
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Welcome aboard, roving voyager.
Upon the shores lay the silent embers of a world during the Ebb Tide.
Desolated by the Lament, the erstwhile creations and earthly beings are left static.
But they strike back, strong enough to penetrate the silence.
Humanity has risen anew from the ashes of the apocalypse.
And you, Rover, are poised for an adventure of Awakening.
Companions to meet, enemies to conquer, new powers to gain, hidden truths to unveil, and unseen spectacles to behold... A vast world of endless possibilities awaits. The choice rests in your hands. Be the answer, be the leader, and follow the sounds to arrive at a new future.
As Wuthering Waves echo endlessly, mankind set sail on a new journey.
Rise and embark on your odyssey, Rover.
Embrace high degrees of freedom in immersive overworld explorations. Free yourself from stamina limits, dash and parkour on walls, take Flight, and ride a high-mobility expedition motorbike to enjoy open-world exploration. As the world of Solaris-3 unfolds, your lost memory begins to see its recovery through this ceaseless quest.
Avail against enemy attacks in smooth and fast-paced combat. Apply easy controls of Extreme Evasion, Dodge Counter, Echo Skill, and unique QTE mechanisms that allow the fullest possibility of battle experience.
With cinematic narratives, rich music, and stunning animation, Solaris delivers a high-quality sensory journey that brings every story to life.
Compose a harmonious battle concerto with Resonators of different abilities. Their unique Fortes revealing distinctive personalities will be your strong assets for the journey ahead.
Sums Steam only; App Store, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 56Kreviews | 88% | #68 | $0 |
| Free | 59.1Kratings | 93% | — |
Engagement
Reviews
Themes across 2806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
had a real blast with it and really enjoyed the combat and most other aspects of the game, but the haremslop is a dealbreaker for me
经典膨胀神游,卡池是要学米的优化是一点不做的,司马玩意儿天天歪连着礼包一条龙氪完还是歪歪歪 傻逼库洛老子不会再氪一分钱进去了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #36, worst FR #100 · 13 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese*, Traditional Chinese, Korean*, Thai, Portuguese - Brazil*languages with full audio support
| Free | 38.1Kratings | 86% | #31 | not modelled |
| Free | 2.7Kratings | 64% | — | not modelled |
| Free | — | 92% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great details, a bit laggy though. defo not reccomended for low quality handling pc's.
I've been a player since Day 1, and I felt that I should put my own two cents in as I've been seeing a consistent complaint of "the game being greedy". That's hardly true? I'll admit that yes, it was a touch difficult to accumulate roll currency in the early chapters, but with additions such as Rinascita, the periodic limited events, and the open world exploration rewards: There are more than enough chances to accumulate currency. Hell, in just exploring the last update: I was able to accumulate approximately 4-5 full ten pulls, or 40-50 rolls from just exploring, doing side-missions, and opening treasure chests while beating up bosses here and there. It is a very much generous game, so long as one isn't constantly rolling on every single banner like Skinner's rat and its button. To say that the game is wholly dependent on visuals rather than its characterization is also something I find to be both unfounded, and sounding as if someone has only played Chapter 1 with the early clunky writing + stiff voice acting that was very soon corrected & updated rather than to watch the story develop. And yes, this is indeed a gacha game. You'll have to expect some level of having to roll for a character, that is sincerely just the norm, and if it's not for you: No one is holding a gun up to your head to play. Feel free to invest in a console game, I certainly play both. KuroGames offers ample chances for those who are F2P and P2P, but it never makes P2P an absolute requirement to actually survive and progress story. We receive free 5-stars during certain events, sometimes annis, and the pity system is far more forgiving than any other gacha game I've played or regularly played. Unless you're trying to pursue those incredibly high-ranked battles where you're fighting Lv. 120 enemies; You're not going to need the stats that come with maxing out a character. My bottom line is that I love this game, and the poor reviews are ones that I feel are unwanted and coming from people who feel the constant need to belittle it just for falling under the category of being a 'gacha'. Gacha is not synonymous with poor writing, and I am very tired of seeing WuWa's name being dragged through the mud because that aspect is becoming the main focus of complaints when the story has only continued to improve, the graphics to grow more beautiful, and while yes I admit there are occasional graphics issues: I've often found that a simple settings tweak tends to fix it right away.
出了哪個新女角 就都要主角(不論男女主)來跟他曖昧一下 這主角的感情債還真是多啊 然後就是各種拯救梗 只能說 有夠爛
Buenos días, tardes y noches. Positivo: Lo que más me gustó del juego fue la mecánica de poder esquivar y me pude derrotar a unos jefes con los personajes al mínimo y a punta de esquivar; también he notado que es un poquito más pasivo con los gachas. Negativo: Los gachas. Sé que no estás obligado a meter plata ni nada, pero no me gusta en este o ningún otro juego no poder comprar al personaje directamente por un precio razonable (solo consideraría, si pudiera comprar los personajes directamente a un precio razonable, meterle plata a este juego). Otro punto negativo es la enorme cantidad de texto, pero existe el botón de skip, entonces no pasa nada. Otro problema es la optimización del juego, ya que a mí se me crasheó el primer día teniendo una PC relativamente buena, tambien que no pueda quitar la musica del menu principal. Bueno, gracias por leer. Sé que en la parte de los gachas no me van a hacer caso los creadores, pero bueno.
not optimized at all
Optimization is... kinda awful Animation during freeroam feels kinda stiff Also, if there's an update for the game, you won't notice it until you actually open it This is annoying because you're not always on an unmetered network. Like me, I want to be able to play without any surprises. It doesn't tell you at all if there's a pending update inside the game until you open it up. If this game used Steam's built-in update system, it would be a lot better.
After playing Wuwa since ver 1.0, I can confidently say this game has come a long way. The difference between launch and the current version is huge. The developers have put in a tremendous amount of effort to improve the overall experience, and it really shows. One of the things I appreciate the most is that Kuro Games genuinely listens to player feedback. Many of the issues from the early days have been addressed through continuous updates, quality-of-life improvements, optimization, and meaningful adjustments based on community suggestions. It's refreshing to see a developer that actively communicates with its player base instead of ignoring them. The character models and animations are top-tier. Every resonator is beautifully designed with incredible attention to detail, from facial expressions to combat animations. The art direction is consistently impressive and makes every new character feel unique. The gacha system is also one of the fairest among modern gacha games. The pity system is generous, obtaining premium currency is reasonably achievable by simply playing the game, and the rewards from events are frequent and worthwhile. As a f2p player, I never felt completely left behind:)
not recommended, this game is a suck, bad story
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.6K | 74% | Free | |
| $11.9M | 10K | 79% | $59.99 | |
| $408 | 2 | 0% | $7.99 | |
| $0 | 15.9K | 60% | Free | |
| $0 | 0 | — | Free | |
| $469.3M | 440K | 94% | $59.99 |