
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Welcome aboard, roving voyager.
Upon the shores lay the silent embers of a world during the Ebb Tide.
Desolated by the Lament, the erstwhile creations and earthly beings are left static.
But they strike back, strong enough to penetrate the silence.
Humanity has risen anew from the ashes of the apocalypse.
And you, Rover, are poised for an adventure of Awakening.
Companions to meet, enemies to conquer, new powers to gain, hidden truths to unveil, and unseen spectacles to behold... A vast world of endless possibilities awaits. The choice rests in your hands. Be the answer, be the leader, and follow the sounds to arrive at a new future.
As Wuthering Waves echo endlessly, mankind set sail on a new journey.
Rise and embark on your odyssey, Rover.
Embrace high degrees of freedom in immersive overworld explorations. Free yourself from stamina limits, dash and parkour on walls, take Flight, and ride a high-mobility expedition motorbike to enjoy open-world exploration. As the world of Solaris-3 unfolds, your lost memory begins to see its recovery through this ceaseless quest.

Avail against enemy attacks in smooth and fast-paced combat. Apply easy controls of Extreme Evasion, Dodge Counter, Echo Skill, and unique QTE mechanisms that allow the fullest possibility of battle experience.

With cinematic narratives, rich music, and stunning animation, Solaris delivers a high-quality sensory journey that brings every story to life.

Compose a harmonious battle concerto with Resonators of different abilities. Their unique Fortes revealing distinctive personalities will be your strong assets for the journey ahead.
Sums Steam only; App Store, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 56.1Kreviews | 88% | #55 | $0 |
| Free | 59.2Kratings | 93% | — |
Engagement
Reviews
Themes across 2960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сойдет
The games not for everyone i guess. I'm only having 32 hours so far, got 5 toons to 60 with maxed weapons and some maxed 5 star echoes. So probably can't tell alot about the game but so far, playing the team i build is very fun and enjoyable. But the more i go on with the storyline the less i can play my team what feels completly stupid. I don't like to play the main char and i don't even have her/him in my team. The last 6 hours i wasn't allowed to play my characters, that i enjoy, a single time. I played f2p and don't have the feeling to be forced to pay money to enjoy it but i also looked up a "5mins before u play" Video on youtube, so i was aware to only upgrade stuff im sure i wanna play later on and didn't wasted lots of resources so far. The story had very few nice moments but overall it's always winning on the edge and lots of drama that is more mediocre or feels very forced. Comparing the quality to anime is not fair due there some really good written animes out there and that would be an insult to compare them. The quality of the writing is more compareable to an mediocre seasons anime. Also alot of stuff u could just press nothing and it continues. Some storybossfights are so extreme premade that it doesnt even matter what u do or play good or bad. One time i tested to just do nothing, standing afk and it still progressed the fight until i won on the edge in an cutscene. Plus: - the bosses in open world feel fun and have some cool looking attacks and mechanics - The synergy between characters is interesting and even in early stage with combinations my damage got like nearly trippled compared to using the starter characters on same level. (i use encore+sanhua+frost dmg pushing support) - Some combinations like main attack pushing characters with an echo cast that ultilize 3 big main attacks get considered in the Damageaddtion of using ultimate before, makin them very mighty and more interesting. - The combat is fast, fluid and kinda fun - Very good graphic style and beautiful enviorments - worked with not a single time stuttering on my laptop on maxed out graphic settings. So for me the performance seemed pretty good. - The building of toons so far is pretty good readable/logical and i don't feel the need to look up guides to play this game. cons: - Very(extreme) forced story with tons of cutscenes and like half of them unnecessary. - Forced characterusage on story to an overdriven point where u ask urself, why i made my own team? - Some cutscenes are not skippable, including ones that give none important story progression information. - U even get a cutscene EVERY single time u unlock a new waypoint. They should implement an option for AUTO-skip on already seen cutscenes. - Just having seen story until beginning of act 3 alrdy got the feeling of recycled stuff more than once. Like chinese dragon in fire-, in light- and waterstyle and act 3 oh suprise , chinese dragon again as earth worm. All with the same air move patterns - They really love this flying snake dragon stigma ^^ For myself this forced characterusage while having plenty of interesting toons in the game is the biggest downpoint so far. If that goes on with the whole story that would be nice to know because then i can quit now before hoping i get to play my own team and main dps i made. If u like the Main character and can enjoy the story bit more than me u probably will enjoy this game with very few downsides. So overall i'd recomment the game and for a F2P model it played very well and is not hitting the shop in ur face or locking important content behind paywall so far. U just have some usual behaviour like giving u more resources for gambling faster the first 10-15 hours and then it feels like getting slower and slower. But for myself it doesn't felt very extreme - i can like f2p roll 10 rolls all ~5 hours just playin the game with no guides not considering starter/daily bonuses. The gatcha system itself felt ok to me. I got two 5 star characters until hour 25 via gambling. If u have gambling issues plus collecting obsession - is maybe the only point where u shouldn't play this :D
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Latest in each market: best JP #40, worst UK #92 · 13 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese*, Traditional Chinese, Korean*, Thai, Portuguese - Brazil*languages with full audio support
| Free | 38.1Kratings | 86% | — | not modelled |
| Free | 2.7Kratings | 64% | — | not modelled |
| Free | — | 92% | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Wuthering Wives
Mickey Mouse level story masked by Game of Thrones level terms. Gameplay is good tho
I’ve been diving deep into Wuthering Waves for over two months now, clocking in exactly 77 days of active playtime, and I can confidently say this game completely redefines what an open-world action RPG can be. Pushing all the way to Union Level 64 and navigating the absolute peak of end-game content has been an absolute blast. What hooks me the most isn't just the jaw-dropping, fluid combat it’s how incredibly respecting Kuro Games is of the player’s time. Coming from other major gachas, the sheer generosity here is unmatched. Having a guaranteed 100% pull rate on the limited weapon banner completely eliminates the stressful gambling pain points, and a lower hard pity threshold means you actually get to build and enjoy the roster you want. The new map is absolutely gorgeous but needs optimization it occasionally out of the blue it lags even in my pc so I can't imagine how its behaving on the mobile :)
c'est nice, c bo
amazing graphics and pretty characters
好玩
easily a 10/10 as i write this review
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 1.6K | 74% | Free | |
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| $408 | 2 | 0% | $7.99 | |
| $0 | 0 | 60% | Free | |
| $0 | 0 | — | Free | |
| $469.4M | 440.1K | 94% | $59.99 |