
Time loop puzzle horror, where you're stuck in a failed experiment and must escape or face being eaten for eternity.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
10 Seconds is a game that hinges on its innovative design . You are trapped in a failed time loop experiment, where you have 10 seconds to scramble for supplies and safety before a monster is released to hunt you down. Crawl through vents, scour walls, find tools and twist valves. Doing everything you can to escape being eaten alive. When you die, you wake up back at the start. Though you may notice that not everything has gone back to normal. Perhaps the experiment was not perfected before things went awry? This game is designed to be completed in one sitting, only taking about 30 minutes for a single run, so there is no save feature. Make use of the physics system that allows you to pick up and throw items. It may be more useful than you think!
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Stats
Languages: English
Engagement
Reviews
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싼마이 퀄리티로 내는 쫄리는 맛이 일품이였던 겜. 인디 겜치곤 스토리나 연출이 좋아서 재밌었음.
[h1] Typical horror shovelware. Can't see sh*t. Very simple and unpolished. Search for specific item to unlock next path. Very short and get on your nerves quite fast. Not recommended. [/h1]
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Tracking started Jul 19, 2026 — check back soon for a trend.
Hours played at review time, across 40 reviews with recorded playtime.
Nifty lil game, cool premise, felt maternal towards the monster
免费 没中文 没成就 《十秒余生》 《十秒余生》是一款凭借创新设计脱颖而出的游戏。你被困在一场失败的时间循环实验中,必须在怪物被释放猎杀前的 10 秒内,争分夺秒搜集物资并寻找安全之所。你需要爬通风管道、搜寻墙壁、寻找工具并拧动阀门 —— 用尽一切办法避免被生吞活剥。每次死亡后,你都会在起点醒来,但会发现并非所有事物都恢复了原样。或许这场实验在失控前本就未臻完善? 这款游戏设计为可一次通关,单次流程仅需约 30 分钟,因此不含存档功能。充分利用物理系统拾取并投掷物品吧,这可能比你想象的更有用!
Roblox ahh game
The puzzles were clever without being frustrating, and the horror elements kept me on edge. If you're into spooky puzzles and want a solid experience in a single sitting, this one's worth it imo.
Short and tense though I went in expecting to loop every ten seconds but having to wait out the timer makes more sense i suppose. A bit hard to see without the flashlight, had to restart once because it disappeared. it took a while to realize what i had to do to progress but for a simple escape room horror game it was very good. Played both endings 9.5/10
10 Seconds is a short horror puzzle game by ithinknotM8! The game premise is simple: you are stuck in a time loop with a monstrous creature that tries to chase you in the dark. You have to solve the next step of the puzzle or evade the creature or you have to restart. I do appreciate the novelty of this idea, for a horror game I think it is rather unique. You're stuck in a research facility and all you have are the objects left there at your disposal. When you respawn, the items are where you left them last. It does feel relatively scary when you're being chased. There are two game endings. The puzzles are simple but somewhat satisfying once you learn what you need to do next. The monster design is decent. The lighting is poor, not just because it is dark. Most horror games usually have a brightness slider that allows you to adjust how much you can see. This helps people who might not be able to play in ideal light conditions or just the way their monitor displays darkness and light. There are no settings. You can't adjust graphical settings. You can't rebind the controls. The lighting is unpolished. There's no post-processing. The textures are inconsistent. This looks like an asset flip. Some items are modelled better than others. The overall feel of the game would be better if the same amount of detail was put into everything. The UI is just very simple white text. The sound effects are clunky. There's no in-game music, only the blaring alarm in the background. The monster's AI isn't very complicated. Once you learn the walk pattern it's easy to evade. The game cuts off abruptly for the end screen. There are no animations for holding the objects or firing the gun. Most of the puzzles are just taking an item to a place, you get a click and then you have to find another item. It would be really cool if some of them required a minigame. Overall, this game is a good idea that just lacks a lot of polish. I'm not going to hate on the indie developer. I do think the game could be improved considerably with some more experience. As they continue to brush up on their design and technical skills. [b]3/10[/b]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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