
We're tired of endless grinding, mini-maps and predetermined fun. That's why we intend to redefine MMOs and empower our players to find their own destiny, write their own stories, and leave a lasting impression on the world they helped us create. How will you impact it and what will your legacy be?
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ YOU
Please revive this game! :'( Lost Skies is great as something to satisfy some of that itch, but it just does not hit the same. Cruising through the sky and watching other players fly their very unique ships, or even just hearing them in the distance, was such a satisfying MMO experience. Finding derelict ships and ship parts left by other players was one of the coolest features, it made the world feel so alive.
“Worlds Adrift wasn’t just a game. It was a feeling.” Review by someone who still sails the skies in their dreams. I don’t know how to start this without getting emotional. It’s been years since Worlds Adrift shut down, but not a single month has gone by where I haven’t thought about it. This wasn’t just an game, it was an experience; a rare kind of digital magic that you don’t fully appreciate until it's gone. I still remember the first time I booted up the game, gliding over the floating islands on a tiny, junky skyship I barely understood how to fly. The wind would howl. The world stretched out before me in all directions... limitless. You didn’t pick quests from NPCs. You made your own story. Every skyship you saw in the distance could be a friend, a rival, or a threat. And every island was crafted with love, sometimes by other players, full of secrets, resources, and strange beauty. The physics in this game were real. Not “video game real”—actual real. Grappling around the world wasn’t just traversal, it was an art. Swinging from one tree to another, climbing sheer cliffs, zipping from one side of the ship to the other as it exploded around you... it was exhilarating. It made you feel ALIVE. And oh, the walls, it wasn’t just background noise. It lived. It breathed. You could feel it tugging at your sails. That monstrous, thundering barrier of wind, lightning, and fury… It wasn’t just a challenge. It was a rite of passage. Your ship would creak and groan, your hull splintering under pressure, and you’d be desperately manning the helm while crewmates repaired panels and prayed. The first time I made it through one, I felt like I’d crossed into another world. I was shaking. Exhilarated. Alive. It wasn’t about loot or XP, it was about surviving nature itself in a game where nature didn’t care if you lived or died. Crossing that storm wall wasn’t just a journey, it was a transformation. You left behind who you were. And if your ship made it out in one piece, you felt like you could conquer the skies. But what truly made Worlds Adrift special was the community. The people. The crews you formed. The rivalries that simmered. The alliances built mid-flight. Those tiny moments, chowing down on a manta steak, while watching the sunset from your ship, helping a new player find fuel, or fending off sky pirates together. It was chaotic. It was unpredictable. It was ours. And when Bossa Studios announced the end, it felt like someone had pulled the plug on a universe. I logged in on that final day, not to grind or fight or explore, but to just be there. To fly one last time. To say goodbye. Some say Worlds Adrift failed. That it was too ambitious. Too broken. Too wild. But I don’t see failure. I see a dream that flew higher than most games dare. I see a world that trusted its players to write the story. I see something beautiful. I miss it. Desperately. And I still hope that, maybe someday, someone will pick up the pieces and rebuild the skies. Until then, I keep my old screenshots. My old schematics. My memories. And I still dream of the clouds. Farewell, captains. See you in the skies.... the LOST SKIES *applause*
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disgusting company that bans people from their new asset flip game's forums (Lost Skies) for mentioning World's Adrift and how they took everyone's money and ran. DO NOT EVER GIVE BOSSA STUDIOS MONEY AGAIN!
The developers shut down the game instead of supplying players the ability to mod and host their own servers, so that they could come back later and scam us again with a "new" game. Do not trust bossa.
Every now and then, I search for something to play with my friends, and I come across this game in my library. I come across this marvellous creation of exploration and wonderful horizons. It's more than a game to me, it is a collection of memories, of a time long gone. A time were things did not matter as they today do. Of a time when my biggest concern was what game to waste my day upon. But I do also remember the frustration, of failing, and the joy of accomplishment. This game was not a waste of my time, and I will always look back at this game with a sorrowful, and joyful, love. Thank you Bossa studios, for the memories you gave me. Please, give other people a chance to play the wonder Worlds Adrift was, through Lost Skies.
this was such an amazing game! it had so much potential to be one of the best games out there. Someone needs to get the rights to the game and bring it back.
This is the first game I think of everytime stop killing games comes up. I hope what happened to this game never happens again. Missing all the little adventures we had with friends. Hope something like this comes again soon.
Пиздато бросить проект, переименовать обновить текстурки и выпустить как новый товар в стиме. 10 из 10.
(writing this review so I can show it on my profile) This game gave me the biggest sense of wonder and awe. It provided me the most peaceful and exciting moments I've found in a video game. It was perhaps my favorite. I really hope Lost Skies (next game) pans out to be just as good.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.