
Yi Xian: The Cultivation Card Game is an online DBG which contains a PVE mode called Uncharted Realms and a PVP mode. Every game is a deck building from scratch. Players can have stronger decks by changing cards, and then build more powerful routines to defeat all opponents to win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
You will draw a lot of cards on the path of cultivation.
You need to choose the appropriate cards from them and build your deck.
Exert biggest power of your cards by combining and collocating them.
In each game, you can choose a Sub-Profession.
Each Sub-Profession has a set of exclusive cards.
The same character can build different deck by matching different Sub-Profession, and obtain different game experiences.
The mechanism of Character plus Sub-Profession can greatly increases the playability.
Immortal Fate is the gift of fate that the character receives on the path of cultivation.
Every time you break through, multiple Immortal Fates will appear randomly according to the sect and character you choose. You need to choose your Immortal Fate.
The effects of Immortal Fates are various, including card drawing, attribute increasing, and various passive effects, etc. Some Destines even require you to build a deck according to their effects.
On the path to cultivation, fortunes are also a part of strength. After each battle, there is a very small chance to encounter an fortune card.
Through fortune cards, you can get Spiritual Pet cards, Talisman cards and Guild Secret Spell cards.
These cards are very rare, and their strength may be similar to the regular cards of the same rank, but they often bring you new building ideas and help you create unique and rare decks.
Each of your opponents are other players online, and everyone builds a deck from scratch.
Every battle with your opponent will test your deck’s strength, and you will be eliminated if you lose multiple battles.
Devise strategies, climb to the top of cultivation, and wait for you to battle!
Genres
Stats
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个买断制游戏,加了大量内购,影响游戏的平衡
260709:针对弈仙牌入门困难和套路少的问题,最近我想到一个机制上的改进。 将原本的八个招式栏位改为六个招式栏位但在每个栏位下方增加偶数轮的变招。也就是说,常规情况下6张牌的组合搭配就足以使卡组完整,同时在高端局延伸出12个卡位的层次更丰富的博弈。 偶数轮位置若没有放牌也不会强制在偶数轮打出普通攻击。具体来说这样做的好处在于:有些卡组的铺垫卡只需要打一次,有了偶数轮栏位就使得铺垫卡占比降低。在前期如果判断一轮打不死对手,可以选择在前两招放置伤害牌而不是回灵气。(这意味着在前几轮就会出现变奏,但并不会显著影响入门难度,初学者还是以构建6卡卡组为导向进行游戏) 一家之言,希望有用。可作为娱乐模式测试一番可行性。
破爛遊戲平衡
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你们能不能出个大巴扎那样的玩法呀,喜欢你们的人物设定但是想要大巴扎那样更轻松的玩法
玩虎虎的
great
作为以前内测时玩过,现在刚回来玩的新人,完全融入不了匹配强度,新角色还要解锁,我不如去玩背包乱斗? 单机肉鸽模式还要联网同步? 后期怪物血量设计精确到斩杀线,如果你的牌不够胡就等着拿命换血? 换牌没有计算权重,刷不出自己体系的牌 玩个单机模式全是负反馈,能玩下去的人做什么都能成功
great lil deckbuilder
Gameplay is very satisfying.
ouo
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.