
A 1v1 tactical auto battler game with elements of roguelike mechanics and backpack management in a dark medieval art style. It was inspired by Backpack Battles and developed with Unreal Engine. Create your own unique attack combos by arranging items in your backpack to connect moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wretch: Divine Ascent is a 1v1 tactical auto battler game in a dark medieval style that was inspired by Backpack Battles and developed with Unreal Engine. Mix and match items in your backpack to create powerful combos. Purchase a variety of helpful items such as equipment, accessories, and moves from the shop, and fuse them to obtain special items that cannot be bought. Be careful—some moves can counter each other! Getting the right combination of moves and equipment will be your key to victory.
Wielding a massive hammer, the Executioner channels raw power through charged strikes, bringing the heaviest despair upon their opponents.


You dive into backpack management right from the first match. Purchase moves, items, and equipment from the shop and formulate your best strategy. Your items can be combined to give powerful effects, and you can even fuse items to gain unique creations that no shop can provide off the rack. Choose your combinations carefully to give yourself the sharpest edge in your battles!

In the game, multiple characters are available for you to choose from: Knight, Plague Doctor, Ronin, Wujiang, and the latest to ascend the Long Stairs—Pirate.
The characters have distinct features and cool styles that are further emphasized in the strategies and moves employed in battle. Use your backpack items to give your attacks unique buffs such as critical hits, speed boosts, and block enhancements. Connecting moves well will be crucial for victory—avoid moves that might counter each other, and build combos to allow you to quickly launch follow-up attacks after breaking through your opponent's guard.

You undergo up to 10 battles per game, each against real players. Slash and slice your opponents in a bloody 1v1 fight to the finish. Players can battle at any time with no need to wait for an opponent to be online. After you win 10 battles in a game, you gain the chance to challenge the best players on the global leaderboard. The current demo version includes a 10-Win Honor leaderboard, where you can keep an eye on the enemy and make plans to rise to the top in Divine Ascent. Stay sharp—they're watching too.

Currently, there are 5 playable classes available, along with nearly 300 diverse items, gear, and attacks to choose from and combine.. We will continue improving and updating it as we progress in our game development.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 77% | — | $341.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打发时间还是挺有意思的,但是没有教程,很多内容不理解
The translations are really crappy, which is unforgivable in a game that basically requires you to understand how every item works and the synergies. There's also a fun-factor lost when complex build with combos, energy management, and defense somehow loses to a build with two basic attacks. The narrator/voiceover guys spews random nonsense constantly, and something just feels off. And because most matches are just the characters spamming 1-2 attacks, actually watching the fight is really boring too. It results in you kind sitting there and hopping your character activates and then hoping the other character sits idly and takes your punishment rather than blocking or parrying you. I also feel like I'm playing against bots or everyone is building kinda same, 2-skill builds with little or no armor or defense. Maybe that's the meta... idk just doesn't feel right.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4天玩了36小时 时间消失大法太可怕了
很爽
pve模式啥时候上啊,急急急
Введете русский, там и поговорим
被精美的建模和炫酷的打斗画面吸引进来的,虽说是借鉴了背包乱斗的玩法但是个人认为无用之人自己是做出了很多建设性的创新的,可玩性很高每个职业都很有特点,并且职业玩法构筑并不单一,各个职业既有自己独特的机制互相之间也有可以互通的构筑,这一点真的很喜欢。 平衡性方面我个人体验下来觉得在众多游戏里面算是很优秀的了,每个职业好好思考都能爽玩。一开始是有点难上手因为机制比较复杂,但是同时这样的机制也为构筑提供了足够的深度,慢慢钻研上手之后真的很上头,配合利落的打击动作每次战斗真的很有成就感。 对打击感,动作设计和建模方面都很喜欢,刚开始听那个语音感觉咋这么中二呢但是听久了感觉还怪有味道的……每次玩光是看着角色建模看着不同招式的交互就很沉迷。 啥时候更新新东西,真的很期待!!!!!!!!!!!!!!
很期待2.0的搜打撤玩法
好玩,一不小心就天亮了
just no.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.6K | 80 | 64% | $6.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $341.3K | 491 | 74% | $19.99 | |
| $341.4K | 1.1K | 93% | $9.99 | |
| $341.2K | 1.1K | 90% | $9.99 | |
| $341.1K | 20.6K | 97% | $1.49 | |
| $341.1K | 992 | 85% | $14.99 | |
| $341.1K | 557 | 75% | $19.99 |