
Your Quest is a casual 2D Strategy/RPG with progressive gameplay where you gather resources to construct a village, craft new weapons and armor, and try to survive the depths of a procedurally generated dungeon under the surface.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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baer bones but in a good way
sweeeeet open game pa\lay
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Hours played at review time, across 40 reviews with recorded playtime.
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Игра "Your Quest" предлагает увлекательное приключенческое путешествие с элементами выбора, влияющего на сюжет. Графика стильная, с атмосферными анимациями и плавными переходами между сценами. Геймплей сочетает исследование, головоломки и диалоги с персонажами, что добавляет глубины. Управление интуитивное, но на мобильных устройствах могут быть сложности с точностью наведения. Звуковое сопровождение мягкое, подчёркивающее настроение. Сюжет захватывает, но сюжетные ветки ограничены. Игра подойдёт тем, кто ценит медленное развитие сюжета и атмосферу. Однако повторяющиеся квесты и минимальные механики боя снижают общую привлекательность. В целом — приятный, но не шедевральный проект.
免费 没中文 没成就 《你的使命》(Your Quest) 你在一个新世界的黎明中苏醒。 这里溪流清澈,森林繁茂,而当地的野生动物正饥肠辘辘。 你浑身发冷,急需一处庇护所 —— 风中传来的其他声响告诉你,自己并非孤身一人。 你的使命:在这个新世界建立文明,守护众人的安全。 《你的使命》是一款休闲向 2D 策略 / 角色扮演游戏,采用渐进式玩法。你需要收集资源建造村庄、打造新的武器与盔甲,并努力在地表之下随机生成的地牢深处存活下来。 若你希望支持游戏开发,可在 itch.io 平台以 “自定义价格” 购买: 游戏特色 回合制战斗 村庄建造 可打造的盔甲与武器 村庄突袭事件 随机生成的地牢 操作方式 键盘 W/A/S/D:移动 Enter(回车键):互动与菜单选择 Esc(退出键):主菜单与取消操作 Ctrl + W/A/S/D:朝对应方向转身 管理任务时按 Ctrl + A/D:任务数量增减 10 个 I:打开背包 Xbox 360 手柄 左摇杆 / 方向键:移动 A 键:互动与菜单选择 Start 键:主菜单 B 键:取消操作 左肩键 + 左摇杆 / 方向键:朝对应方向转身 管理任务时按 左肩键 + 左摇杆 / 方向键左右:任务数量增减 10 个 Y 键:打开背包
Pleasantly surprised by how much fun I'm having. Forewarning: Note the casual tag and the price...this game is fun, but don't expect any hardcore depth. It's more something i've just been playing while watching some YT vids. Also, I will say I used a 360 controller, the controls both keyboard or controller, I think could use some touch ups. But at this point I've gotten use to the 360 controller. Btw, once you get to the best tools, you can chop tree's, or harvest rocks in 1 second. This game has 2 parts to it. On one side you're building your village, and crafting new items & buildings, to give you access to more items/buildings. Take note, I didn't realize this, but some buildings require you to be at a certain level (discussed later). Basically you have your tools, ranging from axe to sword. Each level increases dmg down, along with length of time it takes to harvest. The first time you harvest a tree, you just click once, but it will take a long time. You have to realize that you don't really want to do much harvesting, let your villagers do that...which they retrieve items from the jobs you've assigned them to on an hourly basis in game (in game hour = 1 min real time). The other side is a simple dungeon diving exercise. You'll see a dungeon entrance on your map, you can go down and kill things. Killing things earns your XP, which earns you levels. Start out with killing the bunnies and squirrels above ground first, and watch out when you're level 1, those squirrels hurt. Then aim for armor/sword...to help kill faster. As you go down further into the dungeon, the levels get larger, monsters get harder. Save often (not something I really need to say for an rpg, but I said it anyways). However, as you gain levels, from killing things, check to see if there are new buildings or new tools/weapons to be built. Some buildings/items can't be built until you're a specific level. Overall I've really enjoyed playing, and I'm still not done.
