
Go through the 360 degree siege! The top-down shooter to operate a attack helicopter. And with online rankings.
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Languages: English, Japanese
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Zero Gunner 2 doesn't conform to the traditional vertical or horizontal shooter, though; it is a top down shoot 'em up. I find the game interesting and fun, but also somewhat frustrating at the same time. Due to the limitation of Steam reviewing, I'm going for a recommend since I do enjoy playing it. That said, the game does have several flaws both in the way it was ported and game play that may turn off other players. The big gimmick with Zero Gunner 2 is the ability to rotate your helicopter around. However, this is done is a somewhat cumbersome way. Instead of tank controllers to rotate clockwise/counterclockwise, the player brings up a target reticle and pirouette around it. The advantage is it's possible to quickly make a 180 degree turn. The downside is it takes a lot of getting used to, and is tough to track targets. Beyond that. the game has you collect power ups for more power guns and missles and energy for a powerful attack that consumes that energy. The game allows the player to really store up that energy as well. I haven't yet maxed out the capacity. The player also has the choice of 3 helicopters. Like many Psikyo games the early stages are randomized. Which is also a double-edged sword. It's nice to see nearly half the game without much effort. But it also means that the player has to a steeper learning curve to play on a single credit. As for the port itself, it seems this is one the earliest ones City Connection did. Like other port they've done, much (but not all) of the configuration done before playing the game with the configuration tool. The game defaults to windowed. Joystick button mapping doesn't detect inputs. So the player has to guess which buttons the tool numbered what for non-standard controllers like the 8-button USB Sega Genesis controller I use. Additionally, once the buttons are mapped there, the player still has to assign there function in game. This is standard for all the City Connection Psikyo games I've played, but the early ones at least allow you to input the buttons in the Configuration Tool panel. Zero Gunner 2 does not. Zero Gunner 2 is mildly fun. However, this port can take some configuring and adjustments to get it to work how the player would like it. Additionally, the core gimmick may turn many players off as it could take some time to get used to.
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Hours played at review time, across 43 reviews with recorded playtime.
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Going to start this off with I've never played the original or ever really even heard of this game until the recent SHMUP Sale. I bought it for my and my BF, since it's in a style we both kinda like. Initially it was a pain to even get started. I do have compatible controllers, but I wanted to use my keyboard to play since setting those up for me are usually a bit of a hassle. So I tried looking into guides or a comment or even a review that would tell me which keys were for what since you can't change keybinding in game (It only ever shows controller bindings...). None existed, at least as far as I could find, so I figured it out on my own (I also made a short guide that I posted to the community if interested). Once i figured out how to actually PLAY the game I bought, it was okay. It looks nice, and plays decent. It's a basic shoot-em up, with a nice little turning mechanic. I do really like the enemy ship/mech designs. It's all pretty clean. I don't like how the music sounds. It sounds like if I booted up an old Dreamcast, smashed it with a hammer, then kicked it down the stairs. I guess they tried to make it nostalgic, but it just doesn't work, it sounds bad. Overall, I'd say if you want to get it, get it on sale like I did. It's fun for a bit, but it's nothing too attention stealing. Then again, maybe if I grew up with this game, I'd be a bit more into it, but I just don't have that type of attachment.
My favorite Arced Shooter with an awesome sound track and some of the best yet simplest mechanics ever with the hold button to rotate, best enjoyed in 2 player co-op.
Eu joguei bastante no Dreamcast e fiquei muito feliz quando vi que esse jogo foi lançado no PC. Ele tem uns glitches nos gráficos, mas de resto não notei nenhum problema. Um ponto interessante é que a maioria das aeronaves inimigas são inspiradas em aeronaves reais como o B2 Spirit ou o Ekranoplano. Os gráficos do jogo são muito bonitos, a trilha sonora é muito boa e a jogabilidade é muito interessante e também divertida. Zero Gunner 2 não é um daqueles jogos de navinhas que são quase impossíveis de zerar, pois há vários níveis de dificuldades disponíveis. Se você gosta de jogos de navinhas (shmups) e não conhece ZG2, eu recomendo, muito bom mesmo!
Очень хороший и конечно же не легкий аркадный скролл шутер.
DLCでいいので最近流行りの 巻き戻しと クイックセーブと スロー機能 を追加して欲しいです。
As far as I can tell it works completely fine, the sound is a bit crunchy tho. Sadly you'll probably never know because this game has been removed from Steam. After October 30th it will be gone.
Good game but terrible port. Do not get it if you want a seamless experience.
É um jogo simples, mas com gráficos 3d bonito e ritmo divertido.
Zero Gunner 2 is great. The music is amazing, and the game has tons of charm and soul. It’s sad they’re delisting this gem tomorrow. 9/10
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