
Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.Try the free demo first, you'll hate it!
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Languages: English
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
((((( I HAVE PLAYED THIS GAME IN OFFLINE MODE FOR ATLEAST 40 HOURS ))))) I've played a bunch of the space rpg gerne. This game has limitless potential. Sure, it's single player, but having beaten the game some time ago, I still find myself playing it 3+ hours a day. Pro's ( Simple List ) - Lot's of customization, (endless loot, with random prefix's and altercations/modifications) - Loads of replayability. - As the description says, High paced combat, very addicting gameplay aswell! - 10+ Player Ships, (that I currently know about.) Considering I have just found playable ship another twenty minutes ago suggests that just because you beat this game, doesnt mean you 'Beat' this game.) P.S. I know that 'only 10ish' ships may not seem like a lot as a first impression, but in reality, considering what your ship is in this game, they are more comparable to playing styles, depending on which ship and how many slots for weapons/ drones / engines etc the ship has. -After you beat this game, there is still a plethora of content to be unlocked. ( Through Randomly generated events or Missions, aswell as weapons from special vendors/stations that can only be obtained from 'Research', or Boatloads of credits.) Free Roam!!! Not just 'free roam', I Literally mean you can travel to hundreds of different locations, which all have very decent size btw. CONS - No Multiplayer ( possible future devolupment I Hope! ) - Uhh... Aside from not having Multiplayer, there literally is basically nothing i can list as a significant 'Con'. For 5$, this game is toooooootttallly worth investing in. I would honestly pay a moderate price of 15$ considering how much fun i've had in this game thus far. To those of you whom take my review seriously, Enjoy the Game!! ( And let me know if theres any extra content you find, as in secret ships or weapons!)
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Modeled estimate over time.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Combat handles poorly and the UI obscures the enemy, so tactics boil down to "hold space and hope you don't die". God help you if you manage to abort a mission of a tutorial quest, because then you're stuck. You never know what you're doing. This game could have benefitted from toning things down a bit so you can clearly see what's going on.
I'm still not sure what the heck I've experineced. I've spend several hours trying to figure out this game. I'm fairly patient, and will stick with a game, even if it takes days, weeks or months to figure a complex game out. I've even played Eve Online for years, and I'm still learning. So trust me when I'm saying that Zigfrak is a confusing mess of a game. The game simply don't tell you what is going on most of the time. Are you dying? Are the enemy dying? Where did that loot go? How do I use this thing? There is nothing in this game, which gives you a clear indication of anything. Dying for the 10th time during the toturial, without being able to find any hint as to what one can do differently, is beyond frustration. Going on youtube, and even finding a manual only showed me that everyone else was running into similar problems. No one bothered to explain the basics of this game. I've given up on this title, after two attempts at getting into it. I see so many positive reviews, and it is obvious that a lot of people have enjoyed this game... but everyone who recommended this game, played something completely different back in 2014. Comparing youtube videos, from old vs new gameplay vidoes, clearly show how much the game has changed. I don't know why the Devs have messed up their own game this badly, but I am really sad that I didn't get to experience, what so many other people got to experience...
Started game, immediately got thrown into a battle, hammered on various keys, sometimes things happened, sometimes not. Got frustrated and refunded.
I want to like this game, I really do. I just find it very hard to do that. As a concept, I do like it, but information it gives you, to play the game, and understand it, is very limited. You'll get missions, without any hint as to what you're ment to do, just 'dont be seen'. Okay, and when I get there, and I'm not seen, but not knowing if I should dock / scan / attack / message / ignore, the target, how the heck am I ment to know what the idea is. This is fine, once, but when each mission is just as vague, it makes it an up hill struggle for every mission. Sadly, it's a thumbs down. If the game is updated with a bit more useful mission information, I'll happily change it to a thumbs up.
A dazzling gem of a game which I bought on a whim when I felt the need for a straight-forward space shooter. That is exactly what I got. Some games have misleading trailers... Zigfrak is NOT one of them. It's... beautiful.
Borderline unplayable thanks to how incomprehensible it is.
I initially pirated this game back in 2013, but after about an hour of play decided to buy it on steam. The combat is fun and user-friendly, the soundtrack is especially intense, and the devs are amazing. Worth it even if it's not on sale!
Das ist mit Abstand das schlechteste Spiel was ich in meinem Leben je gesehen habe. Grafik unter aller Kanone. Steuerung absolut unmöglich! Ich Trottel hätte mir die Demo runterladen sollen! Also, sollte irgendjemand mit dem Gedanken spielen das zu kaufen bitte die Demo runterladen, danach kauft ihrs eh nicht mehr.!
messy and unintellegible controls, lots of crashes. i try really hard to play it, but it's not worth the effort
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.