). It actually gives you a reason to play through it more than once to see how the "Honor" vs. "Loyalty" paths play out. And yes, you can pet the cats. 10/10 for that specific feature. - Easily 7.5+/10: It’s a 7.5 because it still feels a bit "indie-janky" in the ways that actually affect gameplay. Physics are a bit chaotic: Since everything is one-hit-kill, accidentally clipping a lantern and blowing yourself up feels more frustrating than "hard." Technical hiccups: There are some weird transitions where the screen fades to black but your character is still moving in the background. It’s a great way to accidentally walk off a ledge or into a spike trap you can't see yet. Hitboxes: Most of the time they're fine, but every now and then you’ll swear you cleared an attack only to get sent back to your last tea break. - The Verdict: It’s a solid, stylish experience that takes about an hour to beat. It’s not perfect—the movement can feel a little floaty and the environmental deaths are annoying—but for the price of "Free," you really can't complain. It’s a great proof of concept that makes me want to see what the full game looks like once they tighten up the controls and fix the transition bugs. If you like Sekiro or Katana ZERO, you should definitely give this a spin. It’s a fun, bloody afternoon, even if you’ll spend half of it yelling at a lantern.
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