
Hidden object game in the laboratory setting. Black and white hand-drawn graphics in a cartoon style. Difficult and interesting! Very large location!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
классика, это пройти надо
easy
Найди мышей на 5 минут)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mice
I really enjoyed finding all of these meese! Or is that the plural of moose? Maybe its the plural of mouse and moose. I guess I'm not here to think, but to find meese!
yeah, a easy one ggs
о ♥♥♥♥♥ микки маус
100 Hidden Mice, developed by Anatoliy Loginovskikh and Аlexandr Telminov and published by Anatoliy Loginovskikh, is a deliberately minimal hidden-object game that embraces simplicity as its defining feature. Rather than offering multiple scenes, layered mechanics, or a narrative framework, the game presents players with a single, densely illustrated environment and a clear objective: find one hundred cleverly concealed mice. This straightforward premise sets expectations immediately and frames the experience as a focused visual challenge rather than a traditional puzzle adventure with evolving systems or story progression. The entire game takes place within a hand-drawn laboratory setting rendered in a black-and-white sketch style. This visual approach gives the environment a distinctive personality, evoking the feel of a playful illustration rather than a realistic location. Despite the lack of color, the scene is packed with detail, from laboratory equipment and pipes to background props that create visual noise and distraction. The mice themselves are integrated naturally into the artwork, often blending into the environment in ways that reward careful observation and patience. Some are immediately noticeable, while others are hidden in plain sight, requiring players to slow down and scrutinize every corner of the image. Gameplay is intentionally uncomplicated and accessible. There are no timers, penalties, or complex interfaces to manage. Players simply scan the scene and click on mice as they find them, with a counter tracking progress toward the full set of one hundred. This design makes the game easy to pick up and play regardless of experience level, and it allows players to engage at their own pace without pressure. The simplicity also gives the experience a calming, almost meditative quality, as success depends purely on attention and visual perception rather than logic chains or abstract reasoning. That same simplicity, however, defines the game’s limitations. With only a single scene and no variation in mechanics, 100 Hidden Mice is a very short experience for most players. A focused playthrough can be completed quickly, especially for those accustomed to hidden-object games. There are no additional modes, escalating difficulty, or unlockable content to extend longevity once all mice have been found. As a result, the game feels less like a full puzzle title and more like a compact visual exercise designed for brief sessions. Where the game succeeds is in understanding its role as a casual diversion. It does not attempt to justify its length with unnecessary padding or artificial difficulty, nor does it pretend to offer depth beyond its core concept. The satisfaction comes from the simple act of discovery, the gradual clearing of the counter, and the quiet sense of completion that follows. For players who enjoy achievement hunting, relaxing visual searches, or short games that can be finished in one sitting, this focused approach can be appealing rather than disappointing. Ultimately, 100 Hidden Mice is a game built around a single idea executed with clarity and restraint. Its charm lies in its clean presentation, approachable design, and respect for the player’s time. While it lacks variety, replay value, and mechanical depth, it delivers exactly what it promises: a concise hidden-object experience centered on observation and attention to detail. For fans of minimalist puzzle games or those looking for a brief, low-commitment activity, it offers a small but satisfying moment of focused play within the broader landscape of casual indie titles. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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