
After another wave of financial crisis, the government decided to make currency denomination. Don't allow them to rob you! Go to the government’s bank repository and take your money back!
Modeled estimate, not a reported figure. How we estimate →
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About
After another wave of financial crisis, the people’s purses became empty. All cash is gone and money on banks accounts are under the threat. The government decided to make currency denomination and take away all that's left. Go to the government’s bank repository and take your money back! Collect coins, bills and keys to open the door for another level.
Don't allow them to rob you! Fill your purse with money!
Another crisis and inflation. But now, the money denomination is come!
Features:
Oldschool platformer.
Unique main hero - The Purse.
Piles of money.
Many dangerous saw and spike traps.
Simple and intuitive control.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
᠌ ᠌
siktim arabı
とりあえずエンディングにたどり着いたのでレビュー キャラが金髪のう〇こにしか見えないことと慣性の概念が消え去ったアクションに目をつむれば遊べるので、概ね満足 [h1]良かった点[/h1] 1. 安い セール時には29円とお買い得 2. 低難易度 たいしてアクションが得意でなくともクリア可能 [h1]悪かった点[/h1] 1. 慣性のないアクション 慣れていないため煩わしく感じた 2. 分かりにくい当たり判定 結構シビアでよくトゲにぶつかる 3. 不親切な隠し要素 現状ヒントなどはなく、妙に壁の面積が大きいところに突っ込む以外に取得方法がない 4. 若干怪しい挙動 狙っているのか、飛んでくるレーザーの間隔が不均一だったり、動く針が左右にブレまくる いろいろ言いましたが、29円で1~2時間ほど遊べると思うのでコスパはいい方なんじゃないかなと思います。普通の人にはオススメできませんが、このストアページにたどり着いた人はこういうゲームでも構わないだろうなと思いオススメにしました。
получил 100 рублей
el mejor juego del mundo
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100 RUB: Operation Global Denomination is a compact indie platformer that builds its identity around satire, simplicity, and a deliberately absurd premise. Developed and published by KuKo, the game imagines a fictional financial catastrophe in which currency loses its value overnight, prompting a global denomination that leaves ordinary citizens scrambling to reclaim what they believe is rightfully theirs. Rather than approaching this theme with realism or commentary-heavy storytelling, the game treats it as a springboard for a tongue-in-cheek action adventure, where frustration with bureaucracy and money is transformed into a literal obstacle course. At its core, the experience is rooted in classic 2D platforming. Players guide the protagonist through a series of trap-filled environments that demand careful timing, quick reactions, and a willingness to retry sections after failure. Spikes, saws, moving platforms, and narrow jumps form the backbone of the challenge, evoking the feel of old-school arcade and early PC platformers. Controls are straightforward and responsive, making the game easy to pick up even for players who are not deeply experienced with the genre. The challenge is more about execution than complexity, relying on precision rather than layered mechanics. The game’s satirical framing gives context to the action without overwhelming it. The idea of storming a secure facility to reclaim devalued money is intentionally exaggerated, serving more as a comedic justification for the platforming than a narrative to unravel. There is little in the way of dialogue or deep story development, but the concept itself carries enough humor to keep the experience lighthearted. For some players, the absurdity adds charm and memorability; for others, it may feel like a joke that doesn’t fully evolve beyond its initial setup. Visually, 100 RUB embraces a minimalist pixel-art style that prioritizes clarity over flair. Environments are easy to read, with hazards clearly distinguished from safe platforms, which is crucial for a game that relies heavily on timing and precision. While the graphics are simple and lack detailed animation or visual variety, they are functional and consistent. The same can be said for the audio design: sound effects and music do their job without standing out, reinforcing the retro tone without becoming distracting. One of the game’s defining traits is its brevity. Levels are designed to be completed quickly, and the overall experience does not aim to occupy dozens of hours. Instead, it works best in short sessions, where players can enjoy the challenge without fatigue setting in. Achievements and collectible elements offer some incentive for replay, particularly for completionists, but the primary appeal remains the immediate satisfaction of clearing difficult sections rather than long-term progression or evolving mechanics. In terms of difficulty, the game strikes a balance that will feel familiar to fans of traditional platformers. Mistakes are punished, but retries are quick, encouraging a trial-and-error rhythm that rewards persistence. This design choice helps maintain momentum and prevents frustration from becoming overwhelming, even when certain sections require multiple attempts to master. Ultimately, 100 RUB: Operation Global Denomination succeeds by knowing exactly what it wants to be. It does not attempt to expand into a complex narrative experience or a mechanically dense platformer, instead offering a short, focused game built around a quirky idea and solid fundamentals. For players who enjoy retro-inspired platforming and appreciate oddball indie concepts, it delivers a straightforward and entertaining diversion. While its scope and depth are limited, its charm lies in its simplicity and its willingness to turn an abstract economic joke into a tangible, playable challenge. Rating: 6/10
clu bi chi ta
I almost gave up on this game because it had me so frustrated. Nothing wrong with the game, it just seemed too difficult for me at times. But I persevered, and glad I did! Its fun. The achievements are fun too. Gems hidden throughout random walls. Solid, low-budget minimalist platformer.
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Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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