
Zombie Carnage 2 is a 32 player first person shooter where you will play both as a human and zombie. By killing zombies and infecting humans you will permanently level up, unlock weapons, attachments, zombie classes and more.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Spanish - Latin America*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Веселый шутер про зомби, где ты видишь все своими глазами. Жаль только, что из трех официальных серверов (Европа, Северная и Южная Америка) онлайн был всего один игрок."
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Zombie Carnage" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This garbage cash grab never really succeeded for a number of reasons beyond the usual reasons that most PvP games on Steam fail. It's badly made, they mangled the third party authentication system, but the real kicker was utterly abusive developers/game admins... caught red handed exploiting the game by using admin commands while playing against other players. Cheating in PvP games is disgusting, but when developers use their own admin commands and control over the back end to "beat" other players, it's truly the worst. That's above and beyond the usual toxic developer stuff... anyone they don't like, they ban right away, no matter how much money you give them through their toxic cash shop. So, "Zombie Carnage 2" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hoy entré con la idea ingenua de “darle otra oportunidad”. Error. Este juego no está muerto: está en estado de putrefacción avanzada. Si hay diez personas en un servidor, ya es día de fiesta. Lo único que sobrevive es el lag y la sensación de estar jugando un proyecto escolar con pretensiones de AAA. Sí, corre bien. Bravo. Felicitaciones. Pero si la única virtud de un juego es que “no se traba”, entonces ya podemos apagar el servidor y dedicarnos a otra cosa. Detrás de esa supuesta optimización no hay contenido, ni diversión, ni diseño, ni alma. Los mapas son una broma de mal gusto: minúsculos, vacíos y tan mal pensados que basta con apretar W + espacio para cruzarlos de punta a punta. ¿Estrategia? ¿Cooperación? No, acá todo es saltar, esconderse y rezar para que no te baneen porque sí. Y hablando de bans, la administración parece salida de un sketch: poder absoluto, criterio cero. Si no sos amigo del admin, te vas del server antes de poder respirar. El anti-cheat es un simulacro que te expulsa por moverte raro, pero deja pasar a los verdaderos tramposos. Las armas nuevas son un insulto a la palabra “contenido”: clones mal balanceados, cada una peor que la anterior, y con un sistema pay-to-win que ya se siente, y se va a sentir más cuando te cobren por respirar. La comunidad es el reflejo perfecto del juego: tóxica, cerrada y sin ganas de mejorar. Gente que se esconde en zonas imposibles, riéndose de lo mal diseñado que está todo. Jugar contra ellos es como discutir con una pared: perdés tiempo, paciencia y neuronas. Prometieron que iban a traer lo mejor del CS 1.6, pero mintieron sin vergüenza. Esto no es un homenaje, es una parodia triste. Ni el zombie escape se salva: entre el salto ridículo del zombie que parece volar y el diseño pésimo, la experiencia es un chiste sin gracia. Después de “cinco años de desarrollo”, el resultado es tan deprimente que hasta Hello Kitty Online tiene más profundidad. No hay motivación, no hay progreso real, no hay nada. Es el equivalente digital a ver pintura secarse, solo que con más bugs y gente gritándote “noob” mientras abusa de exploits. Lo mejor: corre. Lo peor: que todavía corre. Veredicto final: ★☆☆☆☆ (0.3/10) Ni gratis vale la pena. Si querés algo de calidad, volvé al CS 1.6 y olvidá que este intento de juego existió. Cinco años de desarrollo para entregar un cementerio digital lleno de toxicidad, pay-to-win y mediocridad.
LOS DESARROLLADORES SON UNOS DUROS GRÁFICOS DE ALTA CALIDAD NO HAY DELAY EN CUANTO A CONEXIÓN DEPENDERÁ DEL USUARIO LA EXPERIENCIA ES ÚNICA OFRECE UN JUEGO DEMASIADO COMPLETO NO APTO PARA SENSIBLES CONTENIDO +18 IMPERIOLNJ PELADOSILVER ON TOP
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Tremendo juego, buena comunidad, pelados, mulos, mexicano mentiroso sin palabra y demás.. Pese a que se hace difícil para la gente nueva es bastante divertido.
Malo
buen gameplay buenas armas linda comunidad 10/10 : V
3 letras :zc1
best game oat
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.