
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
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Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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ABSOLUTE CINEMA
The story in this game is amazing. The characters are wonderful, and full of personality. It's also a gacha game full of very pretty characters that you won't feel embarrassed playing in public. I love it. That said, I cannot in good faith recommend it anymore. As of late, the HP inflation in the end game modes has become increasingly aggressive, forcing even newer character to be unable to complete full endgame modes if they don't meet the specific buffs of the floor. Additionally, with each patch, while the zones look beautiful, and stories are wonderful, the technical aspects are becoming worse with each patch. Each patch is somehow filled with more bugs than the last, and it just compounds with each patch cycle getting worse and worse. The game is getting significantly laggier as well regardless of the hardware you have. As much as I want to love this game, it is becoming impossible.
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Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Welcome aboard, roving voyager.
Upon the shores lay the silent embers of a world during the Ebb Tide.
Desolated by the Lament, the erstwhile creations and earthly beings are left static.
But they strike back, strong enough to penetrate the silence.
Humanity has risen anew from the ashes of the apocalypse.
And you, Rover, are poised for an adventure of Awakening.
Companions to meet, enemies to conquer, new powers to gain, hidden truths to unveil, and unseen spectacles to behold... A vast world of endless possibilities awaits. The choice rests in your hands. Be the answer, be the leader, and follow the sounds to arrive at a new future.
As Wuthering Waves echo endlessly, mankind set sail on a new journey.
Rise and embark on your odyssey, Rover.
Embrace high degrees of freedom in immersive overworld explorations. Free yourself from stamina limits, dash and parkour on walls, take Flight, and ride a high-mobility expedition motorbike to enjoy open-world exploration. As the world of Solaris-3 unfolds, your lost memory begins to see its recovery through this ceaseless quest.
Avail against enemy attacks in smooth and fast-paced combat. Apply easy controls of Extreme Evasion, Dodge Counter, Echo Skill, and unique QTE mechanisms that allow the fullest possibility of battle experience.
With cinematic narratives, rich music, and stunning animation, Solaris delivers a high-quality sensory journey that brings every story to life.
Compose a harmonious battle concerto with Resonators of different abilities. Their unique Fortes revealing distinctive personalities will be your strong assets for the journey ahead.
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Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese*, Traditional Chinese, Korean*, Thai, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 408 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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i didint play the game for 6 month when i returned my fpc wont pass 20 but when i had good fps very good game
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My interest died after the cp2077 segment which is what I came for. I'd recommend the game for a short period of time. Would have preferred if character design took advantage of how echo/monsters look more despite looking humanoid. I'd also recommend skipping to 2.0, Rinascita for how much 1.X reminded me of FFXIV's 2.0 problems of "it sucks" except there is currency to acquire to gamble in each patch which would make going through the MSQ an eventual requirement. It is a game that's accumulating tech debt for each patch due to UE4 issues and will progressively get worse in performance unless they can somehow find a solution that isn't porting to UE5 to allow the game to not be stuck on a single core. Unlike MHwilds that at least has 6-8 cores with a strange issue of how 1 core would not be used in a cascading manner, Wuwa's stuck at 1 in an open world game due to UE4. It isn't graphically demanding but I wouldn't be able to tell the difference due to the art style or barely see a difference in active gameplay. There are certainly interesting character and echo/enemy designs, but the tech debt is concerning as I'd then expect the game to eventually come across the problem of engine limitations if they can't find a solution that isn't changing the engine. I'd like to think a 9700x would suffice but the hub zone in 3.X is a problem and I only felt the issue get much worse in just 3.4 after playing on 3.3 which was smooth-ish from the start of 1.X. I replayed the story on a different server in 3.4, there is no option to easily recompile shaders as I initially thought this was the issue, it did not solve the issue and I very much noticed I was lagging in areas in 1.0 with a 5700x that I was completely smooth in 3.3. I still do not know how did it reach this state on old content besides learning that this is an open world game stuck with a single core and historically, it's been getting worse with each patch with some patches fighting the issue, although I'm not hopeful of it. For the story, it's a gacha game, I did not care about the characters and found the story to be... 1.x is the start and it is either understandably bad or just outright bad similar to how FFXIV's 2.0 is known to be bad. Some would say overall, it is a decent story, characters are added and expected to come with a story, which is why I really disliked Danjin/Calcharo/etc effectively not existing until showing up as needed in 2.X. How the characters have their stories are... unfortunately, I got jaded after 1.X and did not care for anyone