
Take command of your faction's only Starbase in Zone 10. In this innovative, arcade style, tower defense game you can build your own maze using specialty blocks and defend your Starbase against spaceships and ground troops that can blow up parts of your defenses.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Reviews
Updating my review to actually talk about the game: its fun and has quite a bit of depths to it. It has tower defense elements, mining/crafting systems are simple and fun, you can get out of your ship and kill enemies on the ground running around, lots of cool upgrades. If you're into RTS / Tower Defense this game will challenge and entertain you.
не зона 51 пизже
666
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Игра Zone 10 — это хардкорный тактический шутер с мрачным сеттингом постапокалипсиса. Глубокая механика боя, цепляющий сюжет и высокая сложность создают атмосферное и напряженное погружение. Невероятно детализированный мир, который хочется изучать, несмотря на смертельную опасность. Настоящий вызов для искушенных игроков.
☀️
[h1]Before I played Zone 10, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
3/10 medic bags (better then a cloaker)
Каеф
[h1] Finally a good ♥♥♥♥♥♥ take [/h1] This game has some cool and weird things going on with it. Get this, it's a tower defense game right? However, the way of placing the turrets, and planning the pathing of the enemies is under your complete control. They mitigate this initial ease by making pathing blocks that you have to purchase. Once purchased you are expected to be the one to place them down strategically to match the patterns of randomly generated tiles and turrets so that they can be configured into an optimal maze. The game requires phases which can make things a bit annoying. After every round you must travel out to gather supplies, which sometimes will require you have a strong ship. Something that isn't necessarily useful in the defense phase. But a balance is required and can be found pretty easily. Prioritizing the maximization of your turrets and stunting the ship growth as secondary in order to gain cash required to build an infuriating maze for the A.I. to meander around for more than the necessary amount of time to beat you. The music is pretty good, controls are simple enough, and I think this makes for an incredibly fun free to play game.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.