
A 1v1 tactical auto battler game with elements of roguelike mechanics and backpack management in a dark medieval art style. It was inspired by Backpack Battles and developed with Unreal Engine. Create your own unique attack combos by arranging items in your backpack to connect moves.
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About
Wretch: Divine Ascent is a 1v1 tactical auto battler game in a dark medieval style that was inspired by Backpack Battles and developed with Unreal Engine. Mix and match items in your backpack to create powerful combos. Purchase a variety of helpful items such as equipment, accessories, and moves from the shop, and fuse them to obtain special items that cannot be bought. Be careful—some moves can counter each other! Getting the right combination of moves and equipment will be your key to victory.
Wielding a massive hammer, the Executioner channels raw power through charged strikes, bringing the heaviest despair upon their opponents.


You dive into backpack management right from the first match. Purchase moves, items, and equipment from the shop and formulate your best strategy. Your items can be combined to give powerful effects, and you can even fuse items to gain unique creations that no shop can provide off the rack. Choose your combinations carefully to give yourself the sharpest edge in your battles!

In the game, multiple characters are available for you to choose from: Knight, Plague Doctor, Ronin, Wujiang, and the latest to ascend the Long Stairs—Pirate.
The characters have distinct features and cool styles that are further emphasized in the strategies and moves employed in battle. Use your backpack items to give your attacks unique buffs such as critical hits, speed boosts, and block enhancements. Connecting moves well will be crucial for victory—avoid moves that might counter each other, and build combos to allow you to quickly launch follow-up attacks after breaking through your opponent's guard.

You undergo up to 10 battles per game, each against real players. Slash and slice your opponents in a bloody 1v1 fight to the finish. Players can battle at any time with no need to wait for an opponent to be online. After you win 10 battles in a game, you gain the chance to challenge the best players on the global leaderboard. The current demo version includes a 10-Win Honor leaderboard, where you can keep an eye on the enemy and make plans to rise to the top in Divine Ascent. Stay sharp—they're watching too.

Currently, there are 5 playable classes available, along with nearly 300 diverse items, gear, and attacks to choose from and combine.. We will continue improving and updating it as we progress in our game development.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
组合招式 添加道具 塞满背包 开始斗蛐蛐
赛季玩法目前还看不出来个所以然,感觉就是把之前的元素套路作为主题了,不知道后面有没有啥好玩的规划
粗玩了一下新版本,行刑官很适合玩那种单次高伤的BD,无视护甲的加成也挺多,这就是真实伤害
Backpack Battles but with grit. Love it <3
好玩!! 類背包戰爭類型的遊戲
背包类的优等生! 26/7/5:行刑官还不错阿,只是慢热而已。我的行刑官:14_02_17_1783248071
最近沉迷,cs都不怎么碰了。大部分构筑成型了以后遇见克制的构筑打不过就永远打不过,区别于固定房间固定玩家的斗蛐蛐游戏,随机的匹配池能更好的避免连续匹配打不过的哥们。但是我仍然认为这不是最优解,本质还是凭运气赢,少了一点运筹帷幄的乐趣。连招系统则是我认为最好玩的地方,虽然招式池稀少,但是连招排列组合的设计非常丰富,同样的招改变顺序策略就完全不一样。有那么几个角色的赖招确实过分,制作组后续平衡好好做就行,底子还是非常好的。
好玩,玩法新颖背包加斗蛐蛐。制作组坚持不断更新,每过一段时间都会更新新的玩法。
好家伙,又是个新游戏,看更新路线图后面还有2.0版本?期待pve
这波更新让我又装回来了,制作组加油
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*languages with full audio support
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