
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
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Reviews
Themes across 325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this in 1.0 (on Epic) - could not attach to any of the characters - deleted. I decided to try it again in 2.3 (again on Epic) - could not really attach to any of the characters (I liked how Ciaccona character menu line sounded and design was relatively nice - could not pull for her) and main story catch up was a slog - deleted after realizing I had no goal to work towards. Que end of 3.2 - I got a lucky Linnea - who managed to give me "that" spark. I liked her gameplay (like... circling enemies is fun), exploration (great horizontal movement for anything not Lahai-Roi/that new area) and visual effects, even her design was decent enough. Although 1 singular character cannot Carry the entire game experience on their back. Then I continued on main quest catch up, and I remembered why I dropped this game 2 seperate times. I stopped in the middle of Shore keeper stuff, an I refuse to use that button so that I have AN OPINION on the story, sooo... that was something... Managed to complete Lupa stuff by the end of 3.3 (Working adult stuff), and honestly that was A high note. I liked 2.4 main Quest. Then during 3.4 I kept pushing and... as someone once said " My expectations are low, but they can always go lower"... Like... for those who know - I actually wanted (and went) fishing in certain other big, open world gacha game, rather than keep playing Phrolova Main quest... If that means something for anyone lol. I ended up getting to the end of Iuno Main quest and had to quick start the collab stuff (I was SEVERELY burned out during all that, so no opinion). And after all that: I wanted to love this game; I wanted to have a good time, but ended up feeling burned out and miserable. It was taking valuable time from things I actually wanted to do (All people are different - I, for one, like taking video games more seriously, and getting somewhat attached to them). So I kept thinking about a thing my Father mentioned -"People play games to have fun and unwind, so that is the point of playing, if you're not enjoying it?" (and let's be honest the toxic (prob. loud minority) community DOES NOT help the issue here). Oh yea: I like then games actually look good.., so it was STRUGGLING in Septimont and anything that followed :P My PC probably far from best but it can run a bunch of games on relatively High settings, with 1 major difference - they are not 1 time experiences. And the one which is "once per account" situation, is actually capable of running on highest available settings, whilst functioning normally... so yea... Happy conclusion - deleted the game to enjoy other stuff :D
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Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Welcome aboard, roving voyager.
Upon the shores lay the silent embers of a world during the Ebb Tide.
Desolated by the Lament, the erstwhile creations and earthly beings are left static.
But they strike back, strong enough to penetrate the silence.
Humanity has risen anew from the ashes of the apocalypse.
And you, Rover, are poised for an adventure of Awakening.
Companions to meet, enemies to conquer, new powers to gain, hidden truths to unveil, and unseen spectacles to behold... A vast world of endless possibilities awaits. The choice rests in your hands. Be the answer, be the leader, and follow the sounds to arrive at a new future.
As Wuthering Waves echo endlessly, mankind set sail on a new journey.
Rise and embark on your odyssey, Rover.
Embrace high degrees of freedom in immersive overworld explorations. Free yourself from stamina limits, dash and parkour on walls, take Flight, and ride a high-mobility expedition motorbike to enjoy open-world exploration. As the world of Solaris-3 unfolds, your lost memory begins to see its recovery through this ceaseless quest.
Avail against enemy attacks in smooth and fast-paced combat. Apply easy controls of Extreme Evasion, Dodge Counter, Echo Skill, and unique QTE mechanisms that allow the fullest possibility of battle experience.
With cinematic narratives, rich music, and stunning animation, Solaris delivers a high-quality sensory journey that brings every story to life.
Compose a harmonious battle concerto with Resonators of different abilities. Their unique Fortes revealing distinctive personalities will be your strong assets for the journey ahead.
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Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese*, Traditional Chinese, Korean*, Thai, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 328 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recommended if your PC can handle it, else don't bother
Gimme my ho3s mang. I'm finna cry. Much work and money and I no even get Lucy and now she gon
Game is 10/10 I think I'm currently finishing up chapter 1 and can't wait to ride bikes in chapter 3, also like the added touch of the character going invisible if you try looking up just happened to find that out while looking towards the sky 🧸
スタイリッシュなキャラデザ、ハイテンポなアクションが好みで続けてます。戦闘エフェクトやムービー演出もかっこいいし、なにより音楽がドストライク。探索の自由度と利便性が高くてストレスフリーなのも良いです。 ストーリーは悪くないけど理由付けが不十分だったり、表現が合ってなかったりで薄く感じるシーンが多いので、そこを重視する人には勧められない。特にVer1は用語も多いし、取っ付きにくいと思います。あとソシャゲ要素強めなので嫌う人には向かない。
很好玩
idk
Overall, a fantastic experience — but there's one issue that keeps pulling me out of it: MOVEMENT SPEED. Running needs to be faster. We can fly, ride, and glide through this world fast, but on-foot movement feels sluggish by comparison. The gap between other traversal options and running is jarring. Kuro, please consider the following: Increase base running speed — it currently doesn't match the pace of the combat system, and pales in comparison to other traversal options. It's basic jogging and it's slow at that. A dedicated sprint animation, even for short bursts, would go a long way toward making movement feel dynamic rather than static. Smoother momentum transfer from running into combat — right now the switch feels abrupt; it should feel like one continuous motion, not two disconnected states. Basically, running stayed slow while the game sped up in combat and in other traversal options. It NEEDS improvement. This is a small change with a big impact on how the whole game feels to play. Please consider this for future updates ! Who is with me?
鳴潮是好玩遊戲
Yes, I would recommend downloading this peak of the game, just download the game and play bruh
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.