
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Most likely between $38.3M and $108.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $63.99 | 91% | approximately $63.8M |
| PlayStation | $69.99 | 92% | #46 |
| Xbox | Free | 86% | — |
| Epic | $69.99 | 95% | #12 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $24.89 on Epic · Russia (−61%). Compare 30 prices in 15 markets →
Reviews
Themes across 3594 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
0-aura antagonists, boring storyline, mediocre graphics, and terrible instruction Uncharted wannabe this game is overrated
TL;DR: It has the veneer of depth without the actual fleshed out mechanics in the sneaking and action components. People experienced in both genres will pick up on this quickly. Still fun in a shallow way but no where near worth full price. Kinda like how you can have fun / cool off in a small plastic swimming pool but you ain't exactly getting laps in and you don't wanna pay a real pool's price, even if it is a quality diet pool. Not a lotta gallons there. Pros: Story and characters are good, great even. This is the one aspect I'm very happy with. It's a great origin story. Greenway is a G, as are Money Penny, M, Bond and even the side characters. Feels very Bond; largely nailed it here. Cons: The gameplan is thin, shallow and very linear with the illusion of depth and choice. Of the characters Q is the only flawed one - his banter with Bond is weak; they're too amiable. This isn't a bad game per se but there are descriptors which have the dubious distinction of fitting it well: Being very "on rails" even for a linear game, having choices without distinctions nor impact (the illusion of choice), and being what I would say is clearly designed for a broad audience which, as a design choice, waters down the experience. If you are an avid fan of both the stealth and action genres as I am then, well, be prepared to be disappointed all around. It's rather easy (played on the normal difficulty level, should've upped it but whatever) and holds your hand the entire time. There is yellow tape all over to show you where to go and it drives me absolutely mad; new age, hand hold-y nonsense. If you've been through the fire of Splinter Cell, Metal Gear, Dishonored, etc, then the sneaking component is almost downright offensive (though actually still somewhat fun but I am a thirsty fella in need of a fix). A general litmus test I have for games with sneaking is whether or not the player can move bodies of incapacitated enemies; we cannot. That is a cardinal sin in a game that has a lot of sneaking and subterfuge. That singular component lacking is SO limiting on the gameplay, I don't know that I can even overstate how detrimental it is. There's cool gadgets but you can't use them terribly creatively which essentially renders them largely window dressing as with the conversational "choices" you can make which don't seem to affect the gameplay much if at all nor the story. It gives the impression of open-endedness without that juice. The challenge missions or whatever they're called are aight but unfortunately they don't really add much to the game. As an aside, I also think vehicles should've been utilized much more and much more in depth. So much wasted potential. All in all, you may be able to get some enjoyment out of it like I did but if you do, just don't pay full price. I still enjoyed the experience despite how unfulfilling it is, but a lotta that is carried by that atmosphere and characters. Many of my hours come from being AFK to do other stuff like make a meal or whatever and not exiting the game, my playtime is much less. It's a shawty. Hopefully they add some actual brotein, some horsepower to the next one.
Technically it's a decent game, but perhaps I expected a bit more depth from IO. In retrospect it's obvious a title with such a well-known name had to target a very wide audience. Even if you have IQ 50, you'll probably finish it just fine. My expectations were my fault. Story-wise it had nice bits about AI implications, but most of the story is just so ridiculously over the top, it feels like a parody of the action genre, like Kung Fury... surely it can feel locally fun and engaging, but it's like it's proudly enjoying using every known cheesy action-game cliche that was ever invented. Most of the game is just going from trigger to trigger with occasional shallow puzzles, very forgiving stealth (featuring the largest ventilation shafts I've seen in videogames) standard shootouts and nicely animated fistfights that are also very hard to fail unless you're surrounded. Most of the time the exact activities you're subjected to are forced on you by the game and don't depend on your choice, i.e. if the game wants to force you into fighting, it just doesn't allow you to use weapons, just because; If you're in a car, you'll be in a car, until you reach the trigger; etc. Speaking of, vehicle sequences feel a bit needless. Physics are alright, but you're only allowed to drive for 30 seconds in a basically straight corridor.
