
Assemble a party and journey through a tabletop game inspired world in the 1-4 player RPG Lite game You Arrive In A Town! Gather resources, complete quests, and slay monsters to progress through each of the time-based stages!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Spent all my time on the main menu messing with the model physics trying to fling myself out of the map by pushing them under the books and standing ontop of them.
Ok, this review is from a point of a single player: I cant even beat the thrid level because the timer is just way too strikt. No matter what I try, I always run out of time and lose, and every time, I have to stare at the "you lose screen" for like 10 seconds, cause you cant skip it. I get the feeling this level was designed with at least 2 players in mind, but I am judging it on the merits of me playing alone. Sad, the game looks cute, but its just either impossible or way too hard to progress in the early game. If this is just a "get good" moment, it shouldnt come in the third level, but judging by how to beat this level you have to fend of Goblins and Hobgoblins, melt at least 6 ingots, build 6 different Items, sell 5, repair a building and keep yourself alive throughout, and that with only about 3 minutes timelimit, thats either a balancing mistake or a cheap attempt t push people to push their friends to buy the game too, but since I belive in the good of people I will belive its the first of those two.
This game seems pretty cool, at thecrossroad of Minecraft and D&D. Nonetheless I can't really talk about the story as we couldn't figure out how 2 players could play in the same campaign (we must have Two screen ? nor how we could change the buttons to be AZERTY. If this is not possible, please enable it, it is impossible to play ith the ASWD system on another key order computer.
mid
it feels to stiff
Pretty fun game absolutely love the art style and its a really nice game to chill out and unwind too
I assume that the majority of people who played this only knew this game existed because Runesmith promoted it on his channel. I am included in that number. I just bought it on the Summer Sale for real cheap, and now that I have experienced the entirety of the game loop, I am glad I did not spend full price. The first comparison that comes to mind is that this game is extremely simplistic Minecraft. You gather a resource here, carry one item at a time, crawl at a snail's pace to Machine #1, wait there because if you leave to do anything else you'll lose the resource, move that one product to Machine #2, play the waiting game again, then deliver that item to the shop area. Extremely slow in every aspect. Suggestions for improvement: -increase character speed -allow character to carry more than one item -allow the player to change keyboard controls -improve visibility of the main menu so players can tell what to do and where to go Unfortunately, these are all a tall order, and fixing these problems would end in a result which would practically be an entirely new game. I did not enjoy playing this game, and I do not know anybody to whom I could recommend this game.
Runesmith's voice work can't salvage this shockingly bland game. A pity, because its a very cute concept.
Why is the game so slow?
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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