
Set in 1920s Prohibition-era America, this romantic comedy follows Detective Richter and his adventures as he attempts to unravel Cleveland's liquor industry.
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Languages: English, French, Simplified Chinese, Russian
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
短短的,打发时间刚刚好,无脑开心看,你们三个把日子过好比什么都重要
抱着反正是免费游戏随便消遣下的想法,没想到玩下来体验还不错,篇幅短但故事和人设都比较完整。 [spoiler]Meyer线的时候我边看边想,哥们儿你也沦陷太快了还记得公务吗,结果Richter下一秒就自己反思上了。[/spoiler]走完两个攻略对象的个人线后可以进3p结局,没有分支但还是做了些许差分,从不同的个人线进结局,在最后协商时站位和个别对话上会有微小的差异。
设定在禁酒令时期的爱情喜剧,单结局,游玩时长约一小时。 主人公里彻是个情感经历为零的正义侦探,内心戏丰富且可爱,受雇调查私酒产业事件。上司搭档是钓系小猫,调查对象是腹黑头目,最后结局大圆满,[spoiler] 比独占更坏的是双方都同意分享,单纯的里彻被玩弄于股掌之间。 [/spoiler]你们三个一定要把日子过好。 玩完好想吃卡萨塔蛋糕啊……
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
Хорошая млм новелла. Мне она показалась очень аутентичной + лично мне понравилась рисовка персонажей. Единственный минус - длина сюжета. Мне не хватило раскрытия персонажей и больше сюжета. Но для любителей коротких новелл это явно не минус. P.S. хотелось бы увидеть продолжение)
Genuinely a really cute story with a fun story line and "3" great endings. The choices do affect each story line, but overall is really cute. Replay-ability is there, even if the replays are short. I wish it could have been longer, but it is a free game so completely understandable. The only thing that slightly sucks, is some of the "thesaurus" words clicking it broke the game. Cute and wish there was more of these characters.
用到历史背景的小甜饼,有一定的思辨性,但为了母题的爱情让步,高亮【大结局结局三人行,分结局拿不到全成就】。
Charming main characters, beautiful sprites, a glossary for 1920s slang, and an ending that cleverly ties the two routes together - overall a pleasant way to while away an evening.
玩之前:嗯,都好喜欢,两个情敌之间居然也都是有cp感的,我已经陷入了彷徨,别针锋相对了帅哥们,你们三个把日子过好比什么都重要。 玩之后:可怜的里彻被玩弄于股掌之间,你们三个怎么真的快快乐乐地在一起了。。。(无意义的嚎叫.jpg)
Timeless goodness.
你们什么时候3p
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.