
YURA — 1-4 players trying not to kill each other on the way up. Cliffs. Deserts. House-sized mechs. Gliders over chasms. Absolute physics, total freedom, and zero safety nets. Climb. Fall. Drag your friends with you. To the top — or down with the whole crew.
Modeled estimate, not a reported figure. How we estimate →
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About
See that cliff? Climb it. That overhang? Yours. Pure physics, zero bullshit. Stamina management is life or death. The summit isn't a checkpoint—it's a trophy.
Rope up with friends for safety... or watch one idiot yeet the entire squad into the abyss. Every jump is a trust fall.
Legs give out? Deploy gliders over chasms. Pilot janky house-sized mechs through impossible terrain. If you can't climb it, break it.
Your backpack = your lifeline. Scavenge, cook, craft potions. Weight matters. Every item is a choice. Eat before you climb or collapse halfway up.
Deserts. Forests. Canyons. Strange NPCs. Hidden secrets. Mini-games in the weirdest places.
Physics climbing on ANY surface
1-4 player rope chaos
Deep cooking & crafting systems
Gliders + walking mechs
Living world, zero handholding
Climb together. Fall together. Remember everything.
Stats
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Czech, Dutch, Greek, Indonesian, Japanese, Korean +10 more
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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