---{Graphics}--- ☐ You forget what reality is ☑ Gnome. ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☐ Good ☑ Gnome. ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Gnome. ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ Gnome. ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☑ Gnome. ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☑ Gnome. ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☑ Gnome. ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☑ Gnome. ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Gnome. ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Gnome. ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☑ Gnome. ☐ The game itself is a big terrarium for bugs
Okay so I've played this game for about 50 hours now and i think it's really fun. It's a bit slow in the start but then it really takes of fast and you can build your own little town. Also played a bit of the second version of this game. tbh i kinda prefer this version though can't really tell why yet tho. Love the game so far!
nem lembro de ter jogado tbm
Your Quest is an indie strategy RPG that combines several gameplay genres into a single experience focused on survival, growth, and exploration. Developed and published by Oblivionburn Productions, the game places players in a remote wilderness where they must transform a small settlement into a thriving community while simultaneously managing resources, crafting equipment, battling enemies, and exploring dangerous underground locations. Although its presentation is relatively modest, the game offers a surprising amount of depth and freedom for players who enjoy long-term progression and strategic decision-making. The foundation of the experience revolves around establishing and maintaining a settlement. Players begin with very little and must gradually gather resources to expand their community. Every new building, worker assignment, and upgrade contributes to the settlement's development, creating a satisfying sense of progression. Watching a tiny outpost slowly evolve into a productive village is one of the game's most rewarding aspects. The gradual expansion provides clear goals and gives players a strong incentive to continue improving their infrastructure. Resource gathering forms the backbone of nearly every system in the game. Wood, stone, food, and other materials are required to support growth and unlock new opportunities. Players must carefully balance short-term needs with long-term ambitions, deciding whether resources should be invested in expansion, equipment, or defensive preparations. These choices add a layer of strategy that keeps the gameplay engaging throughout the adventure. The economy is simple enough to remain accessible but complex enough to make resource management feel meaningful. Crafting plays a central role in progression. Materials collected through exploration and gathering can be transformed into tools, weapons, armor, and other useful items. This creates a satisfying gameplay loop where every expedition contributes to future success. Stronger equipment allows players to survive increasingly dangerous encounters, while improved tools help gather resources more efficiently. The interconnected nature of these systems ensures that no activity feels isolated from the broader progression structure. Combat introduces another dimension to the experience through turn-based encounters that emphasize planning over reflexes. Players must consider their available resources, equipment, and positioning when confronting hostile creatures and other threats. While the combat system may not be as deep as those found in dedicated tactical RPGs, it provides enough strategic depth to remain engaging and complements the management aspects of the game effectively. Battles serve as meaningful tests of preparation rather than simple interruptions between exploration segments. Exploration is one of the game's most enjoyable features. Beyond the settlement lies a world filled with opportunities, dangers, and hidden rewards. The procedurally generated dungeon system ensures that players constantly encounter new layouts, enemies, and challenges. Every descent into the underground areas feels unpredictable, encouraging curiosity and experimentation. The randomized nature of these environments significantly increases replayability and helps keep the experience fresh even after many hours of play. The dungeon mechanics also provide a strong sense of risk and reward. Valuable resources and useful equipment can often be found in dangerous locations, forcing players to decide how much they are willing to risk for greater rewards. This tension enhances the exploration process and creates memorable moments where careful planning can lead to significant gains. The constant possibility of discovering something valuable helps maintain excitement throughout each expedition. Village defense adds another strategic layer to the gameplay. As the settlement grows, it becomes a target for hostile forces. Players must prepare defenses and ensure their community can survive unexpected attacks. These threats prevent the management systems from becoming overly passive and encourage players to think ahead. Balancing economic growth with security becomes a recurring challenge that adds depth to the overall experience. Visually, Your Quest adopts a simple two-dimensional presentation that prioritizes clarity and functionality over graphical sophistication. The pixel-art style and straightforward interface may not immediately impress players accustomed to modern high-budget productions, but they effectively communicate the information necessary to manage the settlement and navigate the world. The simplicity of the visuals allows the gameplay systems to remain the primary focus, which ultimately works in the game's favor. The pacing is deliberately gradual. Progress is earned through consistent effort rather than rapid rewards, making the game particularly appealing to players who enjoy building something over time. Every new structure, crafted item, and successful expedition contributes to a larger sense of accomplishment. This measured progression creates a rewarding experience for patient players who appreciate seeing the results of their planning and dedication. Like many independent projects, the game has limitations. Certain mechanics can feel less refined than those found in larger strategy or role-playing titles, and the presentation occasionally reveals the constraints of a small development team. However, these shortcomings are outweighed by the ambition of the design. The game successfully combines village management, crafting, exploration, and tactical combat into a cohesive package that offers far more depth than its modest appearance might suggest. Ultimately, Your Quest succeeds because it provides a rewarding blend of strategy and role-playing elements within a framework built around gradual growth and exploration. The combination of settlement development, resource management, crafting systems, turn-based combat, and procedurally generated adventures creates a gameplay loop that remains engaging over extended periods. While it may not possess the visual polish or production values of larger releases, it offers enough depth and flexibility to satisfy players looking for an indie experience focused on progression and strategic planning. For fans of management-oriented RPGs and exploration-driven adventures, Your Quest delivers a surprisingly enjoyable journey that rewards patience, creativity, and careful decision-making. Rating: 5/10
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