which made me dislike the story due to the sole goal of going for the CP2077 collab, some of it are heavy that made me feel less caring about their situation for how it feels like deja vu. There are forced cutscenes but require input to move, not a QTE, but some form of moving and this can break on unexpected input, I had my issue with this somewhere in 2.X and I believe it isn't MSQ, but it is along the way, you can not open the menu to logout, respawn or teleport elsewhere, a force close is required and progress is reset. I am astounded on how this could happen and why did they bother to have conditions that disable opening the menu/pause that could've fixed this issue with ease that reminds me of intentionally making a step unnecessarily to shoot youself. Some cutscenes can't be skipped which are annoying, short walks that should've been cutscenes, some involve the notorious run too fast and walk too slow and there is no auto run/auto walk allowed despite being an option to enable in overworld content. Why? I don't know, they actually went out their way to disable these minor things for this specific moment that doesn't need to be disabled when it works every else fine most of the time. It is rare, but is is very annoying as it is a self inflicted problem on disabling things by the devs. It is inconsistent so it's hard to tell what quests could have this problem. The 1.0 characters such as Calcharo and Danjin.... They do not show up at all till the recent patch in 3.5, where they are supposed to show up was supposedly 1.2 but was removed, after going through MSQ twice, I am very certain I absolutely do not see them at all in 1.X except for 1 cutscene and I certainly do not have any quests about them either going through the game twice normally. It is reasonable to be wondering who these are and what was the decision to do this strange thing for the characters that you should see early on. If I played the game from 1.3 (just guessing), I'd be wondering about Calcharo more only to find out years later, it is possibly talked about in 3.x. Character designs, excluding 1.X, as far as I can tell, I feel nothing about 1.X or think it sucks due to the problem FFXIV 2.0 has, the echo/monster designs are interesting in both 2.X and 3.X, they could use more creative liberty and are using it for whatever it could be to fit the area and I really liked several designs that reminded me of Warframes, a stretch, but a few do while remembering WuWa's chosen artstyle. For the actual characters you could pull, getting CP2077 out of the way, their models are expected, they already exist in media and they did a great job on Rebecca and Lucy somewhat wish they didn't need the mandatory mark but it's w/e. The rest... I do like the themes of certain characters standing out especially 2.X characters, however, the artstyle kind of makes it... expectedly generic due to the faces beginning to blur into the same by the artstyle compared to the echoes varied designs. I enjoyed the designs in Zenless Zone Zero till it turned generic-ish at one point staring at typical humans, I believe I enjoy mechanical designs such as Billy, although they weren't fun to play as. A character that came to mind that stood out with effects was Qiuyuan with various idle animations that are cool to look at. The other character that can look like an echo due to lore reasons was a mecha form that came in 3.X which I'd say is great as it is finally something else that stood out. Which is the mechanical design I'm interested in along with the echo but gameplay wise aren't meant to be constantly present. I did not feel much about anything else besides these two characters, I do think they stand out, just that I expected I wouldn't care much about the game if it wasn't for the CP2077 collab. Besides Qiuyuan by the effects on him, the designs I like the most come from warframe which led to this opinion. I do think the designs are generic due it being human. The upgrade mats for the characters, annoyingly, some characters are MSQ locked to the point it's near the end and there's no early access for it. I believe it was Buling that annoyed me greatly for how they placed their upgrade mats that I can't skip for when acquiring them early on and that it was my only healer as a new player being blocked off past lvl 40 ascension. I do not know how I skipped the tutorial forced pull for a healer that is guaranteed but I somehow did. The new player free 5* took a while as a new player, on the 2nd run, it took a lot less time but still a lot of time which would be roughly.... near the end of 1.X, before black shores I'd be allowed to use the selector. It'd be nicer if there were more optional objectives for the selector that are much quicker to achieve. There's basically only 1 option for the selector gameplay wise, the rest suffer from 2.X characters onwards being just better as supports are the most future proof. Music, only 2 of it catches my ear and one of them mostly relies on reminding me of Kaine from Nier, the music I then enjoyed the most solely out of wuwa would be Bury me in sunlight. Music's subjective so I'm certain there are overworld themes out there people like, but there are a lot along the way and only 1 I'd genuinely like from wuwa.
Игра и так была не оптимизирована так ей продолжают накручивать графику, русского языка всё ещё нету. Комьюнити так вообще отдельная история, вышла zzz в стиме и онлайн был не очень, а значит вува намного лучше. Тогда фанаты вувы вы всасываете Лимбусу так как после выхода ивента (который выходит каждые 3 месяца) там был онлайн 150+к онлайна, а тут чё, 50к. Glory to Limbus Company!
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una belleza de juegos actualmente se ve mejor que varios AAA y la historia desde la 2.0 no deja de mejorar
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