
Ever wanted to be a giant monster rampaging through a city? Experience mindless chaos as you destroy all in your path, earning new abilities, new monsters and new ways to wreak havoc.
Modeled estimate, not a reported figure. How we estimate →
About
Destroy everyone and everything in your path as you grow in size and power.
Level up and enhance your abilities in each playthrough to face off against police units, SWAT teams, tanks, jets and more.
Unlock new monsters, new modes and new cosmetics as you progress.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
très sympathique aussi malgré la résolution !!!..... (1920x1080) >-ça feusais longtemps-< !!!
The first impression of this game reminded me of a mini game mode from watch dogs called "spider tank". I loved being the big beast in a city tearing it apart and this game seems to want to revive that world. for an early access its already good enough for a bit of fun that you dont have to commit to. although i do hope it expands upon the idea and allows more customization, such as customizing the threats youd face. maybe a sandbox mode where you gain nothing but an easy time making yourself super big without risking a crazy difficulty spike. cant wait to see whats next!
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Languages: English**languages with full audio support
Hours played at review time, across 140 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is exactly what I have been hoping for in a game. Its a beautiful concept and i want more! Only problem is though, its still buggy and has crashed twice in my first hour of playing. I look forward to the continued development of this game! If that's the case, Ill definitely come back to this game later for sure!
godzilla be like
Should have waited longer to release "early access". I love the idea, but it's not ready yet guys. Stop opening the oven to check the cookies. Let it cook. I'm getting stuck on nothing while navigating. Things like the drones are not explained well. Good UI. Polished monster visuals. PS1 graphics on everything else, and it's not an art style choice. Extremely limited NPC pathing. I might buy again depending on where yall take this. good luck
It seems like a cool concept, but it crashes way too much. Graphics need updated and it's really buggy. Updates haven't happened here recently. I wouldn't be surprised if it's another early access for a quick cash grab. I would wait until we know it actually gets finished.
I get that it's in early release but ♥♥♥♥♥♥♥♥ does this game crash a lot.
small game fun hope for more modes n monster n larger sizes
To start off, it’s very fun and has a lot of potential. The destruction and the sense of power feel great, although most of the buildings aren’t destructible yet. The developers are likely adding more later. Right now, only small and medium-sized buildings can be destroyed once you’re big enough or deal enough AOE damage. The monsters themselves are unique and each has a little origin story on the selection screen. It isn’t much, but it’s a nice touch. The abilities are pretty fun, and they gain more damage or range when you upgrade them, which helps keep your damage and survivability up as enemy get harder and deal more damage to you. Which is especially important in Endless, where after a while even the police start dealing decent damage to you after you get to around level 150 on easy and even lower on harder dificulty settings. Destruction currently only seems to work on small and medium buildings, and there are still a lot of medium buildings that don’t have destruction physics yet. I suspect that will be fixed later. For now, it’s still fun to watch them crumble after an AOE attack, or after an enemy mortar destroys its own stuff. A good strategy is to bait a mortar into striking a building so you can grab the EXP from it. The growth rate on each monster is different. The Kraken (the first monster) grows at a mostly consistent rate, but Mech-X, the death robot you unlock later, grows very slowly (why a robot can grow at all is a mystery). Enlil starts off at around twelve feet tall and gets to over twenty feet really quickly. Each run seems to have predetermined ability boosts. I don’t know if that was intentional, but across all the monsters and about ten different runs on both Endless and Timed, I got the blue EXP crystal boost less than almost any other option, the only option I saw less than that was the size booster. The best strategy I found for staying alive was to farm EXP as quickly as possible. Kill the cops early, while they’re still a threat. When SWAT rolls up, take them out too, but keep moving to avoid their poison gas. Early in a run, try to stand on top of tanks to destroy them quickly, or just run away if there are too many other enemies around. Once you can select ability boosters, grab all the EXP boosts you can. When an EXP booster isn’t an option, take whatever will help you survive the most. If there are no survival or EXP boosts, pick one for your favorite ability. AOEs are good for getting life orbs quickly, just upgrade the orb collection range every now and then. It might seem like a bad idea to pump EXP boosts early, but it gets seriously out of control fast. You get bigger and tankier sooner, and eventually you can level up every few seconds if you keep spamming your abilities when you can. The difficulty is pretty balanced. I didn’t play it on Hard, but Normal was tough enough early on and gets easier later once you’re bigger and tankier. Easy is… well, easy, but not too easy. If you get careless, you can still die even early on. Equipping more mutations when you get them ramps the difficulty up pretty fast, but you can kind of cheese it by playing on Easy and selecting as many as you can, less risk, more reward. It still gets harder, just not nearly as hard as it would on Normal, and on Hard I can imagine it would be crazy. The mutations themselves are well balanced enough, giving you good options for a fair difficulty spike. Since this is Early Access, there are issues that need to be fixed before full release. Nothing is game-breaking, but at least two of them might get you killed. First, the collision boxes are way bigger than they probably should be, The garden beds under the bridge for instance will still stop you completely even if you’re over forty feet tall. There was even a point when I got stuck on top of a destroyed tank, couldn’t move off it, and then got blown up by a mortar and the surrounding enemies. Second, sometimes after selecting an upgrade you just stop moving. You have to stop pressing the movement keys and press them again to start moving. It’s annoying, and it might get you killed if you’re standing in the middle of a bunch of enemies. Another issue I found, honestly more of a fun glitch than a real problem, is that crowds will sometimes run around structures and their pathing won’t reset when you walk into them, meaning you can walk around a structure and have giant lines of civilians run straight into you instead of redirecting and running away. Funny, but it can be exploited early on in a run. The only other issue is that movement can feel very clunky. It sort of reminds me of some early 2000s games where the character model plays walking animations, but the turning is slow and you sometimes feel like you’re gliding along the ground rather than walking. Base movement is also very slow, but it can be boosted with ability boosters, so it isn’t that bad. Get bigger or grab the movement-speed boosters and it improves, but you also get more of that sliding feeling. The cost is a fair price for what you get, and it will help the devs improve the game without making much of a dent in the average person’s wallet. Overall, it’s very fun if you just want to destroy things and waste some time on something that doesn’t need much brainpower. The name of the game is accurate to a tee, and I feel it will only get better over time. At the time of writing this review, and taking the Early Access state into consideration, I’d give it a solid 6.5 out of 10, with some room to improve.
ну тип ты монстр тип ты там бабах бубух делаешь тип и там тип армия и полицейские тип и крутая игра тип
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Players by region
Where this game's players are, estimated from review languages.
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