it's a movie (a really good one)
一周目剧情体验莫名其妙,剧情就像是能写好几部的剧情融合成一部来做,体验感粗糙过于跳跃,对于人物的死的感觉就是,哦死了,然后呢,为了死而死,没有任何悲壮或者惋惜,人物塑造太差,二周末开始就更是能暴露这个游戏的巨大缺点,有着各项挑战但居然不能存档!每次想刷挑战过了检查点就重新返回主菜单重新加载,然后重新看那个逼剧情,任务故事必须看剧情才能触发而不能直接自己去完成,还特么的不可跳过或者加速,恶心坏了,总体来说游戏能给个7-8分但这些毒点的存在还是让我给出了差评
走一步解一个谜,boss战无聊透顶,硬水时长
TRASH GAME
007 hitman yapımcıları bu oyunu en iyi yapabilecek firma oyunda bar sahnesini ve londrada gezmek güzeldi 2. oyunu futiristliği abartmaktansa avrupa şehrirlerinde geçmesi veya günümüz dönemine yakın abartmadan daha iyi olur bondun tüm bölüm boyu çaylak gibi takılması düzgün takım elbise giymemesi oyun tamamen çaylaklığını anlatıyodu gerçek bondu umarım 2. oyunda film gibi ama sahnelerle boğmayan oyun olarak görürüz
28小时通关,游戏片头好评,很有007的味道,训练关卡做的很好,一步步成长为顶级特工,节奏叙事镜头语言都不错,很像电影,邦女郎也很美,结尾救邦德的时候还亲了一口,人设有点像猫女亦正亦邪。飞机坠落关卡也做的不错,应该是致敬了神秘海域3和007之太空城。剧情时长应该是15个小时,但中间解谜部分导致花了不少的时间。007电影迷还是推荐买的,还原了许多高难度动作,大场面也不少,射击手感也还可以,就是手柄没有辅瞄,虽然有一点吸附瞄准但是只能爆头用,整体难度不高,主要是解谜部分卡关,特别是韦伯大楼那关,纯折磨人。邦德的高科技手表也还原的很好,就是要找电池,这点很没必要,直接做成能量恢复更好,特别是大结局还出现了Q博士的手表就是这样的,并且因为任务推进大部分都需要手表装置,所以任务容错率较低,如果没有合理的使用装置可能只能读档重来了,而且任务检查点一旦重新开始就要整个关卡重玩,越南那关就是,因为用错了道具重开发现整个关卡都要重玩,当时真的崩溃了。潜行系统做的一般,很多场景看似给你潜行的机会实际上必须硬刚。还有格斗系统做的马马虎虎,血量太少了,被打3拳就死了,007的抗击打能力有待提高。枪械系统的问题是子弹太少了,杀手做成这样倒是没问题,但是你是007啊,是特工,每把枪就几发子弹,我知道冲上去处决的时候无敌,但这样是不是少了些真实性?以及杀人执照系统,是指敌人对你起杀心时才能用枪,但敌人对我用拳头打死是不是也是起杀心?为啥不能用枪,更何怳我是特工,应该尽量不让自己受伤,用更高效的方式执行任务企不是更好?游戏的剧情也不是很好,反派塑造的很马虎,动机什么的没讲清楚,倒是挺贴合Ai时代的,不过入侵军情六处,富二代达米安为了Ai犯罪就太扯了。游戏的画面较差,ps4中期画质吧,优化也不太好到菜单里面老是一卡一卡的,希望慢慢改善吧。
this game is literally the most average game ever. it has really fun combat, but everything else is cliche. the story, the dialogue, the characters. playing it on hard frustrated me every now and then, but the combat is still pretty easy. As a big Bond fan everything felt too linear and "safe".