
《雨鸦》是一款灰色治愈风格的剧情向解谜游戏。探寻久远的回忆,失散又重聚的兄妹俩,孤独而温暖的亲情故事。
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Languages: Simplified Chinese
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏整体来说还是挺有意思的 就是演出过于操蛋了。。各种莫名其妙的追逐战 引导很差 剧情也是有点莫名其妙【【【【结尾的转折倒是也还能接受 到底谁会把钉子插在高压锅里面啊啊啊啊啊啊啊
很感人的故事,但是迷宫搞得我红温了
剧情优秀 作为一个免费游戏挺够格的
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
【Opening】 Wash up, eat breakfast, head out, find the sheet music, and play it. (Go to the kitchen, take the key to open the storage room; inspect the delivery slip twice to trigger a short cutscene.) 【OP】 【Street】 Pick up the metal rod, use it on the door across the hall, and enter the house. 【Inside the House】 Go left to Crow’s room, then to the park. 【Park】 Explore the upper and left areas, then return to talk to the old man. After the conversation, go to the left area to find 2 fragments. Go down from the old man’s area to enter the park’s flashback. 【Home】 Go to Crow’s room, inspect the bookshelf to get the magatama, then go to Xiaoyu’s room to enter the doll shop. 【Doll Shop】 Go upstairs, inspect the various dolls to trigger the gift box falling event. After returning the gift box to its place, enter the inner room to retrieve the sewing kit. Go downstairs, climb over the counter, and inspect the empty drawer—the cabinet will collapse. Look to the left just past the base of the cabinet. Return to the doll shop lobby, go upstairs, and enter the inner room where you’ll be told the rabbit has gone out the window. Exit through the window, climb the ladder, activate the mechanism, return to retrieve the rabbit doll, climb the ladder again, and use the knife on it to obtain the door key. Leave. (Mending the rabbit yields 1 memory fragment.) 【Home】 There is 1 memory fragment each in the living room [1], Yā’s room [2], and Xiaoyu’s room [3]. The kitchen is now accessible. 【Home】 Follow the prompts to collect the egg, sugar, and baking powder in order. Use the cleaning cloth to wipe the table. A cutscene triggers when you pick up the plate. Investigate the maze by checking the stool, stove, sink, and table once each; a door will appear. Leave. 【Home】 Eat the cake in the kitchen, then the bathroom becomes accessible. If you turn the bathroom doorknob but don’t enter, you can return to the kitchen to collect Memory Fragment [4]. (You can also retrieve it later) 【Hospital】 A long cutscene. Upon exiting the ward, you’ll find the hospital has gone dark. Pick up a fragment at the entrance, then return to the ward to save. A fire breaks out in the adjacent ward. Take the hand bone from the ward, then exit and use the wooden plank to clear a path. After investigating the pharmacy upstairs, there are three shadows in the ward at the very bottom. The one in the top-left will ask for cough medicine. You can’t get the medicine from the pharmacy; return, and the shadow will suggest smashing the fire escape window. Use the hand bone to feed the monster in the pit, then take the fire extinguisher and use it on the fire escape window (middle left). After smashing it, go to the pharmacy. After getting the medicine, a short chase ensues. Just escape the room. When you reach the ward, you’ll be surrounded by three shadows. Take out the cough medicine, throw it behind the short one, and quickly dash forward into the bathroom. Exit the bathroom; the room contains a silver key and 1 Memory Fragment [5]. Use the silver key to open the office—it’s empty. Go to the operating room to find the doctor; a chase ensues. Save at the rabbit in the bottom-right corner. Move forward until the doctor emerges from the hole. Go further until someone rescues you, then crawl back through the hole. Return to Xiao Yu’s ward to complete the hospital section. 【Home】 Collect Memory Fragments: Bathroom [6], Storage Room [7] (You must first go to the kitchen to get the key) Ya’s room [8], Xiaoyu’s room [9], Kitchen [10] After collecting all 10 memory fragments, head straight up. 【The Knife’s Path】 You’ll find a note saying “Cannot face this.” Tear it up, then keep walking forward. (If you don’t tear it up, you’ll die if the knife hits you head-on. You can only turn your back when you encounter the knife, but you won’t be able to reach the end) 【Neighborhood】 Walk forward. When you encounter the robber, rapidly press Z or the spacebar to pass by. (Note: Using certain input methods here may prevent you from clearing this section.) Force your way through the shadows to move forward. 【Passage】 Tear up the newspaper and walk straight ahead a few times. 【Cabinet Room】 When you hear footsteps, you must stand next to the brazier and wait for them to pass. Open the cabinets to find newspapers. Once you’ve found two, use them on the brazier to burn them—this will let you proceed. Afterward, continue forward through the passage. 【Rabbit Maze】 Examining a rabbit once will illuminate the magatama for a short time; if it goes completely dark, you’ll die. Run quickly to the exit in the middle on the right. 【Rabbit Forest】 Same gameplay as above. The path is somewhat hidden; look carefully—the exit is at the bottom right. 【Neighborhood】 Major chase sequence 【Endings】 Run left → Ending 1 Get caught → Ending 2 Run down and pick up the iron bar → Ending 3 Don’t run; wait for the countdown to end after saving with the knife → Ending 4 Don’t run; wait for the countdown to end without saving with the knife → Ending 5 Collect 10 Memory Shards and achieve Ending 4 or 5 → Ending 6 (Bonus) Access via the main menu’s [Memory] → [Endings] screen Run to shake them off, then circle back to the entrance and enter the house → Hidden Ending
worth a play give it a try free
Good
xd
整个流程玩过后,感觉可玩性不错。故事全部了解之后,觉得还是有感觉的。支持一下
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.