
Time loop puzzle horror, where you're stuck in a failed experiment and must escape or face being eaten for eternity.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
10 Seconds is a game that hinges on its innovative design . You are trapped in a failed time loop experiment, where you have 10 seconds to scramble for supplies and safety before a monster is released to hunt you down. Crawl through vents, scour walls, find tools and twist valves. Doing everything you can to escape being eaten alive. When you die, you wake up back at the start. Though you may notice that not everything has gone back to normal. Perhaps the experiment was not perfected before things went awry? This game is designed to be completed in one sitting, only taking about 30 minutes for a single run, so there is no save feature. Make use of the physics system that allows you to pick up and throw items. It may be more useful than you think!
Genres
Stats
Languages: English
Engagement
Reviews
The puzzles were clever without being frustrating, and the horror elements kept me on edge. If you're into spooky puzzles and want a solid experience in a single sitting, this one's worth it imo.
Short and tense though I went in expecting to loop every ten seconds but having to wait out the timer makes more sense i suppose. A bit hard to see without the flashlight, had to restart once because it disappeared. it took a while to realize what i had to do to progress but for a simple escape room horror game it was very good. Played both endings 9.5/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
The monster sometimes does not give a ♥♥♥♥ about you or just kills you without its rage mode. Also coming back for your flashlight when you die is annoying, just let it stay in my inventory. Boring game, got stuck, could not find a key or proceed after twisting the valves.
10 Seconds is a short horror puzzle game by ithinknotM8! The game premise is simple: you are stuck in a time loop with a monstrous creature that tries to chase you in the dark. You have to solve the next step of the puzzle or evade the creature or you have to restart. I do appreciate the novelty of this idea, for a horror game I think it is rather unique. You're stuck in a research facility and all you have are the objects left there at your disposal. When you respawn, the items are where you left them last. It does feel relatively scary when you're being chased. There are two game endings. The puzzles are simple but somewhat satisfying once you learn what you need to do next. The monster design is decent. The lighting is poor, not just because it is dark. Most horror games usually have a brightness slider that allows you to adjust how much you can see. This helps people who might not be able to play in ideal light conditions or just the way their monitor displays darkness and light. There are no settings. You can't adjust graphical settings. You can't rebind the controls. The lighting is unpolished. There's no post-processing. The textures are inconsistent. This looks like an asset flip. Some items are modelled better than others. The overall feel of the game would be better if the same amount of detail was put into everything. The UI is just very simple white text. The sound effects are clunky. There's no in-game music, only the blaring alarm in the background. The monster's AI isn't very complicated. Once you learn the walk pattern it's easy to evade. The game cuts off abruptly for the end screen. There are no animations for holding the objects or firing the gun. Most of the puzzles are just taking an item to a place, you get a click and then you have to find another item. It would be really cool if some of them required a minigame. Overall, this game is a good idea that just lacks a lot of polish. I'm not going to hate on the indie developer. I do think the game could be improved considerably with some more experience. As they continue to brush up on their design and technical skills. [b]3/10[/b]
хрин знає як грати
还算有意思,熟悉了怪的判定之后就没什么压力的,不过我第一次通的时候最后怪被卡住了有点尴尬……
имба ваще не жалею 340 часов жизни
Gostei da ideia de iniciar o mundo e em 10 segundos o bicho aparece, então você precisa ficar se escondendo e fazendo as devidas tarefas para progredir, muito parecido com a temática de "Granny". O jogo é bem simples (oq não me incomoda muito normalmente), porém, neste jogo deveria haver dois finais, o bom e o ruim, o final ruim é você morrer pro monstro depois de ter pego a chave, e analisando criticas e guias o final bom deveria ser você pegar a arma e matar ele, porém, após eu pegar a arma e atirar nele (mais de uma vez por precaução) ele não morreu, e para ter certeza cheguei nessa parte da arma duas vezes e as duas vezes o monstro não morria com o tiro. Tirando esse bug, o jogo tem um potencial futuro bom. Nota: 6/10
Joguinho interessante, faz pensar um pouco em algumas partes, mas recomendo sim, vale a pena pra se divertir e passar o tempo... tem a gameplay lá no meu canal, podem dar uma olhada e se inscrever pra me ajudar? https://youtu.be/_sTGKaLulRo?si=jjuWV4ZkQoUobsq3
норм
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.