
You Died ... but a Necromancer revived you! Reaching the top is no easy feat: The pathways are narrow, full of traps and on top of that, the floor will start exploding behind you if you take too long!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Portuguese - Portugal, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like challenging games that you can play in short bursts than you'll probably enjoy this game.
I just want to die but the game isn't ok with this. Damn...
Retro feel and style game that will have you dying a lot. Use timing and luck to beat each level! This is one of those games you will love or hate! I loved it! https://youtu.be/c3FMrVKLIOs
Obnoxious trial and error simulator with some luck based survival thrown in. Costs ten dollars and the main mode can be finished in about an hour. Almost every room is just a spiral. That must of saved a lot of development time, having almost every room just be a spiral. But it's a spiral surrounded by spikes, and the game generates platforms in tiles yet the player has free movement. So because the path to the exit is entirely a linear spiral players have no need for free movement since they will only be moving in a linear path. So all the free movement does is allow the player to randomly become misaligned from the tile grid, and clip into a hazard. They can also use this misalignment to just barely avoid some hazards, but doing such micro movements in a time based confined space is not even remotely viable on average. The game is randomly generated so random it will generate very dense sets of obstacles which require a much tighter timing to run through; yet the player is still punished for taking too long on a stage. So if the game generates a bad layout that fundamentally takes longer to get through, the player is punished for that and may run out of time and die. The game also has a few random hazards which will strike tiles at random, so if this random hazard comes after you while you are waiting for another hazard to stop blocking your path you're dead; again by chance. You physically can't move out of the way fast enough even if you backtrack into the gradually vanishing platforms behind you because the space you have to move around in is so limited. The final set of floors is the most straight up embodiment of random chance based gameplay the game has to offer. As it generates very very specific types of rooms with very very specific responses required from the player to survive. So learning those responses and being reset each time while learning them is; trial and error. Then the very final floor with the final confrontation is absolutely just, die over and over and over and replay the previous floors over and over and over every single time you die to a hazard you need to memorize the response to in order to survive; which requires you to die multiple times to learn the mechanics and thus replay the previous floors numerous times. Completely inept design, a waste of time. Other than the nice animations and character variety, the base game of this could of been made as a part of a jam. Almost every floor is just a palette swap with some new traps added in or palette swapped. Almost every floor is just a spiral with traps randomly spawned along it. As mentioned the main game can be completed in about an hour. This costs ten dollars. So you're supposed to replay game on alternate difficulty settings just to squeeze any semblance of value out of this. And the experience itself is just, die over and over to awkward free movement in a confined space where random chance dictates how playable each floor is and whether a random behaviour trap will come after you when it's not possible to avoid it or not.
네크로맨서를 잡으러 가기 위해 탑을 오르는 형식의 게임인데 탑을 오를때 각종 여러가지 함정들이 방해를 하는데 이 함정을 어떻게 피할지 고민이 될까봐 자신이 지나왔던 길이 폭파되면서 망설임을 없애주고 목숨을 잃었을때에는 네크로맨서가 다시 살려주어서 챕터의 처음부분으로 돌아가는 게임입니다. 난이도는 로그라이크 요소 및 타임어택이 섞여있어 어려운 편이고 게임안의 난이도는 노말 하드 울트라가 있는데 하드는 함정의 갯수가 늘어나고 멀티도 있어서 아는 사람을 함정으로 끌어들여서 죽이는 플레이도 가능하여 서로 우정을 돈독히 할 수 있습니다 플레이하면서 함정의 배치 및 다양성이 굉장히 좋았다고 생각하고 다양한 캐릭터를 해금하는 즐거움도 있으니 플랫폼 게임을 좋아하신다면 구입을 추천드립니다.
非常好玩,但是难度也很高
i won't lie, i only acquired this game because the design is so cute. like oh good lord. it is so pretty, so tasteable. But the game Experience is ok(haven't ended yet so)
Its one of my all time favorite games
Desesperante, me encanta
really fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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